Morkva_55 Posted May 3, 2016 Posted May 3, 2016 (edited) This mod adds three playable AT Soldier units in DCS World. All units are transportable and movable now. JSGME/OvGME compatible. -- !!! Press "C" for AT unit stay stable when firing missile !!! -- Mod updated. 03.January.2018 - 2A18M 122mm D-30A howitzer with 3OF56 HE and 3BK6 HEAT shells added to stationary artillery in ME (DCS have no towed artillery at that moment). - 3OF56 HE and 3BK6 HEAT have near the same "cannonball" ballistic due the same low initial speed and high mass, so do not expect high accuracy for individual targets. - BGM-71 TOW soldier on closed position armor (GT.chassis.life) decreased. - BGM-71 TOW missile distanceMax decreased to 3750 meters in order to fit real data. - AT-7 Saxhorn missile distanceMax decreased to 2500 meters in order to fit real data. - AT-14 Spriggan missile distanceMax increased to 5500 meters in order to fit real data. Update history Mod updated. 03.January.2018 - 2A18M 122mm D-30A howitzer with 3OF56 HE and 3BK6 HEAT shells added to stationary artillery in ME (DCS have no towed artillery at that moment). - 3OF56 HE and 3BK6 HEAT have near the same "cannonball" ballistic due the same low initial speed and high mass, so do not expect high accuracy for individual targets. - BGM-71 TOW soldier on closed position armor (GT.chassis.life) decreased. - BGM-71 TOW missile distanceMax decreased to 3750 meters in order to fit real data. - AT-7 Saxhorn missile distanceMax decreased to 2500 meters in order to fit real data. - AT-14 Spriggan missile distanceMax increased to 5500 meters in order to fit real data. Mod updated. 27.December.2018 - BugFix update - Missing textures for russian paratroopers after 2.5.4 Update fixed. - New mod structure. Mod updated. 11.December.2018 - BugFix update - Metis 9K115 missile flightpath corrected, now an AI unit can succefully destroy enemy targets - reaction time decreased Mod updated. 02.December.2018 - Fix compatibility for DCS World 2.5.3 - Material corrections for PBR render - json files for edm materials added - Russian strings for ME translated - Obsolete sound mountings removed - Lua files decompiled for easy mod correction Mod updated. 20.February.2018 - Fix compatibility for DCS World 2.5.0 Mod updated. 28.August.2016 - Sight point for 9k115 moved upward, - infantry chassis size reduced, - 9k135 model and animation fixed. Mod updated. 09.August.2016 - Moving speed for all movable units decreased. - BGM-71 missile flight stabilized (I hope so). - BGM-71 ammo on closed position increased up to 8 missiles. - "Aggressors" were added by request. Mod updated. 09.May.2016 - 9k135 collision shell fixed; - all units are movable now. Mod updated. 04.May.2016 - Additional countries added by request. -- Download (21 Mb) 2A18M 122mm 'D-30A' Wiki BGM-71 TOW-2A (open/closed position) Wiki AT-7 'Saxhorn' aka 9K115 'Metis' Due the lack of 9m115/9m131 missiles in the game it uses 9m113 'Konkurs' missile. Wiki AT-14 'Spriggan' aka 9k135 'Kornet' Wiki Edited January 3, 2019 by Morkva_55 mod update 3
Cibit Posted May 3, 2016 Posted May 3, 2016 Very nice indeed. Some ambushing is on the cards:thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Tarres Posted May 3, 2016 Posted May 3, 2016 Great mod! Any chance to add some other countries to the definition file of the units?
Morkva_55 Posted May 3, 2016 Author Posted May 3, 2016 Great mod! Any chance to add some other countries to the definition file of the units? Yap. Show me the list and I will add it to the mod.
Tarres Posted May 3, 2016 Posted May 3, 2016 For the TOW: Canada, Denmark, Egypt, Finland, Hungary, Germany, Greece, Iran, Israel, Italy, Japan, Nethertlands, Norway, Pakistan, Saudi Arabia, South Korea, Spain, Sweden, Switzerland, Turkey For the AT-7 Belarus, Ukraine, Hungary, Iran, Syria, Poland For the AT-14 Greece, India, Iran, Iraq, Syria, Turkey Thanks in advance Morkva.
Morkva_55 Posted May 3, 2016 Author Posted May 3, 2016 For the TOW: Canada, Denmark, Egypt, Finland, Hungary, Germany, Greece, Iran, Israel, Italy, Japan, Nethertlands, Norway, Pakistan, Saudi Arabia, South Korea, Spain, Sweden, Switzerland, Turkey For the AT-7 Belarus, Ukraine, Hungary, Iran, Syria, Poland For the AT-14 Greece, India, Iran, Iraq, Syria, Turkey Mod updated. Additional countries added by request. 1 1
димок Posted May 5, 2016 Posted May 5, 2016 :thumbup: Будьте осторожнее в своих желаниях. Прошу все мои сообщения считать случайным набором букв , цифр , и прочих знаков орфографии, не несущих смысловой нагрузки.
Eight Ball Posted May 7, 2016 Posted May 7, 2016 This is great! Thanks Morkva :thumbup: Find The Links To All My Mods And Liveries Here (in the gallery)
ESAc_matador Posted May 8, 2016 Posted May 8, 2016 This is great! Thanks Morkva :thumbup: Hello!!! I find the mod, really good!! but I realized that it is almost impossible to destroy them. Is it possible to put the the same resistance than any other infantry unit??
Esac_mirmidon Posted May 8, 2016 Posted May 8, 2016 Hi Morkva. I´ve found a problem with the life resistance of this units. I´m only able to destroy them with HE rounds from tanks and APC but it´s impossible to destroy the AT units with machine gun fire like 7.62 or 12.7. Could you take a look at it? Thanks a lot. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Morkva_55 Posted May 9, 2016 Author Posted May 9, 2016 Hi Morkva. I´m only able to destroy them with HE rounds from tanks and APC but it´s impossible to destroy the AT units with machine gun fire like 7.62 or 12.7. Could you take a look at it? Thanks a lot. There was a small problem with collision shell for 9k135 soldier. I can destroy all units with 7.62.
ESAc_matador Posted May 9, 2016 Posted May 9, 2016 I put around 5 humbvees with 0.50, couple of bradleys... And nothing. This is in Nevada. Ill do further tests.
ESAc_matador Posted May 10, 2016 Posted May 10, 2016 I made some tests. And both russian AT, cannot die. The american yes, he can die. Also, is it normal that they cannot move??? it would be interesting, even without animations. We can make missions with HUEY, deploy them back in a mountain and theyn they will climb on top to get good position. Plis, plis, plis.
Morkva_55 Posted May 11, 2016 Author Posted May 11, 2016 (edited) I made some tests. And both russian AT, cannot die. The american yes, he can die. Also, is it normal that they cannot move??? it would be interesting, even without animations. We can make missions with HUEY, deploy them back in a mountain and theyn they will climb on top to get good position. Mod updated. 09.May.2016 - 9k135 collision shell fixed, - all units are movable now. Edited May 11, 2016 by Morkva_55 1
Esac_mirmidon Posted May 11, 2016 Posted May 11, 2016 Thanks Morkva. Really appreciate it. Its a fantastic mod with a lot of possibilities. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
ESAc_matador Posted May 11, 2016 Posted May 11, 2016 :lol::lol::lol::lol::lol::lol:Naaanananananaaaaa
ESAc_matador Posted May 11, 2016 Posted May 11, 2016 Ok, I made new tests. Russian: THey move, and they die. American TOW: They die, but they not move. We are getting there!!!
monkie Posted August 9, 2016 Posted August 9, 2016 I've had poor results from the US TOW unit. I place them in many positions relative to enemy armor and either they don't fire at all or if they do the missile goes right into the dirt. When I take over the TOW unit myself I have to make sure to aim upwards quite a bit to keep the Missile from hitting the ground on launch. The Russian ATGM unit seems to engage with no issue. As far as moving the TOW units, it's hit and miss. Sometimes I can get them to move after being transported by helicopter and sometimes they act like they are "stuck" and can't move more than a few meters at a time if at all. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
Morkva_55 Posted August 9, 2016 Author Posted August 9, 2016 (edited) I've had poor results from the US TOW unit. I place them in many positions relative to enemy armor and either they don't fire at all or if they do the missile goes right into the dirt. When I take over the TOW unit myself I have to make sure to aim upwards quite a bit to keep the Missile from hitting the ground on launch. The Russian ATGM unit seems to engage with no issue. As far as moving the TOW units, it's hit and miss. Sometimes I can get them to move after being transported by helicopter and sometimes they act like they are "stuck" and can't move more than a few meters at a time if at all. TOW flight path is broken since initial 1.5.4 update. Try to shoot slightly above the target and put the mark on target at the last stage of flight. Edited August 9, 2016 by Morkva_55
monkie Posted August 9, 2016 Posted August 9, 2016 Sorry to hear the TOW is broken, it's almost as if the flight path is designed around the HUMVEE TOW launcher which elevated. Great mod though, maybe it will get sorted out in the future so Western helicopters can drop effective Anti tank units. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
Neon67 Posted August 9, 2016 Posted August 9, 2016 they are not availlable for USF agressor nor Insurgents. Can you add them please ?
Morkva_55 Posted August 9, 2016 Author Posted August 9, 2016 (edited) Mod updated. 09.August.2016 - Moving speed for all movable units decreased. - BGM-71 missile flight stabilized (I hope so). - BGM-71 ammo on closed position increased up to 8 missiles. - "Aggressors" were added by request. Download TIP Press "C" for AT unit stay stable. Edited August 10, 2016 by Morkva_55
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