decipher Posted July 15, 2016 Posted July 15, 2016 eeek, transparent/invisible kneeboard pages in the mig21, flying blind here without my extensive checklists! hope that's on the list!
Frederf Posted July 15, 2016 Posted July 15, 2016 It's been known since the very first (currently the 3rd) OB 1.54 version.
Neuman Posted July 16, 2016 Posted July 16, 2016 Now that dynamic lights are working in the sim again; we'll make sure the MiG-21 cockpit lights are included for the next update (or release as hotfix, as planned) Update 1 for 1.5.4 contains the following MiG-21 fixes: Tuned Engine for Acceleration & Climb performance adheranceASP Reticle offset fix for windy conditions Could you explain what changed in the engine? Reduced engine power? [sIGPIC][/sIGPIC] Core i5, 16GB RAM, GF-760, SSD
humptydumpty Posted July 16, 2016 Posted July 16, 2016 For now she goes to the hangar :( [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC
Hadwell Posted July 17, 2016 Posted July 17, 2016 So far from what i've seen, the fuel burn is about 2x as much at mach 2.1 than 1.5.3, about 400-450km from take off where i used to be able to fly from krasnodar to batumi and then to tbilisi at mach 2.1 without landing, now I can barely get to kutasi from krasnodar. this latest patch did fix acceleration, 1.5.4 before update 1, it was like flying with drop tanks even when there were none... My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
wumas0201 Posted July 17, 2016 Posted July 17, 2016 So far from what i've seen, the fuel burn is about 2x as much at mach 2.1 than 1.5.3, about 400-450km from take off where i used to be able to fly from krasnodar to batumi and then to tbilisi at mach 2.1 without landing, now I can barely get to kutasi from krasnodar. this latest patch did fix acceleration, 1.5.4 before update 1, it was like flying with drop tanks even when there were none... WoW, such nice update. I will keep my MIG21 in the hanger. 1
portman Posted July 17, 2016 Posted July 17, 2016 I will keep my MIG21 in the hanger. +1. Got my radio channels, RSBN channels, checklists and everything on my kneeboard. With a transparent kneeboard, I'm unable to fly. I'm slowly losing interest in the MiG... :noexpression: I'm curious how often the F-14 will stay grounded :music_whistling: Mancher zum Meister sich erklärt, dem nie das Handwerk ward gelehrt!
MiG21bisFishbedL Posted July 17, 2016 Posted July 17, 2016 Passive aggression is a great way of solving things. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Hadwell Posted July 17, 2016 Posted July 17, 2016 (edited) it's still enough fuel to fly on 104th, just can't stay out as long.... and how often do people actually climb to 11,000+ meters and go mach 2+ in the mig-21 on 104th? never? Edited July 17, 2016 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
humptydumpty Posted July 17, 2016 Posted July 17, 2016 it's still enough fuel to fly on 104th, just can't stay out as long.... and how often do people actually climb to 11,000+ meters and go mach 2+ in the mig-21 on 104th? never? HI Hadwell, Are you one the VA server usually ? I flew her today on the VA server but I have never gone above mach 1 that's because I like it low and fast. [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC
Big Nuts Posted July 17, 2016 Posted July 17, 2016 and how often do people actually climb to 11,000+ meters and go mach 2+ in the mig-21 on 104th? never? Just turn upside down when engaging eheh eh....
Hadwell Posted July 17, 2016 Posted July 17, 2016 HI Hadwell, Are you one the VA server usually ? I flew her today on the VA server but I have never gone above mach 1 that's because I like it low and fast. I spent a good 4 hours on VA on friday testing out the changes in the mig-21 FM and fuel consumption, etc... mostly what i've come out of with it all is that dogfights can't be prolonged anymore, with the afterburner on the fuel just disappears, and the mig-21 is a lot more forgiving at high AOA now, it's not just as soon as you hit 34 AOA you don't have wings, but giant airbrakes, and can just shove your stick forwards to make them wings again... My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
Philipp2 Posted July 17, 2016 Posted July 17, 2016 Ever checked the fuel flow of full thrust engine ? At about 1000m altitude it consumpts about 5,4L per second with afterburner. From takeoff till 9000m you'll need about 5 minutes in the MF version and burned about 400kg fuel . In RL the Mig could be flown empty in about 15 mins .
RNeves Posted July 17, 2016 Posted July 17, 2016 Ever checked the fuel flow of full thrust engine ? At about 1000m altitude it consumpts about 5,4L per second with afterburner. From takeoff till 9000m you'll need about 5 minutes in the MF version and burned about 400kg fuel . In RL the Mig could be flown empty in about 15 mins . Isn't it normal for an interceptor? Air superiority fighters are the ones that are suposed to have a higher fuel autonomy. [sIGPIC][/sIGPIC] "Your eyes only see what your mind is ready to comprehend" ________________________________________________________________________________________________________________ Asus Z170 Pro Gaming - Intel I7-6700K - 16GB DDR4 @ 2400MHz HyperX Savage - Strix GTX 960 DC II 2GB OC Edition - Seagate 1TB
humptydumpty Posted July 18, 2016 Posted July 18, 2016 I spent a good 4 hours on VA on friday testing out the changes in the mig-21 FM and fuel consumption, etc... mostly what i've come out of with it all is that dogfights can't be prolonged anymore, with the afterburner on the fuel just disappears, and the mig-21 is a lot more forgiving at high AOA now, it's not just as soon as you hit 34 AOA you don't have wings, but giant airbrakes, and can just shove your stick forwards to make them wings again... Will need to try this. Use the three energies in a dogfight. [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC
Buzzles Posted July 18, 2016 Posted July 18, 2016 (edited) From the manual: AFB1 sea level: 4.2l/s (3.3kg/s) CSR2 sea level 5.5l/s (4.3kg/s) AFB M1.06 6.4l/s (5.0kg/s) CSR M1.06 8.8l/s (6.9kg/s) They ain't small figures when you consider the internal tank is only 2850l / 2225kg. Using the 5.0kg/s figure (AB at M1), that's just over 7 minutes until dry. Haven't flown it for a while, but if you're blatting around in AB during a dogfight, considering the fuel used to take off and get there, you're probably not going in with a mass of fuel. Edited July 18, 2016 by Buzzles Fancy trying Star Citizen? Click here!
Hadwell Posted July 18, 2016 Posted July 18, 2016 (edited) From the manual: They ain't small figures when you consider the internal tank is only 2850l / 2225kg. Using the 5.0kg/s figure (AB at M1), that's just over 7 minutes until dry. Haven't flown it for a while, but if you're blatting around in AB during a dogfight, considering the fuel used to take off and get there, you're probably not going in with a masses of fuel. On average, I take an 800L center tank, I get into a fight around 2500L of fuel, and I always RTB around 1000-1300L of fuel regardless, so it doesn't leave me long to fight... though keep in mind, this is an average... my last sortie on 104th I downed a SU-25 (i have no idea why he was over the a2a combat area) at 2900L, and didn't run into anyone else till 2000L of fuel, took me down to 800L of fuel before i finished him off(an SU-27)... got shot down like 80km from landing, with 200-300L of fuel left... Edited July 18, 2016 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
humptydumpty Posted July 19, 2016 Posted July 19, 2016 IIRC the fuel burn rate on the ground like taxiing is 13L p.m. [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC
Darkwolf Posted July 19, 2016 Posted July 19, 2016 AFB1 sea level: 4.2l/s (3.3kg/s) CSR2 sea level 5.5l/s (4.3kg/s) AFB M1.06 6.4l/s (5.0kg/s) CSR M1.06 8.8l/s (6.9kg/s) Our squadron testing, per 1.5.3. They are rounded +/-25L for easy memorization. Difference between afterburner and regular is already obvious. We'll give a check on new version. Fuel Consumption w/ AA Combat Load @2000m : ● Afterburner : 350L/min ● 95% RPM : 100L/min Fuel Consumption w/ AA Combat Load @8000m : ● Afterburner : 200L /min ● 95% RPM : 50L/min [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Cobra847 Posted July 19, 2016 Author Posted July 19, 2016 (edited) I have cleaned this thread from unconstructive comments and quite frankly- childishly disappointing comments. There is a public bugtracker, right here: https://leatherneck-sim.mantishub.io/view_all_bug_page.php You will find information on open FM (and other) issues therein. Edited July 19, 2016 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
pepin1234 Posted July 19, 2016 Posted July 19, 2016 What about the kneeboard. After two updates we keep with kneeboard blank. It is really needed for radio, ATC, navigation support. [sIGPIC][/sIGPIC]
Buzzles Posted July 19, 2016 Posted July 19, 2016 I have cleaned this thread from unconstructive comments and quite frankly- childishly disappointing comments. There is a public bugtracker, right here: https://leatherneck-sim.mantishub.io/view_all_bug_page.php You will find information on open FM (and other) issues therein. Good, those comments were very much "oh, woe is me!" and OTT. The Mig-21 does have a couple of problems at the moment, but it's still a cracking module and it is still being actively worked on to fix the issues. 1 Fancy trying Star Citizen? Click here!
CoBlue Posted July 20, 2016 Posted July 20, 2016 BTW, is it me or are the landings a bit tricky again, like they used to be? Also, landings are slightly trickier again. :) Though I'm quickly getting used to it. For me, its just that the controls are a bit less precise and responsive than before (during landing speeds), the nose also wanders more (which I like). -Nick I think the same about approach & landings: http://forums.eagle.ru/showthread.php?p=2846900#post2846900 i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
Nerd1000 Posted July 20, 2016 Posted July 20, 2016 I think the same about approach & landings: http://forums.eagle.ru/showthread.php?p=2846900#post2846900 I haven't noticed much wandering of the nose, but I agree on the floating during landing- I now consistently overshoot my desired landing point because the plane 'floats' a lot more when you flare for touchdown. No biggie, just need to not pull back so hard on the stick.
pepin1234 Posted July 20, 2016 Posted July 20, 2016 (edited) I think the same about approach & landings: http://forums.eagle.ru/showthread.php?p=2846900#post2846900 Also, landings are slightly trickier again. :) Though I'm quickly getting used to it. For me, its just that the controls are a bit less precise and responsive than before (during landing speeds), the nose also wanders more (which I like). -Nick BTW, is it me or are the landings a bit tricky again, like they used to be? I second this. My last landing the nose was pitching and banking by itself resulting in crash. This was my last time I use the Mig. Edited July 20, 2016 by pepin1234 [sIGPIC][/sIGPIC]
Recommended Posts