Mecrutio Posted October 31, 2017 Posted October 31, 2017 159th_Scooter UTC - 8 (Pacific) Su-25 Gigabyte Tech. 990FXA-UD3, AMD FX-8350 8 Core, 16 Gig RAM @ 2200 Mhz, Radeon X480, Oculus Rift
AwesomestMaximusTheFifth Posted October 31, 2017 Posted October 31, 2017 AwesomestMaximus UTC+02:00 A-10C i7-6700K || 64 GB DDR4 || GTX TITAN X 12 GB || TM Warthog HOTAS || TheAwesomePedals || OpenTrack-Custom clip || Logitech G13 and G35 F-14 | F/A-18C | A10-C | AV-8B NA | M-2000C | MiG-21bis | Ka50 | UH-1H | Mi-8MTV2 | FC3 | CA Caucasus | Nevada NTTR | Persian Gulf If you can build it why not!!!
Stuge Posted October 31, 2017 Posted October 31, 2017 Changing my aircraft choice to Su-33 for now, edited signup post :) http://www.104thphoenix.com
microvax Posted November 1, 2017 Posted November 1, 2017 Just to make sure, that I do understand this correctly, we will take off or airstart, armed with bombs rockets and gun and then expend the stores in listed way right ? So we will do the strafing run with rockets and bombs still attached ? And the sooner we have the gun ammo amount the better ! :D [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
=DECOY= Posted November 1, 2017 Author Posted November 1, 2017 (edited) Just to make sure, that I do understand this correctly, we will take off or airstart, armed with bombs rockets and gun and then expend the stores in listed way right ? So we will do the strafing run with rockets and bombs still attached ? And the sooner we have the gun ammo amount the better ! :DAir start due to timing and to stop load out changes Follow to: WP1 for gun run WP2 for rockets Wp3 for bombs Wp4 to land Stores list will be posted later aswell as a demo video showing the route and targets Edited November 1, 2017 by =DECOY= Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Spanker79 Posted November 1, 2017 Posted November 1, 2017 =GR= Spanker +2 GMT SU-25T ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~
=DECOY= Posted November 2, 2017 Author Posted November 2, 2017 Mission will be available for training on Wed 8th. Roaster, loadouts and demo video will be displayed in post 2 soon. Apologies for the delay Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Shadow KT Posted November 3, 2017 Posted November 3, 2017 Shadow UTC +2 (EET) A-10C 'Shadow' Everybody gotta be offended and take it personally now-a-days
Mecrutio Posted November 3, 2017 Posted November 3, 2017 Boys I gotta withdraw. Forgot we had plans that day. (159th_Scooter) Have fun! :pilotfly: Gigabyte Tech. 990FXA-UD3, AMD FX-8350 8 Core, 16 Gig RAM @ 2200 Mhz, Radeon X480, Oculus Rift
=DECOY= Posted November 3, 2017 Author Posted November 3, 2017 Boys I gotta withdraw. Forgot we had plans that day. (159th_Scooter) Have fun! :pilotfly:Thanks for letting us know :) Sent from my SM-G950F using Tapatalk Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
microvax Posted November 3, 2017 Posted November 3, 2017 Air start due to timing and to stop load out changes Follow to: WP1 for gun run WP2 for rockets Wp3 for bombs Wp4 to land Stores list will be posted later aswell as a demo video showing the route and targets I recommend to up the percentage on the ammo load for the mirage to 15%. Due to the double cannon setup ammo load gets rounded to the next lowest even load. So 14% is actually 34 rounds and 15% puts the mirage at 36 rounds equal to the gsh301 equipped planes. [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
=DECOY= Posted November 3, 2017 Author Posted November 3, 2017 I recommend to up the percentage on the ammo load for the mirage to 15%. Due to the double cannon setup ammo load gets rounded to the next lowest even load. So 14% is actually 34 rounds and 15% puts the mirage at 36 rounds equal to the gsh301 equipped planes. Interesting, That i didnt know. Thank you Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Croncat Posted November 3, 2017 Posted November 3, 2017 <51P>Croncat UTC+1 SU-27/SU-33 [sIGPIC][/sIGPIC] “The guy you don't see will kill you.” - Robin Olds
SiriusDogStar Posted November 5, 2017 Posted November 5, 2017 Harrier event application RAVENS | BINGO GMT A-10C
=DECOY= Posted November 5, 2017 Author Posted November 5, 2017 Order of battle has been added to Post 2, if you wish to change your plane please edit your registration post. Mission will hopefully be uploaded shortly for practice Thank you Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
microvax Posted November 5, 2017 Posted November 5, 2017 2 more questions came up during discussion with other pilots who signed up. Does 1 pass per target literally mean you get one run in and no further runs, if not all munitions have been expended, or is one allowed to basically drop singleton mk82 and do 2 approaches on WP3 ? Same for rockets, are multiple single burst passes allowed within stores limits or is it viggen style empty all stores in one go per target ? Also for the bomb deviation from target calculation, will be the last bomb position in the game world be taken for that or the closest passing point to the vehicle ? Because if you put retarded fuze on it does pass the target and moves away from the vehicle again. :) [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
=DECOY= Posted November 5, 2017 Author Posted November 5, 2017 2 more questions came up during discussion with other pilots who signed up. Does 1 pass per target literally mean you get one run in and no further runs, if not all munitions have been expended, or is one allowed to basically drop singleton mk82 and do 2 approaches on WP3 ? Same for rockets, are multiple single burst passes allowed within stores limits or is it viggen style empty all stores in one go per target ? Also for the bomb deviation from target calculation, will be the last bomb position in the game world be taken for that or the closest passing point to the vehicle ? Because if you put retarded fuze on it does pass the target and moves away from the vehicle again. :) Good questions, In regards to your runs, we will have 5 pilots within a 20 min slot. Due to timing, conducting a single run on each target is the aim. However if a failed weapons release occurs you are ok making a 2nd pass on a target, simply speak to the Ref who is in game with you. Due to the length of the competition we have to keep timing tight. We will be providing the actual mission shortly for you to practice during this coming week. as well as a video showing the run and scoring system. In regards to the bomb / rocket impacts, each bomb / rocket you use will score on your table. the closest is the one that counts. So for example lets say you launch all your rockets, with a range from bulls of say 1 meter to 10 meters. The closest rockets ( the 1 Meter one) will count as your final rocket score) same for the bombs, lets say the 1st is 4 meters from the bulls and the 2nd is 7 meters from bulls. The first bomb (4 meter one) is the final Bomb score The scoring is based on impact on the target , not explosion. so even a practice round will create a score. I Hope this helps. If you have any other questions please feel free to ask. Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Dino Might Posted November 5, 2017 Posted November 5, 2017 Alright, since there seems to be no love for the F-5, I'll take a reserve slot as one of those. If I hit the target ring with anything but guns, I'll be surprised.
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