acdelta57 Posted July 9, 2016 Posted July 9, 2016 So is the starway texture mod not allowed anymore? [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
wedge_one Posted July 9, 2016 Posted July 9, 2016 @Mirknir on the bright side, you only have to worry for the Caucasus version... so far... right? :] ¬ wedge Wishlist: DCS: F-16C wedgeDCS - Modern Custom CSS themes for the Forum
acdelta57 Posted July 9, 2016 Posted July 9, 2016 I hope the huey sound mod by skullz doesn't effect the new IC system. I have faith in Mirknir to fix whatever the new patch destroyed lol [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted July 9, 2016 Author Posted July 9, 2016 I hope the huey sound mod by skullz doesn't effect the new IC system. I have faith in Mirknir to fix whatever the new patch destroyed lol Sadly I doesn't seem to have control over IC, just on or off. But, yea, today, I will investigate some stuff that 1.5.4 broke in Skynet like most kills being considered kamikaze... Stay tuned:thumbup: Mirknir My old server: The Thread
Mirknir Posted July 9, 2016 Author Posted July 9, 2016 (edited) In Masterscript: Skynet v2.5.9 Combat Log flooded with Kamikaze kills Here is what happens for those interested: In DCS v1.5.3, the hit events would mostly have no information about the weapon used for the hit (yea that's a ancien bug ) I would thus do a guess work algorithm based on my weapon tracking and either display the correct weapon or just 'killed' if the guess was too far-fetched. But, the hit events would never give me wrong information, just no information. In DCS v1.5.4, a lot of hit events now gives me wrong information and have the player aircraft as weapon. This leads to a lot of kill being resolved to 'Kamikaze' This also prevents the 'guess work algorithm' to be called. Here is the fix attempt: In case of a kamikaze hit, Skynet now evaluates the distance between the target and aircraft-weapon to make sure it's an actual kamikaze. If the distance is too great, Skynet will force a 'no information' and trigger the 'guess work algorithm'. The side effect: This might lead to real 'kamikaze kill' being interpreted as 'weapon kill'. But I prefer to have it this way than many 'weapon kill' being mistaken for 'kamikaze kill' I will continue to monitor the situation :thumbup: Edited July 9, 2016 by Mirknir Mirknir My old server: The Thread
JDarksword Posted July 9, 2016 Posted July 9, 2016 For me the only thing that integrity checked was an alphajet flyable mod. None of my NVG, Audio, or the Starway textures flagged. However I am updating to 2.0 of the textures so we'll see how it goes. "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
JDarksword Posted July 9, 2016 Posted July 9, 2016 Ok so now in testing I have found that those using the NVG mod will have to uninstall. If you are using the Caucasus texture dlc will have to delete shadows.lua from Config/Effects for it to work. "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
wedge_one Posted July 9, 2016 Posted July 9, 2016 (edited) been trying to join your server but I'm getting connection timed out every time. I was able to join others servers but not yours. - edit I managed to join once, chose an aircraft, clicked fly and timeout again. but on the briefing I read about lowering textures and stuff. maybe the mission is too heavy for my computer to handle. gonna lower things here and try again. Edited July 9, 2016 by wedge_one ¬ wedge Wishlist: DCS: F-16C wedgeDCS - Modern Custom CSS themes for the Forum
St3v3f Posted July 10, 2016 Posted July 10, 2016 Having a weird issue, Tacview isn't working and Helios doesn't get any data. But this only happens on OC server, it's fine on other servers. aka: Baron [sIGPIC][/sIGPIC]
Shabi Posted July 10, 2016 Posted July 10, 2016 I can play for about 20 minutes but generally get a connection time out. Have there been changes to min ping or something? Maybe its some new netcode thing... Does the server say if it's a server side or client side disconnection? Yes my tacview is also not outputting something, I would guess that we need to update tacview. Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma.
St3v3f Posted July 10, 2016 Posted July 10, 2016 I think it is server related as Tacview works fine on other servers aka: Baron [sIGPIC][/sIGPIC]
Mirknir Posted July 10, 2016 Author Posted July 10, 2016 I think it is server related as Tacview works fine on other servers Yea, since the 1.5.4, the export has been disabled for now on Open Conflict server so Tacview doesn't work anymore. I need to investigate the new export options added in 1.5.4. Ideally, I would like to authorize tacview but not some other tools that could be considered cheating. I'll keep you updated Mirknir My old server: The Thread
Mirknir Posted July 10, 2016 Author Posted July 10, 2016 (edited) I can play for about 20 minutes but generally get a connection time out. Have there been changes to min ping or something? Maybe its some new netcode thing... Does the server say if it's a server side or client side disconnection? I made sure to make the minimum changes possible to Skynet or the mission for the release of 1.5.4 because it already seemed like a big update. Server side, apart from disabling the export and activating the integrity check, nothing was changed. Skynet side, I just fixed the kamikaze spams. The map was unchanged, just a weather update. I am still working on the next big version of the map that should be a bit lighter but yea, the 1.5.4 seems to come with a lot of surprises. You can also check you logs to see if the game tells you why you lost the connection. (C:\Users\Su27Rocks\Saved Games\DCS\Logs\dcs.log) You can also try a fresh install, that's what I did on 2 of my 3 DCS clients I use Edited July 10, 2016 by Mirknir Mirknir My old server: The Thread
acdelta57 Posted July 10, 2016 Posted July 10, 2016 Lol su27 rocks, I can't seem to find that folder? I just see uh1 is the bestest? So will the server be allowing starway and other mods? Or should I keep everything vanilla again? Logging on tomorrow first time since update. [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted July 10, 2016 Author Posted July 10, 2016 Lol su27 rocks, I can't seem to find that folder? I just see uh1 is the bestest? So will the server be allowing starway and other mods? Or should I keep everything vanilla again? Logging on tomorrow first time since update. Again, the server can't allow or not mods. The server can only activate or not the Integrity Check. Open Conflict has it activated. The integrity check is a closed feature of DCS. I wish I had more information. IC tells you if your client is clean and what server requires a clean client. Some mods break the check, some don't. The server doesn't have a say in this. Seems like Starway textures are working but you need to not install some lua. Mirknir My old server: The Thread
Mirknir Posted July 10, 2016 Author Posted July 10, 2016 Having a weird issue, Tacview isn't working and Helios doesn't get any data. But this only happens on OC server, it's fine on other servers. I've updated the export options to enable export of player's own aircraft data but not other player ones. I think this should fix Helios not working but I don't use it so can you confirm? 1 Mirknir My old server: The Thread
gavagai Posted July 11, 2016 Posted July 11, 2016 Help with the Mig-21 knee map? This is what it looks like on Open Conflict: P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
St3v3f Posted July 11, 2016 Posted July 11, 2016 I've updated the export options to enable export of player's own aircraft data but not other player ones. I think this should fix Helios not working but I don't use it so can you confirm? Yes thank you! aka: Baron [sIGPIC][/sIGPIC]
Mirknir Posted July 11, 2016 Author Posted July 11, 2016 Help with the Mig-21 knee map? This is what it looks like on Open Conflict: I don't own the MiG21 so I can't exactly test this situation. However, I tested other aircrafts. While FC3 aircrafts have proper knee map working, the UH1 has indeed broken knee map but this happens in single player as well. It feels like something ED broke in the recent version for some of the high fidelity aircrafts ; not something related to the server. I am sorry ; it doesn't look like I can do anything to fix it. Here is a screenshot as a single player mission: Mirknir My old server: The Thread
IAS2424 Posted July 12, 2016 Posted July 12, 2016 Mirknir can I request that you add a few duel slots for the ground pounders? There's a slot for everything but the Su-25, 25T, A-10A&C, and I personally think it'd be really fun to dogfight in those aircraft!
cosmicdoubloon Posted July 12, 2016 Posted July 12, 2016 Hi Mirk, loving the new winter weather on the server :) With the release of the SA342L variant of the Gazelle will we see a couple of slots added for it in the near future? I'm looking forward to being an armed scout finding and designating targets for a flight of combat Hueys (looking at you Dustoff!). Also small request, could you change the colour scheme of some of the gazelles to the UK livery? We actually operated them unlike the US and it would be great fun to fly around in the British camouflage :) [sIGPIC][/sIGPIC]
acdelta57 Posted July 12, 2016 Posted July 12, 2016 Hi Mirk, loving the new winter weather on the server :) With the release of the SA342L variant of the Gazelle will we see a couple of slots added for it in the near future? I'm looking forward to being an armed scout finding and designating targets for a flight of combat Hueys (looking at you Dustoff!). Also small request, could you change the colour scheme of some of the gazelles to the UK livery? We actually operated them unlike the US and it would be great fun to fly around in the British camouflage :) haha ive been brushing up my huey skills for this very reason. I was thinking Mirk, maybe take out 1 of the AI AK47s and put an AI rpg? or replace 2 aks with rpg or 1 manpad? That inf hideout has been taking a constant beat down from my huey and now that cosmic will be implementing a gun and IR scanner that objective could turn into a really interesting coop mission if its beefed up a lot. And I know you don't want to add AI for perf reasons, but maybe replace an ak or 2 with something a little more dangerous? :D [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted July 12, 2016 Author Posted July 12, 2016 haha ive been brushing up my huey skills for this very reason. I was thinking Mirk, maybe take out 1 of the AI AK47s and put an AI rpg? or replace 2 aks with rpg or 1 manpad? That inf hideout has been taking a constant beat down from my huey and now that cosmic will be implementing a gun and IR scanner that objective could turn into a really interesting coop mission if its beefed up a lot. And I know you don't want to add AI for perf reasons, but maybe replace an ak or 2 with something a little more dangerous? :D Do rpg soldiers fire at aircraft? Cause there is also manpad soldier in the SAM air defense category. I don't mind beefing up the objective but since I want to also respawn it in the next version, I don't want to put SAM. Respawning incursion won't have spotters so I don't want them to be an invisible SAM threat on the battlefield. If RPG soldier fires at nearby helicopters, it's ok. It won't affect passing planes. Mirknir My old server: The Thread
acdelta57 Posted July 12, 2016 Posted July 12, 2016 That's a good question I don't know if they do lol they do in movies ! I'll have to test it out [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Bond 42 Posted July 12, 2016 Posted July 12, 2016 Do rpg soldiers fire at aircraft? Cause there is also manpad soldier in the SAM air defense category. I don't mind beefing up the objective but since I want to also respawn it in the next version, I don't want to put SAM. Respawning incursion won't have spotters so I don't want them to be an invisible SAM threat on the battlefield. If RPG soldier fires at nearby helicopters, it's ok. It won't affect passing planes. When I was doing my thing in the "sandbox", this did happen. RPGs were shot to attempt to shoot down Helo's. Most aren't a good shot... but a few did get lucky. That being said, they aren't real "soldiers" using these tactics.. But it is real if you are able to add it
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