f4l0 Posted November 10, 2021 Author Posted November 10, 2021 4 hours ago, evilnate said: I have the game paused right now after taking off from a carrier. The vibrations are still persisting through the butt kicker (analog output), and here's what I see when I enable verbose logging in sound module. Seems like it's p1_12_0_1? Should also mention that the vibrations persist even when i'm back at the main menu. Reveal hidden contents 17:0:6.24 Received: p1_12_0_1~0~0~0 17:0:10.305 Received: p1_12_0_1~1~100~-1 17:0:10.449 Received: p1_12_0_1~0~0~0 17:0:13.863 Received: p1_12_0_1~1~100~-1 17:0:14.2 Received: p1_12_0_1~0~0~0 17:0:17.561 Received: p1_12_0_1~1~100~-1 17:0:17.696 Received: p1_12_0_1~0~0~0 17:0:21.833 Received: p1_12_0_1~1~100~-1 17:0:21.975 Received: p1_12_0_1~0~0~0 Strength settings for the hornet Thanks for helping me with this! I LOVE this mod for DCS. p1_12_0_1 is the flap effect. The f18 moves the flaps/slats all the time for small bits, you can add some filtering to the increase the threshold when the effect should be played. 3 hours ago, Hawkeye_UK said: has anyone else updated past 2.28 open beta, i have tried 2.29 and 2.30 and both will not work with errors and says microsoft net. Unistalled gone back to 2.28 and works fine! Also it would be good if there was somewhere with a changelog rather than when you just install it, have looked everywhere and cannot find one, or rather one that is not current. What error did you get? Could you please be a bit more precise... Regarding the changelog. There will be a new SSA website soon where you can see the changelog before downloading... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
=Andre= Posted November 10, 2021 Posted November 10, 2021 5 hours ago, evilnate said: I have the game paused right now after taking off from a carrier. The vibrations are still persisting through the butt kicker (analog output), and here's what I see when I enable verbose logging in sound module. Seems like it's p1_12_0_1? Should also mention that the vibrations persist even when i'm back at the main menu. Hide contents 17:0:6.24 Received: p1_12_0_1~0~0~0 17:0:10.305 Received: p1_12_0_1~1~100~-1 17:0:10.449 Received: p1_12_0_1~0~0~0 17:0:13.863 Received: p1_12_0_1~1~100~-1 17:0:14.2 Received: p1_12_0_1~0~0~0 17:0:17.561 Received: p1_12_0_1~1~100~-1 17:0:17.696 Received: p1_12_0_1~0~0~0 17:0:21.833 Received: p1_12_0_1~1~100~-1 17:0:21.975 Received: p1_12_0_1~0~0~0 Strength settings for the hornet Thanks for helping me with this! I LOVE this mod for DCS. What if you disable Verbose Logging in the SimShaker Sound Module settings and try again? Will the issue persist? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
f4l0 Posted November 10, 2021 Author Posted November 10, 2021 I just uploaded a new beta: Version 2.2.11.0 – beta release - Added .NET framework 4.8 as prerequisit for installer and application 2 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Gunfreak Posted November 10, 2021 Posted November 10, 2021 Is there a way to get the simshaker to work with the A4 skyhawk? i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Raven (Elysian Angel) Posted November 10, 2021 Posted November 10, 2021 On 11/9/2021 at 7:25 AM, f4l0 said: Can you identify which effect is running crazy? You could check the logs to see what is going on... Does the effect stop if you pause DCS? 1. From the looks of it, it's the effect from retracting your undercarriage: the same happens in the F-16 and F-14. 2. Yes but it resumes later. Also, when turning off my Realteus ForceFeel (via the physical button on the controller), everything stops (obviously) but resumes when I turn it back on. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
tomeye Posted November 10, 2021 Posted November 10, 2021 (edited) I received today two bass shakers + nobsound amp and paired these with SSA + sound module. Is there any custom effect settings most people use or I have to find on my own? I also notice a delay 1-2'' when I press the esc button, is that normal? tbh it feels a bit weird with the shaking Edited November 10, 2021 by tomeye
RealDCSpilot Posted November 10, 2021 Posted November 10, 2021 @evilnate Check this first: during flight with constant vibration, turn the jet seat off and on again to see if the constant vibration comes back instantly. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Walshtimothy Posted November 10, 2021 Posted November 10, 2021 On 11/4/2021 at 10:08 AM, juimo said: Hello everybody! I have used JetPad nearly 1½ year. It is a amazing device! I can't fly (DCS, MSFS) without it. With JetPad sim flying experience is really immersive! I do recommend it everyone flight sim enthusiast! I did these two gaps to the seat (attached image) for even more comfortable flying Thank You =Andre= !! ^juimo same here , best piece of kit ive bought next to my ms ffb2 and crosswinds 1 walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here https://www.ww2adinfinitum.blog - https://projectoverlord.co.uk/
Ala12Rv-Tundra Posted November 10, 2021 Posted November 10, 2021 3 hours ago, tomeye said: I received today two bass shakers + nobsound amp and paired these with SSA + sound module. Is there any custom effect settings most people use or I have to find on my own? I also notice a delay 1-2'' when I press the esc button, is that normal? tbh it feels a bit weird with the shaking if by delay you mean you are feeling vibration right after you press ESC, for example, I think that´s normal. 1 i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
tomeye Posted November 11, 2021 Posted November 11, 2021 (edited) Using SSA beta version, I am getting the error below. I did some troubleshooting using MS procmon and I found that every time I start SSA using DCS Updater the SSA uses/searches in the folder of dcs updater. Check the procmon errors Edited November 11, 2021 by tomeye
f4l0 Posted November 12, 2021 Author Posted November 12, 2021 8 hours ago, tomeye said: Using SSA beta version, I am getting the error below. I did some troubleshooting using MS procmon and I found that every time I start SSA using DCS Updater the SSA uses/searches in the folder of dcs updater. Check the procmon errors Interesting... SSA uses relative paths, so it might be confused it's started in/from a different location. Can you define in the DCS Update Utility that it should run SSA in the installation folder? I know, that you can specify this for shortcuts. f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
evilnate Posted November 13, 2021 Posted November 13, 2021 (edited) On 11/9/2021 at 10:12 PM, f4l0 said: p1_12_0_1 is the flap effect. The f18 moves the flaps/slats all the time for small bits, you can add some filtering to the increase the threshold when the effect should be played. Thanks, that makes the runaway vibration more tolerable during flights but it still keeps going even after I go back to the main menu. I have to restart DCS to get it to stop. I'm staring to wonder if a complete reinstall would work since the DCS export repair didn't. If I do reinstall, do I need to email another registration request? On 11/9/2021 at 10:43 PM, =Andre= said: What if you disable Verbose Logging in the SimShaker Sound Module settings and try again? Will the issue persist? Hi Andre. That was the first time I enabled verbose logging (hoped it would help pin point the cause). The effect keeps going even with verbose logging off. On 11/10/2021 at 9:23 AM, RealDCSpilot said: @evilnate Check this first: during flight with constant vibration, turn the jet seat off and on again to see if the constant vibration comes back instantly. Even though the constant vibrating is just coming out of my butt kicker, I tried power cycling the jet seat and unfortunately there was no change in symptom. The other odd observation is that I would expect the runaway effect to reset when I respawn into another plane but this is not the case. When I spawn on deck from a fresh DCS game loading the effect isn't a problem. Only after I launch from the cat. I also got the following error when I tried loading in again with verbose logging enabled to collect more data. Not sure what it means, or if it's just related to verbose logging since I don't normally get this error. Spawned on deck, no runaway vibrations. After take off, went back to main menu, and spawned back on the ship. Edited November 13, 2021 by evilnate
f4l0 Posted November 13, 2021 Author Posted November 13, 2021 5 hours ago, evilnate said: Thanks, that makes the runaway vibration more tolerable during flights but it still keeps going even after I go back to the main menu. I have to restart DCS to get it to stop. I'm staring to wonder if a complete reinstall would work since the DCS export repair didn't. If I do reinstall, do I need to email another registration request? Hi Andre. That was the first time I enabled verbose logging (hoped it would help pin point the cause). The effect keeps going even with verbose logging off. Even though the constant vibrating is just coming out of my butt kicker, I tried power cycling the jet seat and unfortunately there was no change in symptom. The other odd observation is that I would expect the runaway effect to reset when I respawn into another plane but this is not the case. When I spawn on deck from a fresh DCS game loading the effect isn't a problem. Only after I launch from the cat. I also got the following error when I tried loading in again with verbose logging enabled to collect more data. Not sure what it means, or if it's just related to verbose logging since I don't normally get this error. Spawned on deck, no runaway vibrations. After take off, went back to main menu, and spawned back on the ship. Ok, if the ship is moving (fast) you will get ground bump effect. The reason is, DCS does not report that you are on a ship thus SSA only sees that your gear struts are compressed and that you have some velocity, thus it assumes you are rolling/skidding down the runways... However, this should stop once you are airborn... Can you provide me a mission file and exact instructions the reproduce this? @all beta testers Any issues with the latest beta? I would like to release a new stable today thus I can start working on some other cool features... 1 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
evilnate Posted November 13, 2021 Posted November 13, 2021 (edited) 6 hours ago, f4l0 said: Ok, if the ship is moving (fast) you will get ground bump effect. The reason is, DCS does not report that you are on a ship thus SSA only sees that your gear struts are compressed and that you have some velocity, thus it assumes you are rolling/skidding down the runways... However, this should stop once you are airborn... Can you provide me a mission file and exact instructions the reproduce this? @all beta testers Any issues with the latest beta? I would like to release a new stable today thus I can start working on some other cool features... Hi f410, Here's the miz I've been using for testing. I still think it's odd that the vibrations continutest.mize even when I get back to the main menu. Another data point is that this started when I updated either SSSM or SSA, can't remember which. Edited November 13, 2021 by evilnate
f4l0 Posted November 13, 2021 Author Posted November 13, 2021 Changelog SimShaker for Aviators is free, if you like it, consider to support the project and donate. All notable changes to this project will be documented in this file. Version 2.3.0 – stable release Added Mosquito added DCS: Mi-24P Hind added Engine effect damping/reduction if airborne added for jet and prop engines New Turbulence Effect Editor, can be found in the Special Options tab Changed Small modifications in data handling in export.lua for DCS Jet Engine Effect slightly tuned A4C AoA slightly tuned Fixed A4C support fixed Added .NET framework 4.8 as prerequisit for installer and application Various small fixes 2 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Lt_Jaeger Posted November 13, 2021 Posted November 13, 2021 15 minutes ago, f4l0 said: Changelog SimShaker for Aviators is free, if you like it, consider to support the project and donate. All notable changes to this project will be documented in this file. Version 2.3.0 – stable release Added Mosquito added DCS: Mi-24P Hind added Engine effect damping/reduction if airborne added for jet and prop engines New Turbulence Effect Editor, can be found in the Special Options tab Changed Small modifications in data handling in export.lua for DCS Jet Engine Effect slightly tuned A4C AoA slightly tuned Fixed A4C support fixed Added .NET framework 4.8 as prerequisit for installer and application Various small fixes Is there a difference between this version and the last beta? I used the beta consistently and wonder, if I update to this release version, if I still get informed by the app when a new beta is released.
f4l0 Posted November 13, 2021 Author Posted November 13, 2021 15 minutes ago, Lt_Jaeger said: Is there a difference between this version and the last beta? I used the beta consistently and wonder, if I update to this release version, if I still get informed by the app when a new beta is released. beta 2.2.11 = stable 2.3.0 2 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
evilnate Posted November 13, 2021 Posted November 13, 2021 Updated to 2.3.0, repaired DCS export folder, and still have this runaway vibration. I wonder if I should reinstall entirely?
f4l0 Posted November 13, 2021 Author Posted November 13, 2021 (edited) 15 minutes ago, evilnate said: Updated to 2.3.0, repaired DCS export folder, and still have this runaway vibration. I wonder if I should reinstall entirely? I didn't look into your issue yet... Maybe, I've some time tomorrow... I just loaded your test mission, spawned on the carrier and everything seems fine... Then I just added some thrust and the Hornet started to roll. Then I hit ESC and watched the SoundModule output, after a few seconds the output stopped. By the way, I use SoundModule 2.20... Edited November 13, 2021 by f4l0 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
evilnate Posted November 13, 2021 Posted November 13, 2021 4 hours ago, f4l0 said: I didn't look into your issue yet... Maybe, I've some time tomorrow... I just loaded your test mission, spawned on the carrier and everything seems fine... Then I just added some thrust and the Hornet started to roll. Then I hit ESC and watched the SoundModule output, after a few seconds the output stopped. By the way, I use SoundModule 2.20... I flew some more today and died a few times. At one point the constant flaps vibration stopped persisting after a couple of respawns. I guess it's case closed for now. If it comes back I'll uninstall and reinstall. Thanks @f4l0 1
f4l0 Posted November 14, 2021 Author Posted November 14, 2021 I just published a new beta: Version 2.3.1 – beta release Added Refueling door effect added for A10C Support for MSFS Robinson, Bell Helicopter added 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
F4ttyRider Posted November 14, 2021 Posted November 14, 2021 Thank you f4l0 for this great software! I just got yesterday my system with tranducers up and running. I have a few questions about these filters in Miscellaneous Effect Settings. Is a bigger value bigger effect, or is it a bigger dampping to the effect? Does these act like multipliers? What is the max value you can use in those filters. When I tried the demo version first with F/A-18C, that stall shudder effect was much bigger and noticeable than what I can have now with the full version. It was much more conviencing. Why is that? Win10, HP Reverb G2,
f4l0 Posted November 14, 2021 Author Posted November 14, 2021 6 minutes ago, F4ttyRider said: Thank you f4l0 for this great software! I just got yesterday my system with tranducers up and running. I have a few questions about these filters in Miscellaneous Effect Settings. Is a bigger value bigger effect, or is it a bigger dampping to the effect? Does these act like multipliers? What is the max value you can use in those filters. When I tried the demo version first with F/A-18C, that stall shudder effect was much bigger and noticeable than what I can have now with the full version. It was much more conviencing. Why is that? Hey F4ttyRider, these are basically reductions in gain. E.g.: gain -= gain * dampValue / 100; Regarding the Sound Module. I'm not the dev of the addon, its @=Andre=. Please contact him if you have any issues... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
=Andre= Posted November 14, 2021 Posted November 14, 2021 10 minutes ago, F4ttyRider said: When I tried the demo version first with F/A-18C, that stall shudder effect was much bigger and noticeable than what I can have now with the full version. It was much more conviencing. Why is that? I don't think that's possible. But you can get back to the demo mode by temporarily renaming "\Documents\SimShaker for Aviators\Soundmodule.cfg" and re-check. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
F4ttyRider Posted November 15, 2021 Posted November 15, 2021 11 hours ago, =Andre= said: I don't think that's possible. But you can get back to the demo mode by temporarily renaming "\Documents\SimShaker for Aviators\Soundmodule.cfg" and re-check. Ok, I check this. Win10, HP Reverb G2,
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