Erpe Posted September 27, 2017 Author Posted September 27, 2017 Hi! I uploaded a new version 1.0.4. I didn't change any values or added any warhead stuff, but i restructured the mod. Now the changes are done in a seperate lua script file that is called after all original values are written and the modded values are overwritten. This has 2 advantages: Now it is easier to see what values are changed (without using a diff tool) Future changes from ED in the warheads.lua file shouldn't break the mod(until its a big change) Cheers, Rene 1
Ghostrider142 Posted September 30, 2017 Posted September 30, 2017 Hey great mod, I've been using it for about two weeks now, I no longer have these 'no f*cking way those guys are not dead' moments when doing CAS. i7-4770K @3.50GHz; EVGA 1070 8GB Superclocked; 16GB Ram; MSI Z97 Gaming; two Samsung 500GB SSD's in RAID; TrackIR; 32" 2560x1440 Samsung
MRaza Posted December 10, 2017 Posted December 10, 2017 Haven't tried this yet, but I can already tell this is a very underrated mod.
MRaza Posted December 10, 2017 Posted December 10, 2017 updated for DCS 1.5.8 where do i get the most recent version? in the first post you made on this thread?
Erpe Posted December 11, 2017 Author Posted December 11, 2017 where do i get the most recent version? in the first post you made on this thread? yes it is right in the first post, the .zip file
gunterlund21 Posted February 4, 2018 Posted February 4, 2018 Im getting an error when I load this. Says parameter not found in agm-154C.sch in schemes/missiles I was in Art of the Kill D#@ it!!!!
gunterlund21 Posted February 4, 2018 Posted February 4, 2018 Thanks Erpe does this include artillery rounds as well? I was in Art of the Kill D#@ it!!!!
monkie Posted February 5, 2018 Posted February 5, 2018 Just found this after all this time, greatly needed, thanks for updating. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
Erpe Posted February 5, 2018 Author Posted February 5, 2018 Thanks Erpe does this include artillery rounds as well? I guess not, I don't know what kind of projectiles artillery uses, would need to check if they are special defined somewhere
Erpe Posted February 5, 2018 Author Posted February 5, 2018 yes this was merged some time ago with the rocket mod, but it might be that new rocket warheads are not adjusted
dresoccer4 Posted February 22, 2018 Posted February 22, 2018 did anyone get this to work in 2.5? i can't get the program to start with it installed Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Erpe Posted February 23, 2018 Author Posted February 23, 2018 did anyone get this to work in 2.5? i can't get the program to start with it installed latest version starts here with 2.5
dresoccer4 Posted February 23, 2018 Posted February 23, 2018 latest version starts here with 2.5 how did you install the files? i just stuck em in the DCS folder and then DCS wouldn't start up. when i removed the files then it started up fine? Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Erpe Posted February 23, 2018 Author Posted February 23, 2018 i use ovgme, but copying the files over the original ones, should be as good as. are you sure you have the latest version?
DayGlow Posted March 14, 2018 Posted March 14, 2018 this mod makes the latest update of 2.5 crash "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
Erpe Posted March 19, 2018 Author Posted March 19, 2018 Nothing I can do right now. :( see: https://forums.eagle.ru/showthread.php?t=204850
ED Translators Foka1 Posted June 17, 2018 ED Translators Posted June 17, 2018 It would be nice if you would post results of your research or as you say "google a lot" to back up your claim that your representation is "more realistic"... AKA LazzySeal
TheBamse Posted June 17, 2018 Posted June 17, 2018 think of it like being a counter to a simplistic damage model instead of being "realistic" and your day will breeze through like butter ;)
ED Translators Foka1 Posted June 18, 2018 ED Translators Posted June 18, 2018 Saw that in a comments to relevant discussion... Basically your Mk-82 need to hit tank itself or land like half a meter from it to destroy it.. https://www.quora.com/How-do-fighter-jets-k-kill-blow-up-a-main-battle-tank-efficiently And don't get me started on crew "knockout" as you would need to present calculations about how much pressure you need to cause outside of tank so its crew would actually feel something.. AKA LazzySeal
ED Translators Foka1 Posted June 18, 2018 ED Translators Posted June 18, 2018 You would barely feel a 1/2 PSI overpressure inside the tank if a 250kg bomb detonated a few meters away, provided the tank was sealed. Distance matter here a lot, every 10 cm... AKA LazzySeal
DayGlow Posted September 1, 2018 Posted September 1, 2018 After the latest update, DCS is crashing on launch with this mod enabled. The last line in my log is: 2018-09-01 14:08:35.964 ALERT wInfo: While loading weapons.missiles.BGM_109B: Error while loading ./Scripts/Database/Weapons/schemes/missiles/cruise_missile_vert_start_booster_drop.sch: Parameter not defined: warhead.caliber "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
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