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Posted

It seems there will be a 2.0.3 patch this Friday. Will the Mig-21 be updated with the fixes/features currently present in 1.5.4? Maybe some new ones?

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Posted

I just hope that 2.0 is functioning; I want to fly the MiG over Nevada again.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

Posted
Yeah. With a working kneeboard.

 

There's a *lot* more wrong with it on 2.0 besides a silly kneeboard.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

Posted
There's a *lot* more wrong with it on 2.0 besides a silly kneeboard.

:thumbup: Yeah... yeah.... you really need to comment on everything I guess.

Mancher zum Meister sich erklärt, dem nie das Handwerk ward gelehrt!

Posted
:thumbup: Yeah... yeah.... you really need to comment on everything I guess.

 

If you don't like replies, :music_whistling:

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

  • 2 weeks later...
Posted

Any updates in todays release?

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted
The cockpit flood light binaries should be in by then.

Just updated to 1.5.4.55584 Update 3, can't get flood lights to work.

If I'm not doing something wrong? It's supposed to be this button rotary right?

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

Posted

Nothing was in the CL for the 21.

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted
Just updated to 1.5.4.55584 Update 3, can't get flood lights to work.

If I'm not doing something wrong? It's supposed to be this button rotary right?

 

The flood light knob should be just below the radar power switch.

Posted
Sick, so terribly slow at compiling a changelog- stay tuned as I grab what we have in the repo logs and mantis! The floodlights will be available within the next couple of hours.

 

get well soon. The CL can wait I guess. But I wonder how the floodlights could be available within the next couple of hours :D

Posted

I don't know why but I am enjoying the bird now. Maybe they changed the FM and the acceleration.

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Posted

Are we getting proper ASP gunnery/ranging function in next update?

 

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Posted
Are we getting proper ASP gunnery/ranging function in next update?

 

Check it out now, as intrigued by a reply in different thread, I did some testing and it seems to be working already, in 1.5.4 U3 at least.

 

In "gun" mode, radar measures range and calculates pipper depression for locked targets down to 600 m (as it should), as long as targets don't pull too many Gs. Accuracy isn't perfect, but I've managed to gun down a couple of Su-22 drones orbiting with 1.2 G from 800-1100 m distances(!). And that was even when they were going 400 km/h, so 100 below optimal calculating conditions range.

 

It still doesn't display the range correctly on the scale (I guess it should, but have to check it), nevertheless, It's already a massive improvement over previous implementations.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

The ballistic drop is correct. Over 3 g the pipper is way of the HUD whilst it should be readable even at 5-6 g's. And it is not giving the correct span-mil for the pilot to calculate the range. Think same function as the pipper on the stag. Which in radar mode it does calculate correct but it is way to jumby..

 

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-FaceNOIRtrack - 3 point clip Red Led

Posted

I cannot agree with all of that. It is visible up to 6G, just at 300 m fixed range setting. At longer distances obviously it will disappear at lower G's, as the target is just too far to track. I still think it might be visible for a bit too long in our sim, as in the real unit, it was limited to 7 degrees of movement range in all directions, meaning it shouldn't go much beyond the outer ring of the fixed net (radius of 100 mils = 6 degrees), yet it does. That's not a big problem, though.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Yeah maybe half visible. Haven't tested also manual mod on air to air gunnery.

 

Sent from my HUAWEI G510-0100 using Tapatalk

"These are not the bugs you are looking for..":pilotfly:

 

[sIGPIC][/sIGPIC]

 

My YouTube channel

 

SPECS

-AMD FX8370 8 Core Processor 4.2 ghz

-GIGABYTE 970A-UD3P

-GTX 1050 TI Windforce 4g

-16 GB RAM

-Saitek X 52

-FaceNOIRtrack - 3 point clip Red Led

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