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Posted (edited)

Smart scaling just got confirmed in the DCS World 2 stream.

 

And it looks nice.

 

SiThSpAwN: No smart scaling, its different 1.0

But is looks like it ;)

 

It's called "Dynamic distance scaling".

Edited by audax
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Posted

Whatever it's called, as long as it does the job, we'll be happy.

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Posted
Whatever it's called, as long as it does the job, we'll be happy.

 

Exactly! I'm very happy about this news for DCSW2. :pilotfly:

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Posted
Smart scaling just got confirmed in the DCS World 2 stream.

 

And it looks nice.

 

But is looks like it ;)

 

It's called "Dynamic distance scaling".

 

Yes, its different than Smart Scaling, as we get closer to release and the feature is tested out, I hope they will discuss it a little further.

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Posted
Yes, its different than Smart Scaling, as we get closer to release and the feature is tested out, I hope they will discuss it a little further.

 

I thought you didn't fly Falcon BMS?

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Posted

Oh, I thought you were contrasting DCSW2's feature with smart scaling from the other sim.

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Posted
Yes, its different than Smart Scaling, as we get closer to release and the feature is tested out, I hope they will discuss it a little further.

 

Great news!

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Posted

The implementation of the new visibility feature confirms that ED are listening to their customers and that they know how to hierarchise issues.

 

I have a feeling that Normandy will come out sooner than we may think.

With Normandy + visibility fix + dual pilot functionality (VEAO where is my Mossie???) DCS WW2 community will literally explode.

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  • 3 weeks later...
Posted

He described it on the live stream. Not "smart scaling". It's more like another style of icon that prevents the objects from disappearing as they become smaller than a pixel. But it's not changing the LOD size like Smart Scaming did.

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Posted
But it's not changing the LOD size like Smart Scaming did.

 

From what I've seen of the live streams, DCSW 2.0 icon thing is going to "adjust" the apparent size of objects much more than smart scaling ever did. So if you don't like smart scaling, you really might not like what we're going to have in DCSW 2.0.:music_whistling:

 

 

And just to remove the confusion, again, what smart scaling does is to prevent wings and other thin surfaces from disappearing at certain angles. It doesn't make wingspans appear larger than they should, etc.

 

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Posted
From what I've seen of the live streams, DCSW 2.0 icon thing is going to "adjust" the apparent size of objects much more than smart scaling ever did. So if you don't like smart scaling, you really might not like what we're going to have in DCSW 2.0.:music_whistling:

 

 

And just to remove the confusion, again, what smart scaling does is to prevent wings and other thin surfaces from disappearing at certain angles. It doesn't make wingspans appear larger than they should, etc.

 

I'm not sure you can judge fairly just based on the streams... as well Matt did have it on the largest/highest setting as far as I remember.

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Posted

Plus of course with 3 possible settings, if you don't like it, just turn it off.

 

Frankly, it is a given that you can't please all the people all the time. What ED are giving us in DCS World 2.0 is the result of their finding the most workable solution to a very knotty visibility problem. The fact is that we are gazing into a monitor which by any stretch of the imagination will never reproduce real life in an entirely convincing manner. I think the fact that we are being given a solution that is scalable from the options menu is going to be as good as solution as we can expect.

 

The debate will of course drone on and on ad infinitum, and no matter how good things get, they'll never quite be good enough for some people.

 

As for the stutters...

 

I have every c c c confidence it will improve too. The p p p problem is of course that with all the permutations of hardware and software, that someone, somewhere will still have stutters, and they won't necessarily be down to EDs engine, but you can guarantee that is where the blame will fall!

Posted

The debate will of course drone on and on ad infinitum, and no matter how good things get, they'll never quite be good enough for some people.

 

Really? We don't have these arguments in other prop sim forums. The topic might come up once in a while, but the antagonism and sharp remarks are not there.

 

The JG27 mod does a good job of improving spotting at long distance, but the aircraft still disappear in the ground clutter and over the water at close range. I don't know if anything can fix that until DCSW2.

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Posted

For me personally I don't have any trouble seeing the WWII era aircraft in DCS. And they can't shoot you from 20 miles away either. The "problem" is with the modern jet engagements where 10 miles away is dogfighting range. It will be interesting to try what they've proposed and of course you can adjust it to your taste.

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Posted

I actually don't mind (what I've seen) of the solution... its elegant, covers all stations from standard to better, to(whatever floats your boat :) ) unrealistic and doesn't make the target bigger than it really is

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Posted
I actually don't mind (what I've seen) of the solution... its elegant, covers all stations from standard to better, to(whatever floats your boat :) ) unrealistic and doesn't make the target bigger than it really is

^This! :)

Shagrat

 

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Posted
(whatever floats your boat :))
This is actually a good thing, because it helps in weeding out the chaff online. I.e. a server having the setting at maximum is most likely a brainless furball arena to be avoided at all costs 8)

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Posted (edited)
How big is your monitor?

I have used a 27" 1080p monitor and now a 28" UHD one. Yes the UHD one is nice, I can see individual infantry soldiers on the ground. But I don't think it actually makes "spotting" aircraft much easier since it of course doesn't make them bigger, just sharper.

I agree DCS needs help in this regard and now we will get it in DCS 2.0. It just seems like more of a Flaming Cliffs benefit than for WWII.

 

I know this topic has been discussed to death and maybe most have seen this or it's been posted on this topic already. But here at 1:40 Matt explains the new "Model Visibility" setting. It is not "smart scaling" which changes the LOD model, instead it uses another form of icon over the distant objects as they become less than a pixel in size. I don't imagine therefore that this effect will come into play at WWII dogfighting range.

 

Edited by SharpeXB

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Posted

I know this topic has been discussed to death and maybe most have seen this or it's been posted on this topic already. But here at 1:40 Matt explains the new "Model Visibility" setting. It is not "smart scaling" which changes the LOD model, instead it uses another form of icon over the distant objects as they become less than a pixel in size. I don't imagine therefore that this effect will come into play at WWII dogfighting range.

 

Matt's claim that smart scaling changes an object's RCS is incorrect based on what has been explained at the BMS forums. Or maybe that's how it would work if it were implemented in DCS, but that is not how it works in Falcon. Can you imagine the squabbles in squad events if someone could find aircraft more easily on radar just by enabling smart-scaling client side?:smilewink: It doesn't happen.

 

Now that I hear his explanation again, I am still concerned about aircraft visibility at close range before their new icon trick turns on. It's not at long range but at close range that DCS has visibility problems for WW2 combat. So what you say above sounds accurate to me, Sharpe.

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Posted

You mean "smart scaling in BMS " or smart scaling as a concept, or smart scaling in DCS? :smartass:

Shagrat

 

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