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Posted

For me it looks this way in ModelViewer, but in game looks just as it should :)

 

Great work Tatti.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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Posted

Now i've noticed it too, same glitch as Walmis gets, but i see it in the loadout screen :huh: the left face of the droptank looks glitched, but the right face looks fine, ingame its totally fine though! (this is with the newest CFT_TattiV11-shdwfix.zip i need this one for my X800XT)

 

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ScreenShot_079.jpg

Posted

Hmmm.. I really have no idea what might cause this problem and unfortunately I am unable to recreate it on my side. But I guess if it is only appearing in the loadout screen and not ingame, it's not that big of a problem. I'd appreciate it if anyone could give me a hint on this one, though.

 

regards,

Tatti

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Posted

I could take a look, if you can trust me on sending .max file. ;)

Btw, if you like, i could also include your tank as an optional feature in my f-15 installer.

Posted

Tatti,

 

It seems to have something to do with the shadows options. I don't have the bandwidth to post pictures, but if you turn shadows OFF you may see the issue. I think both the model viewer and the loadout screen have no shadows on.

 

OK, I've run more tests and the issue is with shadows OFF or shadows PLANAR (active and all). With shadows FULL it's fine.

 

For the record my computer is P4 3.05 with XPSP2, 1MB 2700 RAM, 9800Pro with 6.10 catalysts.

Posted

Hi everybody!

 

Tatti, I have a problem with the position of the underfuselage tank, when using the file with improved specularity.

I have a ATI X800XT, so I initially used the "fixed" version of the tank mod, due to the shadow issues. Everything worked fine. Shadows and tank position are as they should be (First screenshot)

With the new file (CFT_TattiV11-shdwfix.zip) the shadows still work and the improved specularity is also obvious. The position of the fuel tank however is too far back again (Second screenshot), like how it was when Walmis new F-15 model came out.

 

Would be awesome if one of you guys could fix it!

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446625714_ImprovedSpecularityVersion.thumb.jpg.98c960630a266baf85163cfbe717eb6f.jpg

Posted

Hi there,

I'll try to recreate and fix that problem as soon as I have some time on my hands, Matze81. Thanks for informing me.

to Walmis: I'll send you a pm with a download link of the .max file asap.

to PFMM: Thanks for trying to fix the shadow issue. At the moment I think the problem occurs, when using a specific graphics driver / graphics card combination.

 

regards,

Tatti

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Posted

You're welcome!

And no rush with the fix Tatti, you do a lot for the Lock On community as it is!!

(The very same goes for Walmis!)

You 3D-model creators rule. Really impressive work! :thumbup:

 

Thanks in advance.

Posted

Tatti, not to be picky but is there a way you can release something with out so much weathering done to it? IMO I don't think a crew chief would let that hook up to a plane becuase of all the weathering... but I could be wrong?

Posted

Idk it doesn't seem to work... Idk if it is the new F-15 or what, not sure but it doesnt seem to work out for me. It stays looking like the older model.

 

NVM im just a dumbass...

Guest Hell Sqn Protos
Posted

Thanks for the skin Walmis. I love Tattis model but I too like a newer look.

 

I see that everyone has their tnaks properly aligned. Has a fix for position come out and I am missing it???

 

I still have the tank too far back on its mounting rail.

Posted

Hi!

 

I see that everyone has their tnaks properly aligned. Has a fix for position come out and I am missing it???

 

I still have the tank too far back on its mounting rail.

 

If you use an ATI graphic card, then my post on page 9 of this thread should help you a bit.

 

Bottom line is, that I have the same problem using Tattis new release of the model with the improved specularity. With the previous fixed version everything was/is working fine.

Tatti replied he was gonna look into the problem.

 

But like I said, check my post if you have an ATI card.

Guest Hell Sqn Protos
Posted

S~!

 

Roger Matze,

 

I looked through the thread and tried the following link which worked perfectly for my ATI X1800xt on 6.6 drivers and the latest edition of Walmis' F15.

 

http://tattinet.ath.cx/lomac/mods/F15-ConformalFuelTanks.zip

 

I tell you that my 15 is getting to look amazing. Wow, all these mods are super impressive and should be added to BS.

Posted

Man, these fuel tanks are better looking then most aicraft! :D

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

That's a great skin Merlin. I didn't have the time to create a nice one myself, but hell, that is exactly the kind of thing we have this great community (including amazing texture artists) for ;)

 

I really need to look into those shadow problems, though and I've got to send Walmis the model. Maybe next weekend I'll take the time to get this done.

so long,

Tatti

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Posted

im no artist really. i only coupled your texture 8after resizing and refining it) with a texture brought in by Walmis in another post, and from which I dont know the author..

 

So finally, Im no artist at all. only a link in beetween 2 >REAL artists !

Posted

And I didn't think it could get any better, I was so obsessed about the amazingly round model I forgot about the skin!

 

Thanks for this high res skin, keep it up!

SU-30MKI

simvavatarhornetqg8.jpg

F/A-18F

...Beauty, grace, lethality.

Posted

I'm having the same problem as Matze, the new tanks with specularity are positioned too far aft again. Looking forward to a fix as the tanks look real sweet now with the new textures and specularity enabled. Thanks for the hard work everyone!

Posted

for those are are having problem, if the old model worked for you guys, why not revert back to it? Because i don't think the 3d model changed in any way, so its just the texture that changed. So install the old one and download the new texture and extract it and copy it over to the bazar/temptexture folder. Its a temporary solution until this thing gets an update. I think this would work.

[sIGPIC][/sIGPIC]

Posted

Hi guys.

 

You're right SuperKungFu. That's actually what I did, after I noticed that the tanks are not in the right position. I went back using the old file without specularity.

 

I'm sure Tatti finds a fix for the problem, as soon as he has some time on his hands.

His model looks awesome either way.

 

And concerning the skin, I really liked the weathered look of the original texture, but now with Merlins "tuning" it's even sweeter!! :thumbup:

Thanks Merlin!

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