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Posted

Winds? I had an a10c maintaining altitude at 70mph a few times with the wind in my face on this server. There's been no shortage of wind.

 

Sent while I should be working instead.

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Posted

1470961158-wtf.jpg

 

What's more terrible than being shot down by a Strela ? Well, being shot by a Strela in disguise #WTF... In fact, all the area was made of wrecks with active G2A defense on the exact same spot... Greg could you do something about that issue ?

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Posted (edited)

You can throw the gbu12s roughly 15nm with the mirage already. Its really the problem to get someone laze for you when you are approaching tha target at 700kts gs at 50k ft.

Edited by microvax

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*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted
1470961158-wtf.jpg

 

What's more terrible than being shot down by a Strela ? Well, being shot by a Strela in disguise #WTF... In fact, all the area was made of wrecks with active G2A defense on the exact same spot... Greg could you do something about that issue ?

 

This is what they have always done. The only reason this happened to you was because the vehicles at the farp or whatever you were engaging re-spawned because the AO was not taken soon enough after being engaged.

 

Again, this is more of an 'I didn't look close enough at all the targets before engaging' kind of thing than a glitch or something wrong with the mission. This can happen in real life too before people start to complain. Enemies can and will hid in and around wrecks and broken things to obscure there identity or position.

Posted
Winds? I had an a10c maintaining altitude at 70mph a few times with the wind in my face on this server. There's been no shortage of wind.

 

Sent while I should be working instead.

 

Something is just "off" with the winds in here. When there's a 5-10 mph crosswind on the runway DCS makes it feel like a hurricane is blowing the plane off into the grass. lol I can't explain it, but I've never cared for how the wind is modeled in here or maybe stated better, how the aircraft reacts to wind conditions. It just seems wrong.

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted (edited)
Again, this is more of an 'I didn't look close enough at all the targets before engaging' kind of thing than a glitch or something wrong with the mission. This can happen in real life too before people start to complain. Enemies can and will hid in and around wrecks and broken things to obscure there identity or position.

 

Jeez, you cant' be serious... It seems that your real life world ignores elementary physics rules between two solids. Enough internet for today.

 

How about thinking about a fix ? Dunno how the mission is setup regarding targets spawn, but as far as I remember it should be possible to create random locations within a triggered area for vehicules to spawn in, with a random chance of occurence once a certain trigger is hit or a condition is completed. Awaiting Greg's answer regarding this.

Edited by Sacha

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Posted
You have 2 waypoints... a lot of info can be extrapolated using them. I'm guessing you refer to HSI and not the other instruments that work just fine in FC3.

 

So I can input a frequency into nav radios in the FC aircraft?

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted (edited)
Jeez, you cant' be serious... It seems that your real life world ignores elementary physics rules between two solids. Enough internet for today.

 

How about thinking about a fix ? Dunno how the mission is setup regarding targets spawn, but as far as I remember it should be possible to create random locations within an triggered area for vehicules to spawn, with a random chance of occurence once the certain trigger is hit or a condition is completed. Awaiting Greg's answer regarding this.

 

All I can say is I've never had a problem with it. Its not hard to tell a black husk from a camo painted working vehicle even if part of the black shows through. If you enven remotely consider it s threat, don;t fly near it. The players that are not prepared for the random SAM are the ones that normally get shot down. ;)

Edited by M0ltar
Posted (edited)
All I can say is I've never had a problem with it. Its not hard to tell a black husk from a camo painted working vehicle even if part of the black shows through. If you enven remotely consider it s threat, don;t fly near it. The players that are not prepared for the random SAM are the ones that normally get shot down. ;)

 

Well it wasn't a random SAM, this was EJ98. Dude, even with your Mk1 Eyeball, you can't distinguish this but the launch of the missile emerging from the black burned area that appears to be a wreck (which is visible on the previous screenshot). That's a bug, period. Nothing else to say, saying the opposite is just bad-faith or pure blindness. How the **** could you have such statement considering this as "normal" ? :noexpression:

 

You can throw the gbu12s roughly 15nm with the mirage already. Its really the problem to get someone laze for you when you are approaching tha target at 700kts gs at 50k ft.

 

What are you talking about ? I ain't talking about a way to take out Strelas. Gun runs, M82SE and terrain masking do the job well enough with a M2KC against such targets.

Edited by Sacha

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Posted
Well it wasn't a random SAM, this was EJ98. Dude, even with your Mk1 Eyeball, you can't distinguish this but the launch of the missile emerging from the black burned area that appears to be a wreck (which is visible on the previous screenshot). That's a bug, period. Nothing else to say, saying the opposite is just bad-faith or pure blindness. How the **** could you have such statement considering this as "normal" ? :noexpression:

 

 

 

What are you talking about ? I ain't talking about a way to take out Strelas. Gun runs, M82SE and terrain masking do the job well enough with a M2KC against such targets.

Next you'll be confused about a bunker spawning on top of a smoking burning bunker. Oh wait a minute.

 

I've actually seen these stacked 3 high. When red kills our helos, me and Moltar like to play Bunker Jenga.

 

Sent while I should be working instead.

Posted (edited)
Something is just "off" with the winds in here. When there's a 5-10 mph crosswind on the runway DCS makes it feel like a hurricane is blowing the plane off into the grass. lol I can't explain it, but I've never cared for how the wind is modeled in here or maybe stated better, how the aircraft reacts to wind conditions. It just seems wrong.

 

By default, the wind is set on "m/s" trought the ME whereas it's more comon to talk about "knots" for most countries running JAA/FAA licenses. This might explain some weird wind tunings in my opinion, but well... that's just an assumption.

 

Next you'll be confused about a bunker spawning on top of a smoking burning bunker. Oh wait a minute.

 

I've actually seen these stacked 3 high. When red kills our helos, me and Moltar like to play Bunker Jenga.

 

Sent while I should be working instead.

 

Dear lord... Ermmmm, let's wait if BS team can solve or find a workaround regarding those jenga issues. That would be great. :doh:

Edited by Sacha

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Posted
Well it wasn't a random SAM, this was EJ98. Dude, even with your Mk1 Eyeball, you can't distinguish this but the launch of the missile emerging from the black burned area that appears to be a wreck (which is visible on the previous screenshot). That's a bug, period. Nothing else to say, saying the opposite is just bad-faith or pure blindness. How the **** could you have such statement considering this as "normal" ? :noexpression:

 

 

 

What are you talking about ? I ain't talking about a way to take out Strelas. Gun runs, M82SE and terrain masking do the job well enough with a M2KC against such targets.

 

I never said it was normal, my friend. You took my entire statement the wrong way.

 

Second, even if you know a SAM is there it doesn't matter. You should always expect the unexpected. Just because it was a normal spawned SAM doesn't meant anything.

 

Like I said earlier, its not hard to tell if there is a life AI in the wreck. Do it all the time. Its not hard to see a moving turret as well as a camo'd vehicle. Just because you get shot down because of something doesn't mean you need to be hostile because someone else suggests something different or not hard to engage.

Posted

What are you talking about ? I ain't talking about a way to take out Strelas. Gun runs, M82SE and terrain masking do the job well enough with a M2KC against such targets.

 

Ah, didnt mean you, on the page before there was lighthearted stuff about spamming agm65d from 20k ft and gbu12s.

 

And since I did extensive testing with le mirage what launch ranges can be achieved I just shared that. :)

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted
Ah, didnt mean you, on the page before there was lighthearted stuff about spamming agm65d from 20k ft and gbu12s.

 

And since I did extensive testing with le mirage what launch ranges can be achieved I just shared that. :)

 

No worries mate, by the way this reminds me this post. Sharing aswell. :smartass:

[sIGPIC][/sIGPIC]

Posted
I never said it was normal, my friend. You took my entire statement the wrong way.

 

Second, even if you know a SAM is there it doesn't matter. You should always expect the unexpected. Just because it was a normal spawned SAM doesn't meant anything.

 

Like I said earlier, its not hard to tell if there is a life AI in the wreck. Do it all the time. Its not hard to see a moving turret as well as a camo'd vehicle. Just because you get shot down because of something doesn't mean you need to be hostile because someone else suggests something different or not hard to engage.

 

Something spawns directly inside of a dead enemy, and you find a way to defend it.

 

Seriously dude?

 

There is no reason for it. Just make it so each teams units spawn slight apart from each other.

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Posted (edited)
Second, even if you know a SAM is there it doesn't matter. You should always expect the unexpected.

 

Yeah, being shot down by a wreckage that is for sure something that has to be unexpected indeed.

 

Like I said earlier, its not hard to tell if there is a life AI in the wreck. Do it all the time. Its not hard to see a moving turret as well as a camo'd vehicle.

 

Yeah, below 2000 AGL @400kts, it sounds like a piece of cake considering the fact the target is litterally merged in a wreck ! Come on, I ain't a rookie, I'm just highlighting a glitch that needs a fix. I just wanna quote you once more as you tend to think I screwed up and the mission is perfectly fine, 100% bug free.

 

Again, this is more of an 'I didn't look close enough at all the targets before engaging' kind of thing than a glitch or something wrong with the mission. This can happen in real life too before people start to complain. Enemies can and will hid in and around wrecks and broken things to obscure there identity or position.

 

Tell me about a plain shiny Strela hidding in another one... Here's one of the few Russian real life things that I know which is able to do this (without shooting at you though).

 

matriochka.jpg

Edited by Sacha

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Posted

I think moltar is more saying it's a limitation of the dcs engine we have to deal with more than saying there's a camo strela posing as a dead strela.

 

Sent while I should be working instead.

Posted (edited)

Spend the evening defending PAK 3. 35 blue vs 20 red - fun fight!

 

Wake up in the morning and check the map over a tea - 17 Blue vs 1 Red.

 

Get to work and check again over a coffee - 8 vs 0.

 

#Red life.

Edited by ///Rage

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64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted
How about thinking about a fix ? Dunno how the mission is setup regarding targets spawn, but as far as I remember it should be possible to create random locations within a triggered area for vehicules to spawn in, with a random chance of occurence once a certain trigger is hit or a condition is completed. Awaiting Greg's answer regarding this.

 

There are many ways to spawn groups in different locations each time but didn't fit in our current setup. Xcom built this in a specific way taking into account many results of tests about lag etc. In the future there may be an alternative way for this. Don't know at this point.

 

Just make it so each teams units spawn slight apart from each other.

 

Each team spawn in different locations. This happens when Red spawns on red during repair and so on.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted
Spend the evening defending PAK 3. 35 blue vs 20 red - fun fight!

 

Wake up in the morning and check the map over a tea - 17 Blue vs 1 Red.

 

Get to work and check again over a coffee - 8 vs 0.

 

#Red life.

They say we can't join the server when it's 40 blues vs 3 reds because they killed us and we have no lives left.. bahahahhaha. We took Beslan last night when we were outnumbered 3 to 1.. #always outnumbered never outgunned.

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Posted
Is it possible for a server to limit the number of players that can join one side ?

That would make sense in my opinion since it's very unfair that a team can use 40 out of 54 slots.

I have brought this up as well as others several times, but the BuddySpike team is still holding onto not enforcing limitations in any way. With more, and more people asking about this maybe in the future they will change their mind.

Posted
I have brought this up as well as others several times, but the BuddySpike team is still holding onto not enforcing limitations in any way. With more, and more people asking about this maybe in the future they will change their mind.

 

plox limit number of uber skill redfor scrublords as well :lol:

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*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

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