BSS_Sniper Posted February 19, 2017 Posted February 19, 2017 Same old story isnt it, Id like to see blueflag stripped back to round 1 to 3 simple fun and enjoyable, Id like to see the odds on blue vs red back then to now. Only way and it happens in real life also is to put F-15 on blue and red, A10C blue and red Huey blue and red and su25t blue and red, Its the only way to balance the server, This is just an example, Deffo bring back round one. First 3 rounds sometimes red had way more players then blue, And red did have communication. Red has always had communication and coordination even just using TS. Like I said before, the difference now is that most of those regular red players have not been around lately and I think it has a lot to do with this testing taking so long. I don't recognize most names on the red side now and they are the ones, most of them, that aren't even getting on TS. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
BSS_Sniper Posted February 19, 2017 Posted February 19, 2017 How about everyone on RED connect to simple radio? I'd love to fly the Su-27, but I won't because no one is on comms. You need to be on ts if you're going to be on srs. It's the only way to know if anyone is actually listening to you on srs. We've been doing that since we started using srs. I don't know why people stopped but that's probably why you have no one to talk to. You can at least see who's at least on some sort of comms. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
BSS_Sniper Posted February 19, 2017 Posted February 19, 2017 Some use TS and the other probably not confident enough with their English. I myself mostly fly at night where my lovely wife sleep near/beside me :D. But I do sometimes use TS or SRS when its possible. If you or anyone is going to fly on bluflag it's necessary to be on at least ts. One of the most frustrating and annoying things in bf is when someone is not on comms. Coordination is everything in bf and it can't be done unless you can talk to everyone. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
Jester Darrak Posted February 19, 2017 Posted February 19, 2017 You absolutely don't need TS. On blue we have 264 as GCI frequency where most of the traffic is handled. I connect to the server, dial in on 264 on the primary for GCI and 231.4 on my secondary radio for all CAP that's in my AO willing to join up. You can also see on the real time map who is connected to the server and on what frequency they are. But if you rely on TS where there is almost no one you just gave it away. Despite a few people killing our ears from time to time, comms on blue are just awesome. You got GCI calling the shots and most of our segments use their secondaries for their communication within their flight. Wanna ask the chopper on it's ETA? Call him on 264. Need a buddy to clear your six? Call 264. Bored and lonely? Call 264.
Oceandar Posted February 19, 2017 Posted February 19, 2017 (edited) If you or anyone is going to fly on bluflag it's necessary to be on at least ts. One of the most frustrating and annoying things in bf is when someone is not on comms. Coordination is everything in bf and it can't be done unless you can talk to everyone. Coordinating could be done through chat window as last effort. Due circumstances probably not everyone can connect through TS or SRS, the reason could be anything. I agree coordinating is crucial in BF but I don't think it should prevent someone to enjoy BF because for example, he doesn't have microphone or doesn't speak English. Edited February 19, 2017 by Oceandar Mastering others is strength. Mastering yourself is true power. - Lao Tze
D4n Posted February 19, 2017 Posted February 19, 2017 Until someone drives it 60 miles to the next airfield and shoots down aricraft that are taking off. At least those units should be taken out of the "what's left to close the place" check. Lol I doubt it as aircraft will see it on RWR and GCI might see it on map... DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
OperatorJack Posted February 19, 2017 Posted February 19, 2017 Lol I doubt it as aircraft will see it on RWR and GCI might see it on map... I think he means that one time someone did it in a BMP. We caught a dude driving a Humvee towards an airbase the other day but we swiftly dealt with him. I like the idea of player controllable ground units. /да бойз/ [sIGPIC][/sIGPIC]
Frostie Posted February 19, 2017 Posted February 19, 2017 Yes player controllable shorad please, it's no good doing it half measure we might as well go full lag fest. :ufo: "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
D4n Posted February 19, 2017 Posted February 19, 2017 "... go full lag fest." ? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted February 19, 2017 Posted February 19, 2017 Red has always had communication and coordination even just using TS. Like I said before, the difference now is that most of those regular red players have not been around lately and I think it has a lot to do with this testing taking so long. Exactly! And still no reply here from the managers on why we're still in "testing" phase... :/ DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
M460 Posted February 19, 2017 Posted February 19, 2017 Jtac is player controllable on both teams. Its the only ground unit you can jump on. Please enable our Datalink at least for testing. We mostly dont have the numbers to afford a CGI. #I've been dreaming about an unlicensed version of the MIG-31... [sIGPIC][/sIGPIC]
CrashO Posted February 19, 2017 Posted February 19, 2017 We mostly dont have the numbers to afford a CGI. Getting Michael Bay to do your effects can be pretty expensive. I suggest investing in a GCI :D
roccoo Posted February 19, 2017 Posted February 19, 2017 Team balance scripts are just going to kill the server if you can't be free to decide which side to take at every connect.. because then people will begin to play on other servers ;) Also this is just cyclic. On previous rounds this team ratio was against blue, now it's against red... Please, go look at the graphs... we've had more numbers only on round 9.Plus the script wouldn't affect the server at all, and people would keep playing why should they leave :huh:
microvax Posted February 19, 2017 Posted February 19, 2017 Exactly! And still no reply here from the managers on why we're still in "testing" phase... :/ They are all busy and dont have/didnt have the time to support a reald round running. Also things are still beeing tested. They did respond very much indeed. [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
counter25 Posted February 19, 2017 Posted February 19, 2017 (edited) We just experienced a massive amount of lag on the server, everybody was basically just hovering. I also noticed that someone was spamming troops on a recently captured farp (a strategy that I strongly dislike). Could there be a connection? Edited February 19, 2017 by counter25
Manzanita Posted February 19, 2017 Posted February 19, 2017 Lag has been unbearable. Yesterday was lag spikes here and there. Today it's full blown. :(
*Rage* Posted February 19, 2017 Posted February 19, 2017 There can be no doubt. Hosting a large 24/7 DCS MP server is a full time job. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Frostie Posted February 19, 2017 Posted February 19, 2017 I also noticed that someone was spamming troops on a recently captured farp (a strategy that I strongly dislike). Could there be a connection? It's disappointing, guys call people out about it, and moan about how lame it is and then go on and do it themselves. This is the sort of low level, win at all cost characters that get attracted to open servers. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
counter25 Posted February 19, 2017 Posted February 19, 2017 It's disappointing, guys call people out about it, and moan about how lame it is and then go on and do it themselves. This is the sort of low level, win at all cost characters that get attracted to open servers. Maybe you should recognize that not everybody in the team stands for such strategies before releasing a statement as the one above. Blue Flag would be the most fun with everybody playing fair, no matter which team they are in. It is ridiculous, how people use such strategies even in testing rounds, where there is nothing to win.
Pronin Posted February 19, 2017 Posted February 19, 2017 I have never seen lag like on this on any other server other than Blue Flag. The 104th, Open-Conflict, none of them run as poorly as the Blue Flag server does. Things like this: https://www.webmshare.com/play/b83Pe happen every single time me and my friends play. Its discouraging many more people from the server because it simply doesn't work. I've heard the excuse that its because BlueFlag runs a lot of scripts, but so does Open-Conflict, and even with their server being maxed, you will never ever see this kind of stuff. [sIGPIC][/sIGPIC]
D4n Posted February 19, 2017 Posted February 19, 2017 Things like this: https://www.webmshare.com/play/b83Pe happen every single time me and my friends play. Never happened to me the past the past 6 months... (It seems to be ping/packet loss related, bad connection between you and the server) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
microvax Posted February 19, 2017 Posted February 19, 2017 I have never seen lag like on this on any other server other than Blue Flag. The 104th, Open-Conflict, none of them run as poorly as the Blue Flag server does. Things like this: https://www.webmshare.com/play/b83Pe happen every single time me and my friends play. Its discouraging many more people from the server because it simply doesn't work. I've heard the excuse that its because BlueFlag runs a lot of scripts, but so does Open-Conflict, and even with their server being maxed, you will never ever see this kind of stuff. How many units does Open conflict/!04th have in each mission ? [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
OperatorJack Posted February 20, 2017 Posted February 20, 2017 Please tell me why the **** my game lags up and sometimes crashes whenever a missiles is launched near me. It's bad enough red team has to take on 60 blue planes all the time This server really does have horrible lag issues, I appreciate what you guys do but god damn. /да бойз/ [sIGPIC][/sIGPIC]
Frostie Posted February 20, 2017 Posted February 20, 2017 Maybe you should recognize that not everybody in the team stands for such strategies before releasing a statement as the one above. Blue Flag would be the most fun with everybody playing fair, no matter which team they are in. It is ridiculous, how people use such strategies even in testing rounds, where there is nothing to win. I understand your stance and the feeling is mutual, when one or two red guys do it the whole team gets tarred with the same brush. My statement wasn't directed at you but at those that have complained about it one day and then been seen doing it today. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Dagger71 Posted February 20, 2017 Posted February 20, 2017 How does the server handle TK? Currently there is no way to know if it was Player or AI who killed a unit. In fact there is zero feedback from any kills across the map. Unfortunately this just exponentially raised the difficulty for helos in the game unless you are on the overpop side. Under this new change it's even be possible for someone to go around TK without as much as a warning. This is going to lead to massive griefing I fear. Hopefully saner heads prevail and at least bring back some of the unit kill feedback.
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