blaueente Posted January 4, 2016 Posted January 4, 2016 The UID's differ from 1.2 to 1.5/2.0. Inbetween 1.5 and 2.0 they're the same.
Shahdoh Posted January 10, 2016 Posted January 10, 2016 (edited) Found an issue with the autoadmin system with it recognizing collision versus weapon use. A F-15 and Mig 29 collided. The F15 pilot was correctly assigned points for the collision. The Mig 29 pilot was credited with a weapons hit/kill and subsequently banned for it. It registered as this in the SLmodstat.lua: ["friendlyHits"] = { [1] = { ["time"] = 1452397305, ["objCat"] = "plane", ["human"] = "43de67c497cd3e83ece2615973170b91", ["weapon"] = "mig-29", ["objTypeName"] = "F-15C", }, -- end of [1] }, -- end of ["friendlyHits"] Issue has repeated itself, again with Mig 29 involved. Mig 29 classified as the weapon instead of just a collision. Edited January 10, 2016 by Shahdoh Update
Coug4r Posted January 11, 2016 Posted January 11, 2016 (edited) Got these often: 25492.965 INFO LuaNET: SLMOD ERROR: SlmodStats - unit type F-86F Sabre for unit Pilot #126 not in database! 25492.965 INFO LuaNET: SLMOD ERROR: SlmodStats - unit type Bf-109K-4 for unit Pilot #268 not in database! 25221.989 INFO LuaNET: SLMOD ERROR: SlmodStats - unit type FW-190D9 for unit Pilot #155 not in database! Edited January 11, 2016 by Coug4r - If man were meant to fly he'd be filled with helium.
FubarBundy Posted January 14, 2016 Posted January 14, 2016 error with slmod Hi. can anybody shed some light on the following error when attempting to use SLMod on server machine? (using MiST and CTLD) --------------------------- Mission script error --------------------------- [string "slmod.sendData()"]:1: attempt to index global 'slmod' (a nil value) stack traceback: [C]: ? [string "slmod.sendData()"]:1: in main chunk --------------------------- OK --------------------------- thanks in advance :)
Grimes Posted January 14, 2016 Author Posted January 14, 2016 Its not initializing correctly. Check your DCS.log to make sure every slmod file is loaded. Here is an example of what the two last files should be. 00028.042 INFO LuaNET: SLMOD INFO: SlmodCallbacks.lua loaded 00028.043 INFO LuaNET: SLMOD INFO: SlmodTests.lua loaded. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
FubarBundy Posted January 14, 2016 Posted January 14, 2016 Thanks for the quick reply Grimes. Seems sorted now, the log reported that it was unable to access the missionscripting.lua which was in read only mode for some reason. Unchecked it and seems to be working now. Thans again :)
theGozr Posted January 14, 2016 Posted January 14, 2016 Very very good but I wish for a simple gui to add all the typing make it simple.. good luck in adding all the lines.. Brain getting slow this days :) Fly it like you stole it..
HornedGod Posted January 17, 2016 Posted January 17, 2016 Is the bug where if you play on a slmod server for too long you no longer get credits for kills (and tracer fire disappears) still known and active? I used to see this all the time on 1.2 servers and I saw it again today on ACG WWII server (so with 1.5). Is it a bug with slmod itself or the game because slmod is running?
Coug4r Posted January 17, 2016 Posted January 17, 2016 (edited) Does slmod provide a method for mission builders to save and load tables to/from file? Sometimes the server crashes or needs a restart and all captured airfields are back to their initial (russian) state so the players have to start from scratch. Saving and loading certain stats would provide a solution for this. (Within the sandboxed server side environment of course) Edited January 18, 2016 by Coug4r - If man were meant to fly he'd be filled with helium.
Wrecking Crew Posted January 23, 2016 Posted January 23, 2016 v1.5.2 The command -admin restart -- shows a 'admin is restarting the mission' message but the mission does not. This ^^^ is broken -admin load does list and enumerate the missions in the DCS\Missions folder. -load # does work WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
dabomb Posted January 23, 2016 Posted January 23, 2016 v1.5.2 The command -admin restart -- shows a 'admin is restarting the mission' message but the mission does not. This ^^^ is broken This issue is noted in post #1 under "Know Issues/Bugs". -restart command not functional due to not knowing the name of the current mission
JunMcKill Posted January 25, 2016 Posted January 25, 2016 (edited) SORRY I have not read the BUG/FIXES in the initial page, there is the problem, we have to register each admin manually. I have a problem with this version 7.5, when trying to enter the password for admin, in the server it works perfect, but in any client PC, when I type -reg and click enter, DCS ask me to type the password, etc, and inmediately another message INVALID PASSWORD, DO NOT RE-ENTER THE PASSWORD .... type -reg again. Any idea? maybe a delay variable, or something in the client PC sending double enter key after the -reg? Regards, =71st= RuSh Edited January 25, 2016 by JunMcKill
HiJack Posted January 25, 2016 Posted January 25, 2016 (edited) auto registering of admins is not working. All admins must be registered manually. EDIT: Sorry, if one admin is on the server he can register a new admin by name. Edited January 25, 2016 by HiJack
Coug4r Posted January 28, 2016 Posted January 28, 2016 Does slmod always ban by IP as well? That wouldn't be a good thing, a lot of people have dynamic IPs. - If man were meant to fly he'd be filled with helium.
HiJack Posted January 28, 2016 Posted January 28, 2016 Ban by GUID. That means that the user must install a new PC with DCS World before coming in and shooting friendlies again. Much better than IP ban. :thumbup:
Coug4r Posted January 28, 2016 Posted January 28, 2016 True! But does slmod ban IPs as well? In the BannedClients.lua file there's also a list of banned IPs... or is that some leftover from v0.0001 alpha/beta? - If man were meant to fly he'd be filled with helium.
sslechta Posted January 28, 2016 Posted January 28, 2016 I believe it does both. You could remove the IP entries if that's a real concern for you. I recall one half the list is by GUID and the other by IP. Steve (Slick) ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor
Wrecking Crew Posted January 28, 2016 Posted January 28, 2016 It does both, by IP or UID. I like this feature. I do add a comment to each entry inside of the quotes with the Player Name, with the date and reason why banned and an index number in the IP section. Then I associate the UID section by the index number. A couple of my UID entries have come up under the same IP. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Coug4r Posted January 28, 2016 Posted January 28, 2016 Ok. If possible could this be an option to ban by either one or both? I ran into ban issues on a forum before, we were banning IPs but because of dynamic IPs other non-banned people were often no longer to visit the forum so this could happen with slmod as well. I'm sure i could comment the part out in the scripts but i assume that is also being updated or worked on as we speak with some new and improved stuff :) - If man were meant to fly he'd be filled with helium.
Wrecking Crew Posted January 29, 2016 Posted January 29, 2016 Stick a '-- ' in front of any lines you want to comment out, or delete them. Use Notepad++. In my experience, you don't need both an IP and UID. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Coug4r Posted January 30, 2016 Posted January 30, 2016 Where's the '--' key? ... just joking :) Been programming for some decades now... - If man were meant to fly he'd be filled with helium.
DArt Posted February 4, 2016 Posted February 4, 2016 Here is a patch for SlMod to be in the new way for callbacks registration. Without it, it cause troubles with other mods like LotAtc :) For more information, just ask. You can also rename the userGameGui.lua file to slmodGameGui.lua, it will load also.SlmodCallbacks.lua.zip [ https://www.lotatc.com ]
Grimes Posted February 5, 2016 Author Posted February 5, 2016 And I forgot to push that update. I made the changes and was working on other fixes. Holidays and getting sick happened and sorta lost enthusiasm to work on it. I've pushed the corrected version to github. Note to anyone using it slmod is now launched via "slmodGameGUI.lua". Go ahead and delete (or comment out the slmod stuff) from your old "userGameGUI.lua" in the \Saved Games\DCS\Scripts folder. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Coug4r Posted February 6, 2016 Posted February 6, 2016 We're still very enthusiastic about slmod, nice job and thanks! - If man were meant to fly he'd be filled with helium.
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