Vekkinho Posted September 20, 2006 Posted September 20, 2006 Hi, this is something I'm working on, although it's used with Su-33 FM (because of the tailhook). MF displays are hard coded and I can't make new ones to work but it looks great for all F/A-18C pilots out there: 6 [sIGPIC][/sIGPIC]
knellknell Posted September 20, 2006 Posted September 20, 2006 Witch model of cockpit do you replace ? [sIGPIC][/sIGPIC]
F l a n k e r Posted September 20, 2006 Posted September 20, 2006 Interesting experiment, good work! How do you adapt the mirrors? Do you use the same of the Su-33 ones?
Disso Posted September 20, 2006 Posted September 20, 2006 WOW! So how exactly does this work? It looks like it's a 2D texture image, or did you really model a 3D pit?! If you could at least get the HUD in the right position, it's right in the middle, it would be great! SU-30MKI F/A-18F ...Beauty, grace, lethality.
Pilotasso Posted September 20, 2006 Posted September 20, 2006 That pit seems to be interily in 2D...hmmm how did you do it? Im making a pit myself after block 15 OCU F-16A, because there arent MFD fuctions sofisticated enough in the game to porsue F-16C/MLU. All the gauges and radar modes should be that of another aircraft, but repositioned in this pit. I have found that pits work with arguments much the same way aircraft models do. Finding out what each does is going to be a painstaking job though. There are potentialy much more arguments in pits than any other models. .
Scart Posted September 20, 2006 Posted September 20, 2006 :surprise: :surprise: :surprise: you MUST finish that!!! :thumbup: :thumbup: :thumbup: [sIGPIC][/sIGPIC] летаю на заказ, дорого... "The FlankerForce"© -=приостановлено=- Лучшее средство завоевания господства в воздухе - танк посередине ВПП © не установлено АХТУНГ! эксперды атакуют! Только отсутствие разведанных запасов нефти в Антарктиде, удерживает пингвинов от демократии.
knellknell Posted September 20, 2006 Posted September 20, 2006 Cockpit is a simple 3D object with textures mapped on it. So it s not difficult to do. The problem is that we dont have any access to the arguments working with. [sIGPIC][/sIGPIC]
ALDEGA Posted September 20, 2006 Posted September 20, 2006 A number of the arguments can be easily researched by opening existing models. Kabina-Su-27.cmd has a few interesting ones. It may be possible to replace any of the existing cockpits with more detailed ones, but more research (or an official argument list) is required.
Black_Hawk Posted September 20, 2006 Posted September 20, 2006 Nice work! 159th GAR LockOnFiles CAW Team
MAFIA Posted September 20, 2006 Posted September 20, 2006 Vekkinho, contact ED, they must see your work. But i think it isn't all 3D, is it?
Stealth_HR Posted September 20, 2006 Posted September 20, 2006 Hi, this is something I'm working on, although it's used with Su-33 FM (because of the tailhook). MF displays are hard coded and I can't make new ones to work but it looks great for all F/A-18C pilots out there: Why am I the last to know you're working on this? :huh: Reputation inbound! :thumbup: [sIGPIC][/sIGPIC] Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D
hitman Posted September 20, 2006 Posted September 20, 2006 I like how its photorealistic and not painted.
graywo1fg Posted September 21, 2006 Posted September 21, 2006 GOOD WORK!!!! :book: i see bright things in the future of lock on :thumbup: Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg
rlogue Posted September 21, 2006 Posted September 21, 2006 I like how its photorealistic and not painted. I'm not knocking your work .. it looks fantastic and I'm glad you are doing it. A question though ... is why is there a UNS Flight Management Computer under the HUD ? That's pretty much a commercial aviation thing isn't it ?
SVK_Fox Posted September 21, 2006 Posted September 21, 2006 Man looks great! REspect to you. I have question. Is possibel somewhere to download clean teamplate for F-18? My teamate woul like to create some skins for F-18. Thats why I am asking.
Pilotasso Posted September 21, 2006 Posted September 21, 2006 Tell us how you made it Vekkinho, Im curious to know because I'm also doing one pit, and need as many good ideas as I can get. .
hitman Posted September 21, 2006 Posted September 21, 2006 I'm not knocking your work .. it looks fantastic and I'm glad you are doing it. A question though ... is why is there a UNS Flight Management Computer under the HUD ? That's pretty much a commercial aviation thing isn't it ? Not my work...but Its there in the real deal too.
Vekkinho Posted September 21, 2006 Author Posted September 21, 2006 I'm not sure about 3D here but I've noticed that zoom view doesn't work with this cockpit. Might be non-related issue, because I haven't edited anything in Config\view folder. I use both LOCFG and ModMan and they might interfere and create this issue. I think of importing MFDs from A-10 and F-15 if it's possible, but not their MFD frames - only displays. I'm currently figuring out how to import and place them in F/A-18 frames (where they should be). I'm not sure will this work at all because I work with Su-33 platform here and I'm not sure if these files can be assigned to it. I chose Su-33 because it's the only flyable with tailhook (just like Hornet). This is accurate layout of Hornet's pit and it can be used as a shell for all active instruments that have to be taken from A-10 and F-15 (because of imperial units) I had to edit original 33 (Naval Flanker's) pit and replace all of it's files. I used ModMan's CDDS browser to extract textures. For instance: One of the files that need this treatment is PRIBORY-MAINPANEL-33.BMP and I had to cut it into patches in order to replace them with new F/A-18 textures. Proper allignment and position is hard to get and 'Trial by error' is the only way to do it here. It's like making a puzzle :( so what you saw in previous screenshot is the best result so far. I'm still far from finished here so contacting ED with unfinished (read: 'buggy') product may be too unprofessional to be taken for granted. If I 'stall' or run into some problems while doing this I'll ask ED for some info or advice When I'm in beta testing phase (personally satisfied with all things in their place) I'll make ED's boys and gals know 'bout this one (if they don't run into this thread on their own)... Cheers and thanx for the support! Vedran. [sIGPIC][/sIGPIC]
knellknell Posted September 21, 2006 Posted September 21, 2006 I m curious to know what's parameters you used to get this result [sIGPIC][/sIGPIC]
Pilotasso Posted September 21, 2006 Posted September 21, 2006 Vekkinho, when you figure out stuff better make a list of arguments you figured out and how to implement intruments on the pannel. One note for you: Im not sure if its possible to ut the displays anywahere on the space independently of the pit model. I think theres a chance that every intrument are seperate independent objects like flaps and ailerons are on the planes models. Each one then should have its argument assigned, but Im not sure of this. And I havent the time to try this out yet. .
Sundowner.pl Posted September 22, 2006 Posted September 22, 2006 This is accurate layout of Hornet's pit No it is not, I don't know from what MS Flight Simulator or Falcon 4.0 addon you took it, but its wrong, HERE you can see the real thing. [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
Devgru38 Posted March 2, 2007 Posted March 2, 2007 Is anyone still working on this? I would pay for it!
Majesco Posted March 3, 2007 Posted March 3, 2007 Venkkiho, it looks great! but can you zoom it out and take another photo of full f-18 cockpit ? Will you create a new f-18-kabina.cmd for the f-18 hornet mod based on the Su-33 ?
Recommended Posts