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Posted

Im not even positive thats what it was. I crashed to desktop shortly before it happened. A few moments later several others did and reported the server had crashed. People were speculating it was smoke rocket related and whoever fired them, mentioned they hadn't even meant to and that they ran out of "standard" rockets and the smoke rockets started flying when the next on board station became active.

 

Sent while I should be working instead.

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Posted

Did anyone mention the Nuke blast yesterday when a AI F-4 was shot down? When it hit the deck there was a blast and crate similar to that of the "nuke".. I had a nearby wingman confirm the blast and I'm sry we/I did not take any pictures or report it as it happen.

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Posted

I see on the site a section for "Pilot Statistics" but you aren't able to click on it.

 

Is this a feature that didn't make it in this blue flag?

 

What was it in the first place?

 

I'd love a way to track your stats for the entire blue flag.

Posted (edited)
Did anyone mention the Nuke blast yesterday when a AI F-4 was shot down? When it hit the deck there was a blast and crate similar to that of the "nuke".. I had a nearby wingman confirm the blast and I'm sry we/I did not take any pictures or report it as it happen.

 

I remember that happen to me when i shot down an MI 8 with a KA50 back in round 5, My wing man saw nothing but i had a massive sideways nuke crater and it looked like a massive sand storm as the texture happened sideway

Edited by sirscorpion
Posted
Did anyone mention the Nuke blast yesterday when a AI F-4 was shot down? When it hit the deck there was a blast and crate similar to that of the "nuke".. I had a nearby wingman confirm the blast and I'm sry we/I did not take any pictures or report it as it happen.

 

You can replay the track file. It can be corrupted and maybe the nuke blast doesnt occur. But it would be great if you can at least try it....With a bit luck you will see it again and post the trk file and a screenshot of that Moment.

Posted (edited)
...AI F-4...

 

That trash must be removed from mission as all other AI`s interceptors. No benefit from it and just create problems. There are and other dumb things on many places... don`t get me wrong, just want to say - This is DCS :cry:

 

You can replay the track file. It can be corrupted and maybe the nuke blast doesnt occur. But it would be great if you can at least try it....With a bit luck you will see it again and post the trk file and a screenshot of that Moment.

 

I can confirm situation about Tello talking. Yesterday i kill damn F-4 (after spent 5 missiles with R-73) and he hit the deck and make ''nuke crater''.

 

Form my point of view - this round is mostly unplayable for me. Lagg, crazy AI`s, missiles dissapear, dead Mirages continue fights... very sad to see what happens to the multiplayer if we compare it with MP before few years ago.

Screen_160522_225418.thumb.jpg.46a75b066700cbd46f82813e6ac86301.jpg

Edited by Falcon_S
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Posted

Can KH-50 and Gazelle transport crates?

 

And if I buy another chopper, do UH-1 and/or Mi-8 have advantages over Gazelle in Blue Flag?

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

The Gazelle can, the Ka-50 cannot.

 

Gazelle: Slow but agile, can carry crates/troops and has 4 wireguided missiles. Can also recon and send in a completely useless bombing strike.

 

Huey: Fairly quick, fairly agile, can carry crates/troops, pretty good Weaponry for a transport.

 

Mi-8: Much faster than the other two, good for long range transports, can carry troops/crates, not very agile, pretty good mixed Weaponry.

 

To be honest the most useful Chopper is the Mi-8, since what you're mostly gonna be doing is flying straight to capture stuff and the speed is nice to have. The Ka-50 is cute, but better on the Blue side, cause if you're flying for Red the F-15s Masterrace-Radar will spot you most of the time even if you're being sneaky. And if your Team has Air Superiority the A-10 and Su-25 are simply quicker to do the job. Sometimes the Ka-50 can do an amazing job, but the Strikers will do most of the work.

Posted (edited)

Can the DCS Mi-8 launch ATGMs ?

 

Well officially (data from wiki) the Huey can go 220 km/h, Mi-8 can fly 260 km/h, while Gazelle can even go up to 310 km/h (sea level)...

 

Can any DCS chopper launch A2A missiles? :)

Edited by DanielNL
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

Edited

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

Has anyone sucessfully ordered a bomber attack so far? Meaning the bomber made it through to the target and delivered it's load on it.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted (edited)
Thanks will check it out along with the report about Blue Mi-8's on Nalchik.

 

Greg

 

Greg, if you take blue Mi-8's out of Nalchik, can you take Red helicopters out of the Beslan/Tibilisi Farp?

 

THat or add a FARP to PAK 3 to balance out the chopper flight. Removing Mi-8's from Nalchik makes our helicopter flights > 90nmi for Mozdok. Redfor has no bases that are less than 50nmi from a helicopter spawn site.

Edited by IASGATG
Posted
Has anyone sucessfully ordered a bomber attack so far? Meaning the bomber made it through to the target and delivered it's load on it.

 

I've done a few with the Hawk. They're pretty much a waste of time, effort, and lives. It's mainly Farps you can make it to since enemy air defenses are typically stronger at bases. If you can manage to make it back to your base safely, it calls in a bomb strike after about 5-8 minutes. If this doesn't get shot down (it does), it carpet bombs inaccurately and doesn't hit anything. Typically, if your side is pursuing a FARP, by the time you fly up there, collect Intel, fly home, deliver Intel, wait for bombers to blast, your friendlies have already closed or captured it. Now, you have B-1s bombing the crap out of a friendly base.

 

A more elegant option may be to allow transmittal of intel while still airborne or at least in a 10nm range of friendly airspace. Also, a more effective, accurate bombing run. The runs look awesome and leaves the farp looking like the moon, but nothing gets hit. At least in my 4-5 successful intel runs.

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Posted (edited)
I've done a few with the Hawk. They're pretty much a waste of time, effort, and lives. It's mainly Farps you can make it to since enemy air defenses are typically stronger at bases. If you can manage to make it back to your base safely, it calls in a bomb strike after about 5-8 minutes. If this doesn't get shot down (it does), it carpet bombs inaccurately and doesn't hit anything. Typically, if your side is pursuing a FARP, by the time you fly up there, collect Intel, fly home, deliver Intel, wait for bombers to blast, your friendlies have already closed or captured it. Now, you have B-1s bombing the crap out of a friendly base.

 

A more elegant option may be to allow transmittal of intel while still airborne or at least in a 10nm range of friendly airspace. Also, a more effective, accurate bombing run. The runs look awesome and leaves the farp looking like the moon, but nothing gets hit. At least in my 4-5 successful intel runs.

 

Thanks, that's all I wanted to know :thumbup:

Edited by QuiGon

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
If you worry about the balancing, don't. We have the opposite situation in Soshi area. ;)

 

Mi-8 have to fly from maykop/soshi thru mountains, and it's between a 40-60min to reach any of the coast airfields (soshi/gauduta/suhkumi).

Rather than 90 miles through the mountains from Tbilisi to mozdok? I checked the map. Losing those mi-8s is brutal. Last night was point in fact when Nalchik was closed due to a bug on restart. Took an extra few hours to take vody.

Posted
If you worry about the balancing, don't. We have the opposite situation in Soshi area. ;)

 

Mi-8 have to fly from maykop/soshi thru mountains, and it's between a 40-60min to reach any of the coast airfields (soshi/gauduta/suhkumi).

 

I fully support

Posted

Quick question: Can Blue GCI switch off the radar on Airdrome defense like the S3? Because just now it seemed like that happened. I checked for Red and definitely cannot do that (yes, Combined Arms installed). Was that just a really freaky repair timing?

Posted

Ether u mean SA-3 ?

 

And another thing, please fix Buddyspike website. Neither Desktop nor mobile site version readable. (Only half of text can be read)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
I've done a few with the Hawk. They're pretty much a waste of time, effort, and lives. It's mainly Farps you can make it to since enemy air defenses are typically stronger at bases. If you can manage to make it back to your base safely, it calls in a bomb strike after about 5-8 minutes. If this doesn't get shot down (it does), it carpet bombs inaccurately and doesn't hit anything. Typically, if your side is pursuing a FARP, by the time you fly up there, collect Intel, fly home, deliver Intel, wait for bombers to blast, your friendlies have already closed or captured it. Now, you have B-1s bombing the crap out of a friendly base.

 

A more elegant option may be to allow transmittal of intel while still airborne or at least in a 10nm range of friendly airspace. Also, a more effective, accurate bombing run. The runs look awesome and leaves the farp looking like the moon, but nothing gets hit. At least in my 4-5 successful intel runs.

Good to know. What aircraft's can call in a bomber?

Posted
Good to know. What aircraft's can call in a bomber?

 

L-39 Albatros (red), Hawk (blue), Gazelle (red/blue).

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
I see on the site a section for "Pilot Statistics" but you aren't able to click on it.

 

Is this a feature that didn't make it in this blue flag?

 

What was it in the first place?

 

I'd love a way to track your stats for the entire blue flag.

 

Might be added on next rounds.

 

Form my point of view - this round is mostly unplayable for me. Lagg, crazy AI`s, missiles dissapear, dead Mirages continue fights... very sad to see what happens to the multiplayer if we compare it with MP before few years ago.

 

This round was lag free mostly until recently.

We are not completely sure why it started suddenly, It's possible that some players with bad connection or PCs affect the whole stability of the server, if this is the case, it is most unfortunate as we do not have a way to deal with such cases.

 

So, the only thing we can ask from the players who join the server at the moment is the following -

1. Make sure you do not run any bandwidth consuming programs in the background.

2. Change your network settings according to the following - http://forums.eagle.ru/showpost.php?p=2782182&postcount=1

3. Reduce your graphics settings in case you are having very low FPS or large freeze/stutters.

 

Hopefully, the above is not the case, as it would mean we cannot really control the lag from server side.

Posted

I have a suggestion for the bombing mechanic. Instead of the B-1 carpit bombing, when Intel is delivered a message says a bomber has hit the target, at that point it just kills the fuel bunkers so the enemy would not be allowed to spawn until repaired

Toast

 

Aviate, Navigate, Communicate. and When All Else Fails, Aviate More :pilotfly:

Posted (edited)
Greg, if you take blue Mi-8's out of Nalchik, can you take Red helicopters out of the Beslan/Tibilisi Farp?

 

THat or add a FARP to PAK 3 to balance out the chopper flight. Removing Mi-8's from Nalchik makes our helicopter flights > 90nmi for Mozdok. Redfor has no bases that are less than 50nmi from a helicopter spawn site.

 

135km from Maykop-Vody FARP to Mineralnye Vody Airbase. How about we get choppers at Sochi, you stay with your nalchik Mi8.

Edited by M460

#I've been dreaming about an unlicensed version of the MIG-31...

 

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