Mirknir Posted September 17, 2016 Author Posted September 17, 2016 Thought I would share this epic story from tonight's session with you all, sorry for the long essay of a post below! ................... TLDR, the new Tuapse objective is awesome, the perfect level of difficulty to encourage teamwork :thumbup: Nice, I am glad you guys had fun. I didn't ship the map with those ships activated cause I thought it would be too hard but I like to be proven wrong :thumbup: Mirknir My old server: The Thread
rtimmons Posted September 17, 2016 Posted September 17, 2016 Hello! How to pick up the pilot to land on the Mi-8? I flew, saw green smoke, landed next to the pilot, and the pilot in the cockpit is not ... What should I do? Sorry for my english, I'm from Russia, explain the sequence Action menu at the Rescue pilot. To load the downed pilot use: Right Alt + \ then F10, F9, F4 slyfly
bez Posted September 17, 2016 Posted September 17, 2016 You have to use a command to pick him up. Either using the radio menu: F10 Menu ▶ Rescue ▶ Pick-up downed pilot Or using the chat command: Type '-re load' Thank you, all understand, everything worked out. But with cargo can not understand anything ... https://zen.yandex.ru/morskaja_aviacija
Mirknir Posted September 17, 2016 Author Posted September 17, 2016 Thank you, all understand, everything worked out. But with cargo can not understand anything ... Type '-tr help' in chat to get all the information Same for rescue '-re help' Mirknir My old server: The Thread
JDarksword Posted September 18, 2016 Posted September 18, 2016 Thought I would share this epic story from tonight's session with you all, sorry for the long essay of a post below! Don't forget that in the next sortie you would be guided onto final at Krasnodar Center by Darksword the skilled (:lol:) ATC "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
Mirknir Posted September 18, 2016 Author Posted September 18, 2016 (edited) In Map: Open Conflict Tuapse - v3.0.5 (sunday-ish) Fix Open Sea Fleet Defense being immortal while outside protected zone (ships protecting the tankers) They are now an '-ag' objective even if almost impossible to destroy but I know some people will try :music_whistling: Names ar [OSF] Open Sea Fleet for red and blue Fix Shell tanker that had Texaco as callsign Adjust AWACS routes further from conflict zone Gelendzhik Helicopter slots are now on the nearby FARPs Free slots are now used by WWII planes and some L39 I am sorry helicopters, this is a work-around until ED implements new features for player aircrafts placement See screenshots for how full the airports closer from the CZ are Moving Fleet Reactivation for TESTING In blue protected zone A carrier and a destroyer 1 dev slot and 2 public one for more testing (UH1/su33) please report if you see bugs ; last time I tried, moving ships were just teleporting all over the place See screenshots Some people asks me some questions about stuff, here are some screenshots to answer some of them: Edited September 18, 2016 by Mirknir Mirknir My old server: The Thread
SierraFox Posted September 18, 2016 Posted September 18, 2016 Does anyone know if the server is set up to remove the need to align the INS (and drift) for the Mirage? Saitek X-52 | Track IR 5 w/ TrackClip | DSD "Trackzilla" Button Box Flaming Cliffs 3 | F-5e | Mirage 2000 | A-10c | Harrier AV-8B [sIGPIC][/sIGPIC]
Mirknir Posted September 18, 2016 Author Posted September 18, 2016 Does anyone know if the server is set up to remove the need to align the INS (and drift) for the Mirage? It is not, I am not sure if servers have that kind of subtle options. Here are the options enforced by server: ["fuel"] = false, -- Infinite Fuel ["labels"] = false, -- Labels ["birds"] = 0, -- Birds ["optionsView"] = "optview_onlyallies", -- F10 View Options ["permitCrash"] = true, -- "Crash recovery will allow you to respawn if your aircraft is destroyed or you eject during the mission" ["immortal"] = false, -- Immortal ["cockpitVisualRM"] = false, -- Not sure if this feature still works in 1.5 and in multiplayer ["easyFlight"] = false, -- Ace Combat Mode!? "Easy flight makes the aircraft much easier to fly when enabled and more analogous to an arcade game." ["map"] = true, -- F10 Map available ["externalViews"] = true, -- External Views available ["spectatorExternalViews"] = true, -- External Views available for spectators ["impostors"] = "small", -- Model Enlargement Settings: medium, large, small, off ["reports"] = false, -- Allied Flight Report for more AI spam ["weapons"] = false, -- Unlimited Weapons ["geffect"] = "realistic", -- G-effets ["civTraffic"] = "", ["headmove"] = true, -- Head Movement by G-Forces in cockpit (Not sure if it needs to be set for server) ["f5_nearest_ac"] = false, -- F5 cheat view ["f11_free_camera"] = true, -- Could be useful ["F2_view_effects"] = 1, -- Not sure about this: Floating, shaking, or none ["f10_awacs"] = true, -- What is that? Awacs appears in F10? Mirknir My old server: The Thread
Penshoon Posted September 18, 2016 Posted September 18, 2016 Had troubles spawning the Huey on the aircraft carrier spot last night. The ship kept bumping up and down and flipped the helicopter before I had a chance to take off. Guess it's a DCS problem and can't be remedied in server mission? Anyway, I appreciate your work on the server Mirknir! The Skynet commands makes navigation possible despite F10 map and keeboard not being functional in VR, love it. Question, do rescue tasks affect the battlefield in any way? I like flying around and having things to do as a slick heli anyway but interested to know. PPPBoHjWSj0 Otter
JDarksword Posted September 18, 2016 Posted September 18, 2016 Had troubles spawning the Huey on the aircraft carrier spot last night. The ship kept bumping up and down and flipped the helicopter before I had a chance to take off. Guess it's a DCS problem and can't be remedied in server mission? Anyway, I appreciate your work on the server Mirknir! The Skynet commands makes navigation possible despite F10 map and keeboard not being functional in VR, love it. Question, do rescue tasks affect the battlefield in any way? I like flying around and having things to do as a slick heli anyway but interested to know. PPPBoHjWSj0 I noticed with the dynamic weather causing stronger wind and waves that even the static carriers bobbed and caused aircraft bouncing, I'm pretty sure it can't be fixed unfortunately. "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
Mirknir Posted September 18, 2016 Author Posted September 18, 2016 (edited) Had troubles spawning the Huey on the aircraft carrier spot last night. The ship kept bumping up and down and flipped the helicopter before I had a chance to take off. Guess it's a DCS problem and can't be remedied in server mission? Anyway, I appreciate your work on the server Mirknir! The Skynet commands makes navigation possible despite F10 map and keeboard not being functional in VR, love it. Question, do rescue tasks affect the battlefield in any way? I like flying around and having things to do as a slick heli anyway but interested to know. Yea there can already be some priblem spawning on non moving ships when it combines with lag and loading your aircrafts but it's a dcs problem and I think the fun of having ships is greater than the problems. In the next version, the moving ships might be the opposite where you spawn die all the time and the ships teleports around making them more a problem than fun. I am curious if they worked on it since last time I did this experiment (that went wrong) If they didn't, I ll just keep the ships like there are, immobile. For VR, most commands are available in radio menu too. It might help. Rescuing and delivering increases the morale of AI, a silent concept that decrease the respawn time of your AI CAPs. You can see it in the -aa command. You basically offer better AI CAP protection over your territory. It's a small effect but noticeable, like from 20min to 10min maximum iirc. I will watch the video when I am home :) Edited September 18, 2016 by Mirknir Mirknir My old server: The Thread
Pocket Sized Posted September 18, 2016 Posted September 18, 2016 The bouncing ship issue is because they pitch in the waves but the pitching is only updated once per second or so. So you end up with the deck teleporting 6 inches at a time, the Huey can usually withstand it but the black shark gets its gear shredded in no time. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
acdelta57 Posted September 18, 2016 Posted September 18, 2016 That moment when you update DCS before Mirnkir says too and now you cant find server in MP list...:doh: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted September 18, 2016 Author Posted September 18, 2016 That moment when you update DCS before Mirnkir says too and now you cant find server in MP list...:doh: Server is updated to supposedly last version (DCS/1.5.4.56500) and I see people connecting to it... Mirknir My old server: The Thread
Mirknir Posted September 19, 2016 Author Posted September 19, 2016 The bouncing ship issue is because they pitch in the waves but the pitching is only updated once per second or so. So you end up with the deck teleporting 6 inches at a time, the Huey can usually withstand it but the black shark gets its gear shredded in no time. Ok so I connected today and tested both moving and non moving ships. First, the moving ships are not teleporting around like crazy like before. So that's a good thing ; let's see what happens after some reset tho. :) Then, I saw what you meant and I can tell you it's new to the server and I noticed it on moving and non moving ships. :mad: This buggy slow shaky bouncing was definitely not there the last times I've played on the server so either ED broke something in the patches since or the ships don't like the newly added dynamic weather. I will make an update with silky smooth weather and we'll see if the dynamic weather is the problem. :( Mirknir My old server: The Thread
acdelta57 Posted September 19, 2016 Posted September 19, 2016 Well I love the L39 spawns at Gelenz! Was going to do some more flying but now power is out :( also I made the report of the L39 not tuned into awacs anymore? Did this get borked in an update? Perhaps I was out of range tho I know you did say you moved the awacs flight path. Like the new season ! No more dynamic weather is coming in update tho?:cry: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted September 19, 2016 Author Posted September 19, 2016 Well I love the L39 spawns at Gelenz! Was going to do some more flying but now power is out :( also I made the report of the L39 not tuned into awacs anymore? Did this get borked in an update? Perhaps I was out of range tho I know you did say you moved the awacs flight path. Like the new season ! No more dynamic weather is coming in update tho?:cry: I may have forgotten the channel for the new l39.... I want to test if dynamic weather is making ships crazy so I need to test without it for a while then re-asset Mirknir My old server: The Thread
acdelta57 Posted September 19, 2016 Posted September 19, 2016 Ah i see in regards to making ships not be crazy. Well for all I care test away as I have no power today lol just as I was about to release some firepower on BTR. Also for those that love top gun, and for those who say crosswind is unrealistic check out the crab angle right after lift off in this awesome HD video. I do not know the strength of the wind but as for the L39 in DCS this looks almost identical to taking off in OC during dynamic weather! [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
bertOC Posted September 19, 2016 Posted September 19, 2016 (edited) Love the changes to Gelendzhik, thank you so much! Though it was difficult taking off with 20kts crosswind I really liked the dynamic weather. Its just the runways pointing in the wrong direction :lol: EDIT: Seems like I wasnt extremely shitty at getting the Dora up and down in one piece, just the wind :D Edited September 19, 2016 by bertOC
bertOC Posted September 19, 2016 Posted September 19, 2016 Warbird party was freakin awesome tonight, hope to see more people joining an OC furball :pilotfly: Dust on my 6 is no good.
acdelta57 Posted September 19, 2016 Posted September 19, 2016 Some more cool shots from today! Also i could spawn huey on ships with no problems today, not sure if that was something being tested or not but they worked as of a few mins ago. And then the last one basically sums up my first day in the P51 [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted September 19, 2016 Author Posted September 19, 2016 (edited) In Map: Open Conflict Tuapse - v3.0.6 Fix L39 without the awacs channel Fleet (more) Bug Fix Testing Remove dynamic weather to get full control over winds No sea level wind to remove ship bouncing Let's see if immobile ships still have the annoying jerky bouncing PUSH moving ships speed TO THE LIMIT!!! (40km/h - 22knots) to test if they will bugged. Edited September 20, 2016 by Mirknir Mirknir My old server: The Thread
acdelta57 Posted September 20, 2016 Posted September 20, 2016 Carrier qualifications underway for warbird pilots! this time i did it with gear Mirknir! ...may or may not have bumped prop tho:lol: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted September 20, 2016 Author Posted September 20, 2016 (edited) Carrier qualifications underway for warbird pilots! this time i did it with gear Mirknir! ...may or may not have bumped prop tho:lol: I feel like you are hidding part of the story where you killed me, your copilot, twice and we had to have a ceremony in celebration of my blind trust :music_whistling: Apart from that, the speeding and immobile ships seems to fare pretty well without ground wind. :thumbup::thumbup: Now I need to test moderate ground winds! The adventure continues!!!!!! Edited September 20, 2016 by Mirknir Mirknir My old server: The Thread
NASA6 Posted September 20, 2016 Posted September 20, 2016 Hello Mirknir, thank you for all the cool updates, I am having a lot of fun on this server ! may i please ask you to add one spawn slot for the C-101EB since the CC version is not out yet. Thank you :thumbup: 1
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