PB0_CEF Posted March 5, 2019 Author Share Posted March 5, 2019 My friend Miguel21 was able to code TACAN frequency for Tankers in DCE. I test it (in the release version of DCS World) with Harrier and make it available soon (can’t fly with FA-18c without datalink anymore ;) ) Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
ikaruga Posted March 5, 2019 Share Posted March 5, 2019 (edited) I found another bug to fix in DEBRIEF_StatsEvaluation.lua : line 190 : hit_table[events[e].initiator] = nil --once kills for the dead aircraft are awarded, remove it from the hit_table. The aircraft remaining in the hit_table after completed log evaluation are only damaged. Replace by : if events events[e].initiator ~= nil then hit_table[events[e].initiator] = nil --once kills for the dead aircraft are awarded, remove it from the hit_table. The aircraft remaining in the hit_table after completed log evaluation are only damaged. end Edited March 5, 2019 by ikaruga Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 5, 2019 Author Share Posted March 5, 2019 I found another bug to fix in DEBRIEF_StatsEvaluation.lua : line 190 : Replace by : It didn't work for me : no debrief windows at the end of the mission :( [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
ikaruga Posted March 5, 2019 Share Posted March 5, 2019 Start the DEBUG_DebriefMission.bat after you finish the mission and show me the error message. Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 5, 2019 Author Share Posted March 5, 2019 Start the DEBUG_DebriefMission.bat after you finish the mission and show me the error message. Here is it : https://www.dropbox.com/s/swv0pvujkn7axx5/DebriefBug.png?dl=0 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
ikaruga Posted March 5, 2019 Share Posted March 5, 2019 My bad ! I made a mistake in my previous post. Here's a fix : Replace by : if events events[e].initiator ~= nil then hit_table[events[e].initiator] = nil --once kills for the dead aircraft are awarded, remove it from the hit_table. The aircraft remaining in the hit_table after completed log evaluation are only damaged. end Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 5, 2019 Author Share Posted March 5, 2019 My bad ! I made a mistake in my previous post. Here's a fix : Replace by : if events events[e].initiator ~= nil then hit_table[events[e].initiator] = nil Sorry but I don't see any differences between this code and the previous one I already put in my file : if events events[e].initiator ~= nil then hit_table[events[e].initiator] = nil ??? [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
riboyster Posted March 6, 2019 Share Posted March 6, 2019 (edited) Can anyone confirm this is working yet? Also, I can't get the generator to make it the time of year I plug in. For example, if in the init script or the status script, I make the month '1' (january), the mission still generates April. Original mission without EPLRS was working fine after the update. Just tested it the other day, HARMS and all! Edit: Mission seems to be working fine and generating new missions with no problem if I exit before takeoff. Maybe something to do with objects being destroyed? Edited March 6, 2019 by riboyster -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
ikaruga Posted March 6, 2019 Share Posted March 6, 2019 did you add a end after hit_table[events[e].initiator] = nil ? If you did, run the debug again and send me the error. Link to comment Share on other sites More sharing options...
riboyster Posted March 6, 2019 Share Posted March 6, 2019 (edited) He did it right, I got the same debug. Sorry but I don't see any differences between this code and the previous one I already put in my file : if events events[e].initiator ~= nil then hit_table[events[e].initiator] = nil ??? PB0 there is a typo I found here. Should be if events[e].initiator ~= nil then hit_table[events[e].initiator] = nil --once kills for the dead aircraft are awarded, remove it from the hit_table. The aircraft remaining in the hit_table after completed log evaluation are only damaged. end Debug pic in attatchment. Edited March 6, 2019 by riboyster -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
riboyster Posted March 6, 2019 Share Posted March 6, 2019 Confirmed still no debrief. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
oscar19681 Posted March 6, 2019 Share Posted March 6, 2019 Im having a problem witn my f-18 persian gulf campaign. Maybe the latest DCS world broke it idk. But when i fly a mission the missie debiefing and promt asking you to accept the mission results dont show up after a mission anymore. The campaign itself is stuck on the same misson over and over again. Is there any way to fix this without reinstalling the campaign? Whats the Point in a dynamic campaign if i need to restart it after every update? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 6, 2019 Author Share Posted March 6, 2019 Yes it’s a known problem Look posts just above It comes from ED’s last update Searching solution Ikaruga may have find one but I don’t have time to test it ... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
sirrah Posted March 7, 2019 Share Posted March 7, 2019 Really hope you guy's find a solution for this With my knowledge of .lua editing (and general lack of time) I'm afraid I won't be able to help much.. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
MBot Posted March 7, 2019 Share Posted March 7, 2019 Really the only solution is to wait for ED to fix the scripting engine. Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 7, 2019 Author Share Posted March 7, 2019 I think so :( [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Rivvern Posted March 8, 2019 Share Posted March 8, 2019 Aww, I didn't know that it was broken. We just finished mission 5 in our Nordic Battle Campaign. No debriefing screen. :( [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 10, 2019 Author Share Posted March 10, 2019 Aww, I didn't know that it was broken. We just finished mission 5 in our Nordic Battle Campaign. No debriefing screen. :( One solution is to use Release version of DCS if you don't use FA-18C. You only have to change "campaign name.cmp" file (DCS World instead of DCS World OpenBeta) :thumbup: I'm doing this with Harrier campaigns (no need for Datalink or HARM Too) :music_whistling: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 12, 2019 Author Share Posted March 12, 2019 I really hope the next update will solve the scripting bug because my "Tomcat over Caucasus- CVN" is nearly ready for tomorrow :music_whistling: (only waiting for loadouts) :pilotfly: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Oldfox Posted March 12, 2019 Share Posted March 12, 2019 I don't know if it's linked to DCS beta or Viggen or the scripting issue you seem to have guys, but either in mission 4 (or 5?) of the Viggen campaign Moljnir response, or at the end of the first mission of the Viggen over PG DCE, I finish the mission, exit the mission, and get a DCS crash notification. Pretty frustrating :( Also when bombing the ships of that first DCE mission I have crash script prompts, that I can just ignore by hitting enter :/ Link to comment Share on other sites More sharing options...
hisothiro Posted March 12, 2019 Share Posted March 12, 2019 I really hope the next update will solve the scripting bug because my "Tomcat over Caucasus- CVN" is nearly ready for tomorrow :music_whistling: (only waiting for loadouts) :pilotfly: Can't wait for your campaign PB0_CEF! F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B Link to comment Share on other sites More sharing options...
sirrah Posted March 12, 2019 Share Posted March 12, 2019 Can't wait for your campaign PB0_CEF! +1! I hope ED gives high priority to this scripting bug System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
itarrow Posted March 12, 2019 Share Posted March 12, 2019 I really hope the next update will solve the scripting bug because my "Tomcat over Caucasus- CVN" is nearly ready for tomorrow :music_whistling: (only waiting for loadouts) :pilotfly: +1 DCS in single player is really a bad experience without your dynamic campaigns Link to comment Share on other sites More sharing options...
ikaruga Posted March 13, 2019 Share Posted March 13, 2019 Can someone confirm that the campaign works with the new patch ? Link to comment Share on other sites More sharing options...
PB0_CEF Posted March 13, 2019 Author Share Posted March 13, 2019 Sorry not downloaded yet :( [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
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