Guest deeplodokus Posted December 5, 2016 Posted December 5, 2016 Hi, This module has been in early access for ever. Is it still even developed? When can we hope to have a fully final version with working training missions? Thanks.
QuiGon Posted December 5, 2016 Posted December 5, 2016 It's not in early access anymore: https://forums.eagle.ru/showpost.php?p=2912559&postcount=10 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Dugong Posted December 5, 2016 Posted December 5, 2016 They do still seem to be releasing updates to the flight model, the problem is LN seem to have adopted a policy of silence regarding both releasing patch notes and forum communication, so it can appear to be dead to some. Having said that the ASP is very broken and doesn't appear to have received any love in quite some time. 1
Nooch Posted December 5, 2016 Posted December 5, 2016 It seems like the switches from 1.5 to 2.0 and now to 2.5 have complicated the task. I hope they will properly tackle the remaining issues once DCS 2.5 has finally been released. [sIGPIC][/sIGPIC]
Guest deeplodokus Posted December 5, 2016 Posted December 5, 2016 It's not in early access anymore: https://forums.eagle.ru/showpost.php?p=2912559&postcount=10 thanks, i see. well the module page on DCS website says otherwise: https://www.digitalcombatsimulator.com/en/shop/modules/mig21bis/ not considered early access but training missions broken + DCS page to buy the module that says it's still early access... that looks, well... :music_whistling:
QuiGon Posted December 5, 2016 Posted December 5, 2016 thanks, i see. well the module page on DCS website says otherwise: https://www.digitalcombatsimulator.com/en/shop/modules/mig21bis/ not considered early access but training missions broken + DCS page to buy the module that says it's still early access... that looks, well... :music_whistling: You're right and that's what I've told them in the thread I linked ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
CrimsonGhost Posted December 7, 2016 Posted December 7, 2016 You're right and that's what I've told them in the thread I linked ;) I was afraid of this happening with the Viggen. There are still flaws as we all know, but when even ED does not know what the official state of a module is, its disheartening at best. :doh: i7-7700K @ 5.2Ghz SLI 1080Ti 64GB GSkill Trident Z RGB 4133 Asus Maximus IX Extreme Custom Water Cooling Loop TM Warthog/ MFG Crosswind
Esac_mirmidon Posted December 7, 2016 Posted December 7, 2016 Not only ASP, Flight model is worst than ever for me in the last 1.5.5. IA behaviour is crazy flying ( you must see some evasive maneuvers now XDD ) Not a single line about backers rewards. No communication at all along this board. Only little feedback in the bugtracker. If this is the standard situation for the next releases..... " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Guest deeplodokus Posted December 8, 2016 Posted December 8, 2016 Not only ASP, Flight model is worst than ever for me in the last 1.5.5. IA behaviour is crazy flying ( you must see some evasive maneuvers now XDD ) Not a single line about backers rewards. No communication at all along this board. Only little feedback in the bugtracker. If this is the standard situation for the next releases..... I bought the module over a year ago and when I noticed how unfinished the trainings were, I just decided I'd play later when the module has matured, when training missions have voice and are not sarcastic and actually teach me something, when the module is out of beta and what I learn is final. Now: training missions are still the same. Even worse probably because they're somehow broken (radio not working). They're not clear and if you follow them in order you'll be really confused. The DCS website says the mig21 is an early release, but Leatherneck guys say that it's final?! I'm not making a big fuss about a few broken training missions. I'm making a fuss about a module that is considered FINAL by Leatherneck that has broken (if not nearly useless) training missions. When I see the bug tracker it feels that the module is almost abandoned. I was really excited about the f14 and viggen but well, I'm FAR LESS excited now that I have a better view of a "finished product" from Leatherneck.
Ce_Zeta Posted December 8, 2016 Posted December 8, 2016 It's not in early access anymore: https://forums.eagle.ru/showpost.php?p=2912559&postcount=10 :doh: Incredible. This statement is real? It is not a joke? [sIGPIC]http://i.imgur.com/YexElgV.jpg[/sIGPIC]
CoBlue Posted December 8, 2016 Posted December 8, 2016 Haven't touched the Mig-21 for months now, so tiered of all the bugs! i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
BadHabit Posted December 9, 2016 Posted December 9, 2016 How many bugs? Relax the module is fine atm. Small tweaks remain to the FM in my opinion. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
Esac_mirmidon Posted December 9, 2016 Posted December 9, 2016 Small? Try a landing without wobling. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
cro_mig_21 Posted December 9, 2016 Posted December 9, 2016 How many bugs? Relax the module is fine atm. Small tweaks remain to the FM in my opinion. +1 The FM is quite believeable for me...the roll rate could be a little faster/snapier...anyways..going to see tommorow the awesome fishbed performing over the airbase here :) And also there will be some on display
BadHabit Posted December 9, 2016 Posted December 9, 2016 Small? Try a landing without wobling. If your approach correct you get no wobling..play with ur curves a bit (I have somewhere 5-10 on pitch with 0 dz & 8-15 for roll with 1-3 dz using x52) and as you fly it will come to you. Not all aircraft have same behaviours while landing as you know. Mig is super stable unless you are doing big corrections on final and at 280km/h the aircraft is not responsible sorry. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
Esac_mirmidon Posted December 9, 2016 Posted December 9, 2016 I use the recommended curves in the official manual. I use the PRMG landing mode and KPP inidications centered. I use the correct speeds on final described onthe manual. The Mig-21 is very unstable below 500 km/h and specially at landings now. You need to fight lateral rolling continuosly. If this is the real behaviour of the Mig-21 i can t imagine a more dangerous plane to land. Video incoming. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Frederf Posted December 10, 2016 Posted December 10, 2016 I don't find the current MiG-21 flight model to be problematic to land if done according to the real book limitations (700L clean or 500L with limited stores). Even at full weight immediately after takeoff a landing is practical. I don't have this "fighting rolling" effect at all. Supersonic acceleration is probably ~100s too fast M1.0-2.0. I don't know too much about the high AOA situation and I don't really want to look. PRMG on the other hand isn't so great. On G/S is 1500m above the runway at 20km which is a ~4.3° relationship. That's really steep! A 2_2/3 degree slope would be much better both historically and functionally. The localizer consists of two lobes about 18 degrees wide each with some overlap in the middle (i.e. mixing zone). Right now you only get PRMG loc signal in this tiny mixing zone and not in the ~30 degree wide fan you should. And it should work out well beyond 45 km but currently it's about 24 km maximum. The distance counter should also be biased to be 0 at the thresholds and not at the RSBN station which it's not. The bank-roll pointers, T/K warning flags, and automatic SAU input aren't all there either. At some point we should maneuver to 50km away at 2,000m altitude perhaps 10 degrees off centerline half way through the base-final turn and be able to engage SAU auto approach with good results.
apocom Posted December 10, 2016 Posted December 10, 2016 The Mig-21 is very unstable below 500 km/h and specially at landings now. Y. Watch your AoA. Under 500 km/h you can easily exceed 30 deg AoA.
Saigon Posted December 10, 2016 Posted December 10, 2016 The Mig-21 is very unstable below 500 km/h and specially at landings Now. +1 Intel I5-8600 3,1GHz. NVIDIA RTX2070 8GB DDR6. 32GB RAM DDR4. SSD 500GB. WIN 10. Saiteck Rino x55, pedals, panels Switch,Radio,AP.Trackir 5,Leo Bodnar,Voice Attack.
grunf Posted December 10, 2016 Posted December 10, 2016 I don't find Mig-21 that much unstable nor dangerous at landing as some people are saying. :D 1
some1 Posted December 10, 2016 Posted December 10, 2016 How many bugs? Relax the module is fine atm. Small tweaks remain to the FM in my opinion. How about incorrect weapon selection logic, that has been pointed out multiple times here and on LN bugtracker? I consider this a major issue, since the current implementation adds unnecessary workload to every airborne target engagement. 1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
grunf Posted December 10, 2016 Posted December 10, 2016 How about incorrect weapon selection logic, that has been pointed out multiple times here and on LN bugtracker? I consider this a major issue, since the current implementation adds unnecessary workload to every airborne target engagement. +1
BadHabit Posted December 10, 2016 Posted December 10, 2016 You can't call it a bug guys! I agree that it is not as it should in RL but its not a bug. It works as it was design to. Talk to LN about how it should go. A bug report should be about something that is missbehaving in the sim. If the devs desided to go that way its not a bug. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
some1 Posted December 10, 2016 Posted December 10, 2016 You can't call it a bug guys! I agree that it is not as it should in RL but its not a bug. It works as it was design to. What if the weapon management system in the A-10C was coded in a way so that you would have to press a button to switch to the next pylon every time you fire a single bomb/rocket? Would you also call it "not a bug, as designed", just because the coder did not read the real manual thoroughly? Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Sokol1_br Posted December 10, 2016 Posted December 10, 2016 I am curious. Mig-21 Weapon Selector - in real plane - looks like a rotary switch. Is not? Here I press keyboard 1 (remapped) the in game switch turn left, if press 2 turn right. What is wrong or missing? Don't have A-10 so don't know their logic.
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