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Posted

342dcec9471e.jpg

 

Mod updated.03.January.2018

- 2A18M 122mm D-30A howitzer with 3OF56 HE and 3BK6 HEAT shells added to stationary artillery in ME (DCS have no towed artillery at that moment).

- 3OF56 HE and 3BK6 HEAT have near the same "cannonball" ballistic due the same low initial speed and high mass, so do not expect high accuracy for individual targets.

- BGM-71 TOW soldier on closed position armor (GT.chassis.life) decreased.

- BGM-71 TOW missile distanceMax decreased to 3750 meters in order to fit real data.

- AT-7 Saxhorn missile distanceMax decreased to 2500 meters in order to fit real data.

- AT-14 Spriggan missile distanceMax increased to 5500 meters in order to fit real data.

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Posted (edited)

Sweet ¡¡¡¡

 

Thanks Morvka. outstanding as always.

 

PD: Are you sure the new D-30 is included in the mod? I dont see it inside.

Edited by Esac_mirmidon

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

Thanks mate!!

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

  • 2 weeks later...
  • 6 months later...
Posted

Just wanted to say how happy I am you made this mod. I'm using the D-30 as a stand in for all towed artillery pieces and it's added a great deal to my campaigns. My players and I thank you.

  • 2 months later...
  • 1 year later...
Posted

im assuming this requires everyone to have it installed if it is in a multiplayer server?

Modules owned:

 

FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17

  • 6 months later...
Posted
10小时前,El Phantasmo说:

Is this Mod still being supported or is it dead? Seems like the AT-14 and Tow soldiers are non functional and broken. Everything else works though

yeah,same with U,looking forward to fix

Posted
On 7/17/2021 at 2:54 AM, daviddou80 said:

yeah,same with U,looking forward to fix

I was able to get this working again. Seems like those certain modules have issues with their alarm state. If you set them to Red alarm state they will work.

Posted
4小时前,El Phantasmo说:

I was able to get this working again. Seems like those certain modules have issues with their alarm state. If you set them to Red alarm state they will work.

Wow, thanks for your solution

  • 1 month later...
  • 3 weeks later...
Posted

I love this mod, hoping the author updates it. In the meantime, you need to adjust the 'life' values of the 9k115, 9k135, and bgm-71 to something greater than 1.0. I use 1.5 and it works great. Open the mod's folder and find the 'Entry' folder. Inside is the Lua entry files for all the units, the 'life' values are found around line 30 and default to 0.08. Change to 1.5.

Posted
45 minutes ago, JFCshloss said:

i see them in mission builder  but runt he mission and theyr not there  wtf? 

You need to adjust the life values. They don't show up on the F10 map because DCS thinks they're dead.

Posted

Just the ones that show up as ‘infantry’ in the mission editor. I think that’s the 9k115, 9k135, and bgm-71. I may have made another edit to those lua files, but I can’t remember. 

Posted

reeet i can now see them in game once mission is runnign BUT theyr still not visible on in game tac commanders map ,,,, theyr visible on mission builder map  but not in game map 

this also applies to britpack 3 

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