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Posted

Amazing work on the terrain:worthy:

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Posted (edited)

while waiting for DCS v2 / EDGE, this is probably the best terrain retexured mod out there that made me re-install the current version of DCS, it is a radical visual game changer and thanks a lot for that! - looking forward to see the update.

 

this is how it looks here and in 4k :thumbup:

 

i'm using a combination of all other popular mods as stated earlier by raptorsim , - except sweetfx.

 

and also i have manually tweaked to death the 'high.lua' file -( if interested, grab it here : http://pastebin.com/7aVNqqT6 )

 

with those settings, it is totally flyable/playable i have about 23- 60+ FPS over terrain and up to 140 FPS over sea running DCS in 3840x2160. :smartass:

 

 

SOF3auY.jpg

Edited by Teschmacher

My custom made aircraft skins and other content for DCS World!

 

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Posted

A share of Teschmacher`s high.lua would be really great!

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Posted
oh yes please Teschmacher share it!

 

I am curious , I would like to see too.

However all we know more FPS means less details, LOD mods, and/or shorter visibility distances.

May the THRUST be with you

Posted

When using MoreVisibility Mod with Starway's mod should I change something in the LUA file in each option?(veryhigh, ultrahigh)

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Posted

Thx Teschmacher for the high.lua!

I will try your settings.

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Posted

Awesome mod as usual.

 

Anyone knows why now labels for both friendly and enemy planes are light blue? How do i bring them back to the default colors?

Posted
Awesome mod as usual.

 

Anyone knows why now labels for both friendly and enemy planes are light blue? How do i bring them back to the default colors?

 

You have a file named "Labels" , check it out

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Posted (edited)

I like this mod so much I am updating my block_texture.dds file to match it, using my existing modern style building texture files.

 

Should be ready in a week or two if anyone is interested.

Edited by crazyeddie
Posted
What I meant was any order of installation for the mods raptorsim is using?

 

I'm using the same mods in essence and there's no particular order needed to activate the mods in JSGME.

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3rd Mar Div

RVN '66-'67

Posted
I like this mod so much I am updating my block_texture.dds file to match it, using my existing modern style building texture files.

 

Should be ready in a week or two if anyone is interested.

 

Hhmmm...

A Co, 229th AHB, 1st Cav Div

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JUST CHOPPERS

 

Posted (edited)
...I am updating my block_texture.dds file...

Should be ready in a week or two if anyone is interested.

 

yeah, sounds good

seperated textures - for each building model - i'm interested in as well

Edited by NRG-Vampire

sign-pic4.jpg

Posted

I am not going to do all buildings, it would take me a VERY LONG TIME to identify some of the textures on the .dds file and tidy them up, but I am working through all the larger buildings and those that show up the most when flying around.

 

I am concentrating on a European style theme, all a bit bland and boring for some tastes but it's how I prefer to see it, if you have my buildings pack you will see what I do.

 

Some of the textures are so tiny that time spent on them would be wasted and my eye's are not what they once were, so it won't be all, but it will be lots !

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