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Posted (edited)

I've ALWAYS bought every module I own as soon as it's made available. I've nvr once regretted it, sure sometimes theres been issues with the module(in EA) but EA has always outweighed the decision to wait for the released product/discount an getting to fiddle/learn systems/weapons etc @ time of EA. Course having watched this aircraft develop from early renders to previews/teasers, it was nvr a option to wait. Was/is also my favorite aircraft to fly in ArmA1-2 so too see it in DCS:pilotfly:

Edited by Call911
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Posted

Thanks for your answers and advices! I'm almost convinced to buy this module. I've got almost all modules that have come out and some of them are planes that don't interest me too much, like the MiG-15.

Posted

The nigh vision googles are now enabled:

 

23551013_1519046631515303_7206595173877094710_o.jpg?oh=24c42fb47876f99f61c66b85de99ebae&oe=5A95442F&__gda__=1519818225_806ead39a92e9f30e5a8a9745f62f80d

 

23511186_1519046718181961_542937444019132472_o.jpg?oh=ca9aec6672e92b711ece4910f7185c49&oe=5AAFB7F4

 

23592233_1519046771515289_4938096650798913186_o.jpg?oh=8f9ecee97998968f56b146b27527264a&oe=5AACF4C1

 

23550078_1519046841515282_6763491821489633922_o.jpg?oh=05b0f751829b61280df5f11f6467b102&oe=5AA774BB

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

looking good! thx Zeus

i7 4770k @ 4.5, asus z-87 pro, strix GTX 980ti directcu3oc, 32gb Kingston hyperX 2133, philips 40" 4k monitor, hotas cougar\warthog, track ir 5, Oculus Rift

Posted (edited)
And so the NVGs are in grey levels, as well as the FLIR? Texture issue with ED?

 

Hum no. Why would there be a texture issue ?

Edited by Rex854Warrior

[sIGPIC][/sIGPIC]

Posted
Hum no. Why would there be a texture issue ?

 

Because it's the wrong colour? The NVG and NAVFLIR are supposed to be green, I presume this is because you can only have the FLIR in black and white at the moment.

 

Sent from my SM-G955F using Tapatalk

Posted (edited)
Because it's the wrong colour? The NVG and NAVFLIR are supposed to be green, I presume this is because you can only have the FLIR in black and white at the moment.

 

Sent from my SM-G955F using Tapatalk

 

It's been said in the pocket guide.

 

NOTE All AV‐8B NA video displays use green, not grey. Due to a DCS limitation we have been forced to use greyscale. The video output will be changed to green as soon as the texture is available in DCS.
Edited by Rex854Warrior

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Posted (edited)
So... What's the issue then?

 

Sent from my SM-G955F using Tapatalk

 

Never said there were any. I didn't know the NAVFLIR was in green, but now i do.

Edited by Rex854Warrior

[sIGPIC][/sIGPIC]

Posted
Never said there were any.
You said "why would there be a texture issue" and while not strictly correct (it's a rendering issue" its close enough, you don't need to be so pedantic to someone asking a genuine question.

 

Sent from my SM-G955F using Tapatalk

Posted (edited)
You said "why would there be a texture issue" and while not strictly correct (it's a rendering issue" its close enough, you don't need to be so pedantic to someone asking a genuine question.

 

Sent from my SM-G955F using Tapatalk

 

I asked why there would be an issue because i tought it was normal for the NAVFLIR to be in grey scale, now i know it's supposed to be in green.

 

EDIT :

That was a while back. Edited by Rex854Warrior

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Posted

I've just found what I was looking for.

https://forums.eagle.ru/showthread.php?p=3232340#post3232340

 

Hello, we are aware of this issue.

 

Initially all video images will be displayed in grayscale. Although it is possible to display the video in greenscale, such texture does not support some video options required for IR display.

 

In order to be consistent, and thus not have some video in green and others (IR) in gray, all video will be displayed in grayscale for the time being. We will make the change to greenscale as soon as we are certain that all video options are available when using this texture.

 

Looks like this is the answer to my question.

Posted
Looks a bit odd for NVG image, no green (it’s not Video), no grain and you can see the other colours.

 

Seriously? The grey/green issue is addressed in post on this very page.

 

As for the other colours, look more closely. The NVG area is towards the top of the screen, which is grey scale (to be corrected to green later). It's only colour outside the field of view of the goggles (towards the bottom of the screenshot).

Posted
Seriously? The grey/green issue is addressed in post on this very page.

 

As for the other colours, look more closely. The NVG area is towards the top of the screen, which is grey scale (to be corrected to green later). It's only colour outside the field of view of the goggles (towards the bottom of the screenshot).

 

 

As I understand it, the issue was with the video feed from the sensors and monitors, not the NVG?

Posted
The nigh vision googles are now enabled:

 

Hi All,

 

Firstly, just want to say how amazing this project looks and what a great job the team is doing.

 

Secondly, Zeus, will the NVG's be reactive to ambient lighting?

 

Under full moon, clear sky conditions they were extremely bright, really turning night into day. Over snow covered ground, under the above conditions, they were too bright in fact, the same under the Northern Lights. In civil twilight they were almost unusable due to high millilux levels but you just fly with them up until they become effective. Reducing moon phase or increasing cloud cover and thickness reduced the effectiveness up to the point that a new moon phase and thick cloud cover, especially away from urban lighting made them once again almost useless.

 

Another good aspect of the NVGs is that you can see aircraft lights (non NVG compatible) at great distances, well beyond normal visual range, this often gave up "enemy" aircraft who didn't go covert. However as NVGs are so powerful, even a single non NVG light can blind you if it's close by, important when you make landings to carriers, airfields and also tanking operations.

 

I'm sure this is an obvious comment but when wearing the NVGs you look underneath them when viewing the cockpit and sometimes FLIR on HUD image as well.

 

Night EO low level ops are really about using the best that both the FLIR and the NVGs can give you under the conditions at the time. The FLIR image in the HUD wasn't great to identify targets unless they were huge and had contrast, so was mainly used for track 12 navigation, switching between black and white hot depending on the background thermal transmissions and pilot preferences. Sometimes it was not used at all, once again depending on the conditions. The FLIR degrades significantly due to humidity, be it rain, mist, or just high moisture content. The FLIR image on the MPCD was much clearer in the right weather conditions and often would be displayed on one screen with the moving map on the other. Once again each pilot had their own preference for set up.

 

A 75% phase moon and clear night in low humidity conditions wasn't much harder than a day mission for a single ship flight. A new moon night in bad weather with thick cloud and no urban lighting was another matter, then throw in a formation.

  • Like 1
Posted
I Could be wrong but I believe the NVG's are a core part of DCS and Zues may have no control over its functionality.

 

No. I don't, but fortunately ED knew how to deal with the problem. It is fixed.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
Hi All,

 

Firstly, just want to say how amazing this project looks and what a great job the team is doing.

 

Secondly, Zeus, will the NVG's be reactive to ambient lighting?

 

Under full moon, clear sky conditions they were extremely bright, really turning night into day. Over snow covered ground, under the above conditions, they were too bright in fact, the same under the Northern Lights. In civil twilight they were almost unusable due to high millilux levels but you just fly with them up until they become effective. Reducing moon phase or increasing cloud cover and thickness reduced the effectiveness up to the point that a new moon phase and thick cloud cover, especially away from urban lighting made them once again almost useless.

 

Another good aspect of the NVGs is that you can see aircraft lights (non NVG compatible) at great distances, well beyond normal visual range, this often gave up "enemy" aircraft who didn't go covert. However as NVGs are so powerful, even a single non NVG light can blind you if it's close by, important when you make landings to carriers, airfields and also tanking operations.

 

I'm sure this is an obvious comment but when wearing the NVGs you look underneath them when viewing the cockpit and sometimes FLIR on HUD image as well.

 

Night EO low level ops are really about using the best that both the FLIR and the NVGs can give you under the conditions at the time. The FLIR image in the HUD wasn't great to identify targets unless they were huge and had contrast, so was mainly used for track 12 navigation, switching between black and white hot depending on the background thermal transmissions and pilot preferences. Sometimes it was not used at all, once again depending on the conditions. The FLIR degrades significantly due to humidity, be it rain, mist, or just high moisture content. The FLIR image on the MPCD was much clearer in the right weather conditions and often would be displayed on one screen with the moving map on the other. Once again each pilot had their own preference for set up.

 

A 75% phase moon and clear night in low humidity conditions wasn't much harder than a day mission for a single ship flight. A new moon night in bad weather with thick cloud and no urban lighting was another matter, then throw in a formation.

 

I have no control in the NVG behavior. We are using the DCS built-in NVG. I could fix the tint problem but that's about all I can control.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
I Could be wrong but I believe the NVG's are a core part of DCS and Zues may have no control over its functionality.

 

I have no control in the NVG behavior. We are using the DCS built-in NVG. I could fix the tint problem but that's about all I can control.

 

Thank you for the replies, I understand now, is it the same for the FLIR?

Posted
I have no control in the NVG behavior. We are using the DCS built-in NVG. I could fix the tint problem but that's about all I can control.

 

Thanks for the rapid response Zeus, she’s lookin awesome...and pre-ordered :thumbup:

 

WAR great post, nvg bloom from strobes was a distraction, even IR, also image ghosting (as you move your fov from a bright light source) on older tubes.

Posted

In the early NVG's, (70's-80's) the Puma pilots would night fly with one pilot with NVG's and the other safety pilot without. There was depth of field problem with them. We tried them by walking down a track where we could see the trees, they looked about 20ft away, then you walked straight into it. Has that been fixed nowadays?

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