Hartsblade Posted December 28, 2022 Posted December 28, 2022 19 hours ago, Walshtimothy said: Note , I noticed the sim runs better when the hangar model is set to nothing , anything you add in the hangar seems to drain resources as it will be there when you check f10 map so I did one of these dark and void , I'm in vr so every little helps lol Can you share how you did this? Thanks. AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Walshtimothy Posted December 28, 2022 Posted December 28, 2022 4 hours ago, Hartsblade said: Can you share how you did this? Thanks. yeah ill post the file . cheers walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Hartsblade Posted December 28, 2022 Posted December 28, 2022 26 minutes ago, Walshtimothy said: yeah ill post the file . cheers Thank you! AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Walshtimothy Posted December 28, 2022 Posted December 28, 2022 VRHANGAR_BLANK_NOSKY_VRPERFORMANCE_TEST dark.zip setup for use with ovgme , use 7zip to open and drag contents to wherever you have ovgme mods saved if you dont use ovgme the path in folders is same structure as dcs install , you can overwrite the original file but i dont recommend this. Cheers . 1 walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Hartsblade Posted December 28, 2022 Posted December 28, 2022 5 minutes ago, Walshtimothy said: VRHANGAR_BLANK_NOSKY_VRPERFORMANCE_TEST dark.zip 1.07 kB · 0 downloads setup for use with ovgme , use 7zip to open and drag contents to wherever you have ovgme mods saved if you dont use ovgme the path in folders is same structure as dcs install , you can overwrite the original file but i dont recommend this. Cheers . Awesome thanks again! 1 AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Walshtimothy Posted December 28, 2022 Posted December 28, 2022 Just now, Hartsblade said: Awesome thanks again! no worries mate , let me know how you get on sure cheers . walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Walshtimothy Posted December 28, 2022 Posted December 28, 2022 TWMOD-WW2 no load screens music files reduced.7z heres a slimmed down ww2 mod i did for the home screen , have larger ones with ambient audio but its 1 gb , cheers . walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
mattjonesgr9 Posted January 10, 2023 Posted January 10, 2023 Can someone please do one using this skin for the Harrier please ?https://www.digitalcombatsimulator.com/de/files/search/?PER_PAGE=20&tags=ZD433
mattjonesgr9 Posted January 13, 2023 Posted January 13, 2023 On 12/28/2022 at 9:35 PM, Walshtimothy said: TWMOD-WW2 no load screens music files reduced.7z 29.3 MB · 6 downloads heres a slimmed down ww2 mod i did for the home screen , have larger ones with ambient audio but its 1 gb , cheers . Is there any chance you could make one for the Harrier / AV8B using this livery please ? ive tried and cant get it to work Harrier ZD433 (digitalcombatsimulator.com) 1
Echo001 Posted January 14, 2023 Posted January 14, 2023 (edited) Mosquito in your VR hangar. Purchased the Mosquito module over the holidays and "borrowed" permanently, my sons Oculus Quest 2. Wow, what a game changer from using the head tracker. Used this forum extensively to help me understand the use of the DCS 3D modeler and the editing of the .lua script. The result is below if any of you fancy standing underneath the wing. I tailored the VR position and the crew arguments so that you can look up into the cockpit and the crew is looking in your direction. null package.path = package.path ..';./Scripts/DemoScenes/?.lua;' local sceneEnvironment = require("demosceneEnvironment") scene = {} -- сюда кладем все созданные объекты function loadScene(scenePtr) sceneAPI = sceneEnvironment.getInterface(scenePtr) sceneAPI:setUpdateFunc('sceneVRUpdate') scene.m = sceneAPI:addModel("MosquitoFBMkVI_lod00", 2.0, 2.4, 0.8); scene.m.transform:setOrient(0, 0, 15); scene.m:setArgument(0, 1); scene.m:setArgument(3, 1); scene.m:setArgument(5, 1); scene.m:setArgument(349, 1); -- copilot window open scene.m:setArgument(38, 0.900); -- pilot hatch open scene.m:setArgument(459, -1); -- pilot hit scene.m:setArgument(460, 0.688); -- copilot hit scene.m:setArgument(420, 0.887); -- pilot throttle hand forward scene.m:setArgument(337, 0.600); -- copilot head rotate scene.m:setArgument(99, -0.600); -- pilot head tilt scene.m:setArgument(39, 0.775); --pilot head rotate local cam_level = 1.7 scene.cam = sceneAPI:addCamera(4, cam_level , 2) scene.cam:setFarClip(1000.0) scene.cam:setFov(100) scene.cam.transform:lookAtPoint(-5.0, cam_level, 4); scene.flr = sceneAPI:addModel("shelter_floor", 0,0,0); scene.flr:drawToEnvironment(true); scene.flr.transform:scale(2,1.5,1.5); scene.sh = sceneAPI:addModel("ukrytie", 0,0,0); scene.sh:drawToEnvironment(true); scene.sh.transform:scale(2,2,2); scene.L1 = sceneAPI:addLightOmni(0, 25, 0, 1,0.8,0.5); scene.L1:setRadius(200); scene.L1:setAmount(1); scene.cam:setActive() end --[0;1] local function pingpong(length, t) local tt = (t%length)*2/length if tt>1 then tt = 2-tt end return tt end function sceneVRUpdate(t, dt) end Edited January 14, 2023 by Echo001 added image 3
Walshtimothy Posted January 15, 2023 Posted January 15, 2023 20 hours ago, Echo001 said: Mosquito in your VR hangar. Purchased the Mosquito module over the holidays and "borrowed" permanently, my sons Oculus Quest 2. Wow, what a game changer from using the head tracker. Used this forum extensively to help me understand the use of the DCS 3D modeler and the editing of the .lua script. The result is below if any of you fancy standing underneath the wing. I tailored the VR position and the crew arguments so that you can look up into the cockpit and the crew is looking in your direction. null package.path = package.path ..';./Scripts/DemoScenes/?.lua;' local sceneEnvironment = require("demosceneEnvironment") scene = {} -- сюда кладем все созданные объекты function loadScene(scenePtr) sceneAPI = sceneEnvironment.getInterface(scenePtr) sceneAPI:setUpdateFunc('sceneVRUpdate') scene.m = sceneAPI:addModel("MosquitoFBMkVI_lod00", 2.0, 2.4, 0.8); scene.m.transform:setOrient(0, 0, 15); scene.m:setArgument(0, 1); scene.m:setArgument(3, 1); scene.m:setArgument(5, 1); scene.m:setArgument(349, 1); -- copilot window open scene.m:setArgument(38, 0.900); -- pilot hatch open scene.m:setArgument(459, -1); -- pilot hit scene.m:setArgument(460, 0.688); -- copilot hit scene.m:setArgument(420, 0.887); -- pilot throttle hand forward scene.m:setArgument(337, 0.600); -- copilot head rotate scene.m:setArgument(99, -0.600); -- pilot head tilt scene.m:setArgument(39, 0.775); --pilot head rotate local cam_level = 1.7 scene.cam = sceneAPI:addCamera(4, cam_level , 2) scene.cam:setFarClip(1000.0) scene.cam:setFov(100) scene.cam.transform:lookAtPoint(-5.0, cam_level, 4); scene.flr = sceneAPI:addModel("shelter_floor", 0,0,0); scene.flr:drawToEnvironment(true); scene.flr.transform:scale(2,1.5,1.5); scene.sh = sceneAPI:addModel("ukrytie", 0,0,0); scene.sh:drawToEnvironment(true); scene.sh.transform:scale(2,2,2); scene.L1 = sceneAPI:addLightOmni(0, 25, 0, 1,0.8,0.5); scene.L1:setRadius(200); scene.L1:setAmount(1); scene.cam:setActive() end --[0;1] local function pingpong(length, t) local tt = (t%length)*2/length if tt>1 then tt = 2-tt end return tt end function sceneVRUpdate(t, dt) end Superb , yes you can set damage and everything , great work . If only we could have a nice ww2 hangar as an option like il2 . On 1/13/2023 at 1:18 AM, mattjonesgr9 said: Is there any chance you could make one for the Harrier / AV8B using this livery please ? ive tried and cant get it to work Harrier ZD433 (digitalcombatsimulator.com) No worries , I'm tied up these days sadly as my 4year old daughter has a brain tumor and in hospital now , harrier should be doable though . 1 walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Captain Orso Posted January 15, 2023 Posted January 15, 2023 On 1/14/2023 at 6:22 PM, Echo001 said: 8< Outstanding!! Now to just get Michael Palin as the pilot, and Graham Chapman as the co-pilot, and have a dialog play: Palin: Please, sir, I'd like for both engines to remain on during take-off. Chapman: Don't be such a ninny, you great gob spitting, teet-grasping, old goat. Palin: We're gong to crash and die, sir. Chapman: Oh, all right, you ninny. Cleese (off in the corner, sitting at a desk): And now, for something completely different... 3 When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
mattjonesgr9 Posted January 19, 2023 Posted January 19, 2023 (edited) I've now been able to swap to the Harrier in the hangar with my chosen livery but does anyone know how to remove the red FOD covers at all please ?   Edited January 19, 2023 by mattjonesgr9
Scoop Posted January 19, 2023 Posted January 19, 2023 Hi Matt, Looks like you've ended up in a bit of wet concrete.... Try this one, sceneVR Harrier ZD433.lua Scoop 1 1 Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2, Latest DCS MT and VR only A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan
Bigounet Posted January 24, 2023 Posted January 24, 2023 Mod for SceneVR with the new KA-50 III New high resolution floor Animated beacon with the lua script. Instal: Unzip "SceneVR KA-50 III v1.1.RAR" and copy in the directory where to find DCS (ex: Steam/steamapps/common/) Download link: https://www.digitalcombatsimulator.com/en/files/3328729/ AMD 7800X3D | Asus ROG Strix B650E-E |NVMe Crucial 2To | DDR5 Gskill 32Go 6000MHz | RTX 4090 FE | Quest 3 |
Tusk.V Posted January 24, 2023 Posted January 24, 2023 27 minutes ago, Bigounet said: Mod for SceneVR with the new KA-50 III New high resolution floor Animated beacon with the lua script. Instal: Unzip "SceneVR KA-50 III v1.1.RAR" and copy in the directory where to find DCS (ex: Steam/steamapps/common/) Download link: https://1fichier.com/?c3jiarqd60dba2xsbcq8 Awesome! Would something similar to this be possible with the Hornet? Specs: i7 13700KF @ 5.5, 64Gb RAM, RTX 4090, Pimax Crystal
ienatom Posted March 10, 2023 Posted March 10, 2023 Hey guys, I managed to tweak and play with the CVN and plane models. I was wondering if there is any "Terrain" model that can be loaded to make a realistic ground level. This way for example I could make a WWII setup with planes parked on grass etc. Does anybody know if it can be done? CPU: AMD Ryzen 7 5800X, RAM: 4x16GB G.Skill Trident Z Neo DDR4-3600 CL16, GPU: Gigabyte RX6800XT Aorus Master, MB: Gigabyte X570 Aorus ultra My userfile content is available here (liveries, mods and whatnot)
Captain Orso Posted March 11, 2023 Posted March 11, 2023 In the script, you define what the ground object is. EG: scene.floor = sceneAPI:addModel("shelter_floor", 0,0,0); "Sherlter_floor" can be found here: c:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\World\Shapes\shelter_floor.edm. It's a simple model, 2d with no height. With the shelter, that is also defined as and edm and set on top. You could do that with any number of objects, but I've heard that making the scene menu too complex could affect performance of the rest of DCS - just what I've heard. Also, putting all kinds of 3d building all over is shooting quale with flak. You only ever have exactly one pov--unless you stand up and walk around your room and run into your walls o.O I've though about how one might do this though with the least effort and performance requirement. Setup a scene in SP like what you want in your scene menu. Stand in the middle and take screen shots in all directions. Here's the part I technically don't know how to do, but I know could be done. Create a wall model, simply a flat, vertical surface. Define these to be the four outer walls of your scene, so that you are basically in a box - a floor and four side walls. Now skin the walls with the screenshots you took. You may have to adjust for parallax, but I'm sure that should be possible in a good graphics editor like Photoshop or GIMP. Add some aircraft if you wish and off you go. -- Afterthought, instead of 4 walls, make a cylinder and stich the screenshots to a 360° panorama and use that to skin the inside of the cylinder When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
The LT Posted March 15, 2023 Posted March 15, 2023 On 12/29/2022 at 12:22 AM, Walshtimothy said: VRHANGAR_BLANK_NOSKY_VRPERFORMANCE_TEST dark.zip 1.07 kB · 56 downloads setup for use with ovgme , use 7zip to open and drag contents to wherever you have ovgme mods saved if you dont use ovgme the path in folders is same structure as dcs install , you can overwrite the original file but i dont recommend this. Cheers . Best sceneVR mod, EVER. Thank you! Anyone tried changing the VR main menu "canvas" size? I'd like to increase it. 1 My controls & seat Main controls: , BRD-N v4 Flightstick (Kreml C5 controller), TM Warthog Throttle (Kreml F3 controller), BRD-F2 Restyling Bf-109 Pedals w. damper, TrackIR5, Gametrix KW-908 (integrated into RAV4 seat) Stick grips: Thrustmaster Warthog Thrustmaster Cougar (x2) Thrustmaster F-16 FLCS BRD KG13 Standby controls: BRD-M2 Mi-8 Pedals (Ruddermaster controller) BRD-N v3 Flightstick w. exch. grip upgrade (Kreml C5 controller) Thrustmaster Cougar Throttle Pilot seat
71st_Mastiff Posted March 16, 2023 Posted March 16, 2023 (edited) On 1/24/2023 at 7:47 AM, Bigounet said: Mod for SceneVR with the new KA-50 III New high resolution floor Animated beacon with the lua script. Instal: Unzip "SceneVR KA-50 III v1.1.RAR" and copy in the directory where to find DCS (ex: Steam/steamapps/common/) Download link: https://1fichier.com/?c3jiarqd60dba2xsbcq8 $2.00 to download, nah I'll just wait. user download files please, my web browser won't let me download. reported as paid advertisement for files. Edited March 16, 2023 by 71st_Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 || MSI RTX 4080S|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Hawkeye_UK Posted March 17, 2023 Posted March 17, 2023 Just be advised there used to be an issue with the hanger taking vram - its the reason why most people dedicated on VR remove this and have a blank and black hanger - also the reason why people remove their WMR home if on a G2 etc. or steam vr home back in the day. 1 --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
Walshtimothy Posted March 22, 2023 Posted March 22, 2023 On 3/15/2023 at 9:58 PM, The LT said: Best sceneVR mod, EVER. Thank you! Anyone tried changing the VR main menu "canvas" size? I'd like to increase it. thanks dude walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Walshtimothy Posted March 22, 2023 Posted March 22, 2023 On 3/15/2023 at 9:58 PM, The LT said: Best sceneVR mod, EVER. Thank you! Anyone tried changing the VR main menu "canvas" size? I'd like to increase it. you can move your camera position closer to this also walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
astazou Posted April 1, 2023 Posted April 1, 2023 Hello, Thank you for all your sharing, with all those example I made mine: https://www.digitalcombatsimulator.com/fr/files/3330144/ see ya 1 My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
patpatpowercat Posted April 4, 2023 Posted April 4, 2023 Anyone know how to customize the livery of fuel tanks? I have a Hornet with a custom livery loaded, and I can add the FPU-8 tanks. However, the livery has custom liveries for the fuel tanks, and I don't know how to add those.
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