Jump to content

Recommended Posts

Posted

I haven't seen it mentioned yet, so let's bring up the graphical quality of the cockpit and especially the textures. It is by no means bad, but I do not think it can match the quality of ED, Belsimtek or LNS cockpits. I think the textures on the instruments and panels are rather weak.

 

Also the cockpit all around is pretty dark, making it somehow difficult to quickly find switches. But this might be the way the real cockpit looks like.

 

On the plus side is the view back over the shoulder, which is very detailed in modeling and textures and looks very nice.

Posted

Cockpit textures are not bad. But they can be better. Lets hope for some better cockpit textures mod in the future :)

PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II

Posted (edited)

Here are some of the areas I think could be improved.

 

 

attachment.php?attachmentid=131385&stc=1&d=1451214629

 

The blue panel texture looks very low res and grainy. Also both ADI look quite bland and not very plastic.

 

 

attachment.php?attachmentid=131386&stc=1&d=1451214629

 

This area should be more detailed, considering that it is right in the players face and also often looked at zoomed in (right below the HUD).

 

 

attachment.php?attachmentid=131387&stc=1&d=1451214629

 

Very low res texture.

 

 

attachment.php?attachmentid=131388&stc=1&d=1451214629

 

The top of the HUD looks weird and low-detail, but this might be the actual geometry.

Edited by MBot
Posted (edited)

I think they look perfectly fine. (coming from someone who got banned for complaining about the hawk's textures)

 

edit: I think that HUD glass is flattened near the top like that to make it fit flush with the windscreen.

Edited by TomOnSteam

---------------------------------------------------------------------------------

Cockpit Spectator Mode

Posted (edited)

The "low resolution" is a byproduct of wrapping a 2d image over a 3d object. Things get stretched. So a single pixel on the texture file itself can end up many times bigger. You can see examples of this on ALL modules if you know where to look.

 

Mirage is no worse in this respect. I guess if you wanted you could have the pits textures split into multiple sections to increase the resolution locally on areas that are highly contoured to reduce the effect but increase demand on graphics memory?

Edited by Random
Posted

There is a room for improvements, as seen in MBot's pictures, but overall the artist(s) who did the cockpit, and the entire plane, did a great job!

Posted

The blue panel texture looks very low res and grainy.

 

Very low res texture.

 

 

Ok, unusual gaming resolution also :smilewink:

2560 x 1080.

 

Probably higher resolution textures would hit frame rate on some hardware.

 

Will see in future, but from my point of view, it isn't the higher priority thing to fix.

 

I see what you mean, but it doesn't strike me that much when I play.

Dark cockpit comes from geometry and color, can't do anything about it, it's tiny cockpit...

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted (edited)

The low resolution impression is the result of the textures wrapping for the dashboard and the side panels. The whole dashboard base uses a pretty small part of a 4096x4096 texture (check M2KC_4C.bmp.dds in \Mods\aircraft\M-2000C\Textures\M-2000C) while most of the instruments use much more pixels and thus are more detailed/high resolution.

 

IuXok2E.jpg

(4096x4096)

 

The problem is that it implies a very noticeable resolution difference for the same view (the instruments are detailed, the dashboard panel is more "blurry").

(as seen in MBot's post)

 

The lateral panels use the M2KC_5C.bmp.dds diffuse texture.

 

Increasing the details with the current textures would require to increase the texture size.

Iirc DirectX 11 maximum texture size is 16384×16384, so there's room for improvement if you want to increase the dashboard and side panels resolutions (diffuse, normal maps and specular maps).

 

One great thing is that Razbam has used normal maps and specular maps for the cockpit.

Kudos for that as it's pretty uncommon even for the recent modules like the L-39C (no normal maps for the cockpit if I'm not mistaken) (the beautiful MiG-21bis cockpit uses some specular maps but very few normal maps).

 

Now there's a custom cockpit function available in DCS ;)

 

[EDIT: also, there's always that nasty performance consideration above our heads, so there have to be some compromises. One of the best solutions would be to have dedicated textures for the side panels and the dashboard panel basic texture.]

Edited by Bourrinopathe

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

Posted

The mipmaps are here. No problem with that ;)

0JGXIzd.jpg

 

It's just that the allocated texture area for those parts is not large.

 

I'd love to see more detailed textures but I admit I don't pay much attention to those parts while flying (1080p).

The only thing which bites my face is the dashboard panel texture if I happen to zoom in to carefully check the instruments.

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

Posted (edited)

I've only checked the texture with the side panel with that preview.

 

And, you're right, many textures don't use mipmaps (I've just checked the whole textures folder). It seems inconsistent. For example, the bottom of the aircraft texture don't have mipmaps whereas the top has mipmaps levels (13). (memory performance choice?)

 

It would explain why I have that kind of aliasing in the cockpit view (1080p), but I'm not familiar with the rendering distance for the cockpit.

 

I know the L-39C cockpit uses 6 levels mipmaps for the textures.

Edited by Bourrinopathe

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

Posted (edited)

Ok, here's the difference with the mipmaps in 1080p:

 

Please click the link or download the files to view the .png images.

Check the clock (left) and the panel behind the stick (center) - the textures have mipmaps levels.

There are aliasing artifacts for the other textures. It probably looks better with a 4k monitor.

 

Default max FoV

 

Default normal FoV (using headtracking)

 

Maximum zoom level:

V5VAlAa.jpg

Edited by Bourrinopathe
changed image host

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

Posted

There is nothing wrong with the cockpit in my opinion for a beta release, but i do agree with Mbot that some things could be better. Saying there is nothing to improve in the cockpit would be wrong.

Posted

Mig 21 should not be taken as a reference IMHO.

 

It might be beautiful and really detailed, but it's a disaster in terms of optimisation.

Everytime someone jumps in a Mig21 on a server, it introduces an awful lag for everyone, ending up with disconnection and/or freezes for everyone.

 

So I prefer having some low/medium resolution for some of the less important parts than having a ultra-detailed aircraft with no optimization.

 

That being said, in my opinion, the Mirage cockpit is really nice, even if some parts could be improved, if it does not impact performances too much.

 

Cam'

[sIGPIC][/sIGPIC]

Posted (edited)

The Cockpit looks great in my opinion. I find FPS are more important then eyecandy and I have real good FPS in the Mirage with my 40" TripleScreen.

Edited by TOYKILLA

[sIGPIC][/sIGPIC]

Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti,



:joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick:



Posted

The textures are just fine for me.

System specs below

Case - Antec Three Hundred

PSU - Corsair AX750watt

Board - MSI Z170A GAMING PRO

CPU - Intel i5 6600K 3900MHz

Cooler - CoolerMaster Hyper 212 Plus

Memory - Kingston HYPERX 16G DDR4 2400Mhz CL15

Graphics - MSI GEFORCE GTX 980 GAMING 4G

SSD - Samsung 950 PRO 256GB M.2 NVMe

Monitor - Philips 277E 27" 1920x1080 60Hz

OS - Windows 10 Home 64bit

Flight Controllers - Thrustmaster HOTAS WARTHOG, Saitek COMBAT RUDDER PEDALS, TrackIR 4, Track Clip Pro

 

[sIGPIC][/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...