iLOVEwindmills Posted April 25, 2017 Posted April 25, 2017 Wouldn't it make more sense that the fighters at every airbase stays constant and if you own that base you can use those airframes i.e. if Blue captures Maykop, they can use the Su27 / Mig29 stationed there and the same for Red, they can use the F15s at Sukhumi if they own that base. That would make things immensely confusing, and I don't see why it's necessary. We already have the side specific F5/21 appearing on airfields that are captured, it's a choice to add a few high end side specific fighters.
Dino Might Posted April 26, 2017 Posted April 26, 2017 (edited) A few issues seen on numerous occasions this week: 1. Air defenses not working. Not sure what makes this happen, but I've seen A-10s, M2ks, and F-15s flying over Maykop anywhere from 200-500 kts, and Strelas, SA-3, Kubs that were deployed, and Shilkas doing absolutely nothing. Not even tracking. Blues flying over base at about 2-3k ft max. I don't know what causes these issues in server. 2. Blue - 30 vs Red - 4. It's fun to have more targets to shoot at, but when you have two Su-27s vs 6 F-15s and the Flankers don't get taclink (is this server enforced or just not supported for multiplayer?)- it's kind of bogus. Russian missiles are already so inferior (even the R-73 is junk now, with a single flare defeating the R-73 a majority of the time). So, anyone who wants to fly CAP must fly the Mirage or just go out and get shot down. Remember, M2k and F-15 both outrun the Su-27 even at half weapons and fuel in full burner. To be clear, this is a player issue, not a mission designer issue. I think taclink, if activable, could alleviate a bit of the issue by giving the Reds more team oriented features, but the stark reality here is that a bunch of players just like to join in a one-sided fight, and I've no idea why. 3. Red GCI is blind even with EWR, Osas, Kubs, and other radars. Might be related to the busted air defenses, but Red GCI can rarely ever see enemies, even when they are right over the base. Usually only see the enemies STT'd by friendly aircraft radar. I hope these issues can be resolved. It's getting kind of dull playing "set up air defenses with the Mi-8 and then watch them not work," followed by "fly Su-27 only to fire 6 missiles within parameters, all miss, and then get shot down by two F-15s from 40k ft who can't be notched." Edited April 26, 2017 by Dino Might
Oceandar Posted April 27, 2017 Posted April 27, 2017 1. In my experiences lately, SAM works as it should. Sa-8 fired at me when I closed enough to airbase. 2. There are numerous posts before suggesting the same but AFAIK no respond from BS admins about it which probably means they ignored it or its no go. I'd love to have datalink in 27 btw 3. As far as I know, GCI works decently if one or more fighters turn the radar on even if they don't see the bandits (yet). The problem with red side the 27 almost all the time turn off their radar and rely on EOS. For example, GCI could tell me enemy chopper flying low miles away from me when I'm in M2K and I didn't see it on my radar yet. One more thing, GCI seems able to see bandits when its about to merge or let's say it within eyeball parameter of allies fighters or strikers but I can say its not always like that. Cheers Mastering others is strength. Mastering yourself is true power. - Lao Tze
iLOVEwindmills Posted April 27, 2017 Posted April 27, 2017 There is some issue with GCI having insanely bad radar coverage though, seems to be the case on both sides. Planes are dissapearing constantly even though they are flying near homebases.
-Painter- Posted April 27, 2017 Posted April 27, 2017 @Dino: - SAMs engaged me several times today at Maykop, the SAMs from the airfield itself and from deployed KUBs. Got splashed 2 times today due to that SAMs. What I have seen: KUBs deployed and appeared below ground-level for some reason. You only see the dust coming up when they are moving. Nevertheless they did engage me. - un-equal numbers appear in favour for both sides, so that is not only an issue for red side. In my mind thats part of the BlueFlag scenario and I do not think there is any need to change anything due to this reason. - GCI: Same experience on blue side. Sometimes it helps just to change to another GCI-slot. Sometimes you see quite a lot, sometimes like nothing. I also do not know how exactly it works, if it works like intended or not, I would suggest not. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
BSS_Sniper Posted April 27, 2017 Posted April 27, 2017 More times than not, Painter, our fields fail to fire it seems. As far as GCI, it NEVER works on the RED side. Changing slots does nothing. We can't even see our own aircraft sometimes. We should at least see Blue aircraft flying near or over our airfields, but that doesn't happen. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
BSS_Sniper Posted April 27, 2017 Posted April 27, 2017 That's the reality of blue flag, nobody can push unless teams are empty. It's not possible to do anything with even teams as long as captured airfields have no fighters on them. LOL Red always makes a push, even when outnumbered. The only time we don't is when Blue has 30 on and Red has 3. I've mentioned it before. Red will always push when the numbers aren't ridiculous. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
-Painter- Posted April 27, 2017 Posted April 27, 2017 More times than not, Painter, our fields fail to fire it seems. As far as GCI, it NEVER works on the RED side. Changing slots does nothing. We can't even see our own aircraft sometimes. We should at least see Blue aircraft flying near or over our airfields, but that doesn't happen. ...Really, I can not imagine, that there is some difference between blue and red side regarding this things. What I can tell you: I had been engaged by red SAMs from Maykop and several KUBs and manpads deployed around in at least three different sessions yesterday Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
iLOVEwindmills Posted April 28, 2017 Posted April 28, 2017 LOL Red always makes a push, even when outnumbered. The only time we don't is when Blue has 30 on and Red has 3. I've mentioned it before. Red will always push when the numbers aren't ridiculous. Pushing into pak5 when your only fighters are on maykop and minvody is a complete pain. It just does not happen when there are actually people defending it who have a slight idea of what they are doing. The flight distances are way too long for the attackers, and any lost plane means at least a 130nm flight from the closest base. Any defender that gets lost is back on station as soon as his wheels are up. That's not even counting the farp and deployed defenses.
xcom Posted April 28, 2017 Posted April 28, 2017 FYI https://forums.eagle.ru/showthread.php?t=145416&page=313 [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Hawx004 Posted April 28, 2017 Posted April 28, 2017 (edited) Hello, Im new to this thread and wanted to understand a couple of things,I´ve been flying both sides in BF for a while now, both choppers and planes and after learning how it works I have some questions: 1- Why are the Huey and Mi8 on both sides? 2- Why is not the Ka50 on BLUE? You cant compare it to the Gazelle, shouldn´t be the gazelle on RED as well instead of the Huey? Since Su25T/AJS/Mi8 are in both sides, it would make more sense if you remove the Huey on Red, Mi8 on Blue and put the Hokum for Blue until we get another atack helicopter for DCS, this is my opinion. :imho: So if anyone can explain me the reasons for this I´ll appreciate it. :joystick: PD: Why are the people on RED so weird and they prefer ts instead of SRS? Edited April 28, 2017 by Hawx004
Tello Posted April 28, 2017 Posted April 28, 2017 Welcome to BlueFlag. My personnel opinion is very simple. The best way to make the salty tears disappear is to do exactly that setup you ask about; We want it to be realistic but at the same time easy.. So this is the best set-up they could come up with. If one side had a stronger or faster vehicle we would again see massive tears from both sides concerning the "realistic unbalance" that is not accepted. Only when both sides has equal vehicles in perfomance we will see a realistic not balanced, balance. it is very simple right ? :D "WE" on REDFOR is wierd yes (you have to be, going up against a entire BLUFOR every night) and why we use TS more than SR.. Well Mava's voice is not just that sexy on SR as it is on TS. If you feel you are missing out I will be happy to join SR with you ;) Hello, Im new to this thread and wanted to understand a couple of things,I´ve been flying both sides in BF for a while now, both choppers and planes and after learning how it works I have some questions: 1- Why are the Huey and Mi8 on both sides? 2- Why is not the Ka50 on BLUE? You cant compare it to the Gazelle, shouldn´t be the gazelle on RED as well instead of the Huey? Since Su25T/AJS/Mi8 are in both sides, it would make more sense if you remove the Huey on Red, Mi8 on Blue and put the Hokum for Blue until we get another atack helicopter for DCS, this is my opinion. :imho: So if anyone can explain me the reasons for this I´ll appreciate it. :joystick: PD: Why is the people on RED so weird and they prefer ts instead of SRS? [sIGPIC][/sIGPIC]
CrashO Posted April 28, 2017 Posted April 28, 2017 And the SRS using team is victorious again. Can someone give the mission a kick and reset it? :D
Hawx004 Posted April 28, 2017 Posted April 28, 2017 (edited) I want to remind the Ka50 uses the same lifes you have for planes (4) and it shares them!, trans helis have 8 (which I consider too many) and they are independent, so the Kamov its not a game changer. I see no reason for disabling it on blue side. Edited April 28, 2017 by Hawx004
-Painter- Posted April 28, 2017 Posted April 28, 2017 Map is 100% blue. Congrats team! Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Ciribob Posted April 28, 2017 Posted April 28, 2017 Restarted :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
-Painter- Posted April 28, 2017 Posted April 28, 2017 Restarted :) Can't you automate this for a self-restart of the server? I would guess it could be some quite easy code during the usual 3-hour-restart (if ("all assets" are blue) or ("all assets" are red) then load template "cleanstart"). Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Ciribob Posted April 28, 2017 Posted April 28, 2017 Can't you automate this for a self-restart of the server? I would guess it could be some quite easy code during the usual 3-hour-restart (if ("all assets" are blue) or ("all assets" are red) then load template "cleanstart"). We certainly could but its not that common an occurrence, plus we can usually restart it quickly so at the minute I dont think its worth the effort. :) Usually we control the round start and end times so we are usually watching for this. This extended testing phase is just do to real life pressures on all of us (sorry). If it keeps happening more frequently we might have to have a go! :D Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
uke Posted April 28, 2017 Posted April 28, 2017 Is there any time of the day/week when the teams are somewhat balanced? I just took a look and it's 18 on Blue, almost all on Simple Radio, with GCIs, against 4 on Red, no GCI, nobody on the radio. :noexpression:
Dino Might Posted April 28, 2017 Posted April 28, 2017 Is there any time of the day/week when the teams are somewhat balanced? I just took a look and it's 18 on Blue, almost all on Simple Radio, with GCIs, against 4 on Red, no GCI, nobody on the radio. :noexpression: Welcome to Red side :thumbup: It's much more fun when when you have targets to shoot. But I still saw a wave of people joining last night when it was literally 9 v 1, and more who joined kept typing "blue." Kind of comical. Fortunately, some comrades got online and we turned the tide and held blue from capturing Anapa despite 3 to 1 odds. While it's true that most of Blue uses SRS, the Reds don't need it, because we normally don't have enough people to have more than one TS channel in use anyways. Join the good fight to help balance teams and join Red.
levanoga Posted April 29, 2017 Posted April 29, 2017 Is it possible to beef up the radar SAM's at AFB's? Maybe replace the old SA-3 with the SA-11 that poses an actual threat?
Oceandar Posted April 29, 2017 Posted April 29, 2017 Is it possible to beef up the radar SAM's at AFB's? Maybe replace the old SA-3 with the SA-11 that poses an actual threat? Any double digit Russian SAM is pain in the @$%..I hate SA-15 the most, it can shoot your missile Mastering others is strength. Mastering yourself is true power. - Lao Tze
Leutnant_Artur Posted April 29, 2017 Posted April 29, 2017 Is it possible to beef up the radar SAM's at AFB's? Maybe replace the old SA-3 with the SA-11 that poses an actual threat? Yes yes yes ! [sIGPIC]Luftgangsta[/sIGPIC]
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