Aries144 Posted December 1, 2017 Posted December 1, 2017 (edited) ETA: Flew some more with the Mk20s and here's what I found: Dropping Mk20s in level flight at 500ft AGL in mission editor and online with a couple of friends. Sometimes they work and sometimes they don't. It appears to be random. Fuse on the armament panel was always set using the fuse switch on the left with the knob at the right set at "norm." Both fuse switch settings were tried with no difference in effect. Deselecting and reselecting the bombs on the armament panel won't resolve the issue. Sometimes the Mk20 operates normally, sometimes they will fail to deploy and the whole canister crashes into the ground. Sometimes the bomblets deploy, hit targets, but do no damage. Finally, when the bomb does work, the bomblets always overshoot the point on the ground they were aimed at by 100+ meters. Edited December 3, 2017 by Aries144
Sandman1330 Posted December 2, 2017 Posted December 2, 2017 I can’t seem to get them to deploy bomblets, dropping from high (5000ft). Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
Zeus67 Posted December 2, 2017 Posted December 2, 2017 We'll check. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Sandman1330 Posted December 2, 2017 Posted December 2, 2017 Thx! I'm hoping it's not just operator error, but there's not much in the manual (yet). Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
Emmy Posted December 2, 2017 Posted December 2, 2017 FWIW, Mk-20s dropped by AI Harriers never deploy. Entire canister goes right into the ground. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Zeus67 Posted December 2, 2017 Posted December 2, 2017 I've seen some videos and it looks like they open after too long forcing you to fly very high. Check this video at the 18:11 mark "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Jester986 Posted December 2, 2017 Posted December 2, 2017 I've had mixed results, not leaving the rail, not deploying bomblets, and working seemingly correctly with consistent settings on the panel. Also should ccip work with them? I'm not getting any aiming point on the hud.
Zeus67 Posted December 2, 2017 Posted December 2, 2017 We will check this issue along with ED. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
fjacobsen Posted December 2, 2017 Posted December 2, 2017 I can make them deploy dropping them from 3000-5000 ft altitude. Remember to set the Fuze to PR (Not Sure what PO does). | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Capn kamikaze Posted December 2, 2017 Posted December 2, 2017 I'm getting them falling no where near the CCIP point, generally falling on the far side by several hundred meters of the release point.
Deezle Posted December 2, 2017 Posted December 2, 2017 I think the Mk20 might be the most useless weapon in DCS. I never bother using it anymore. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Aries144 Posted December 3, 2017 Author Posted December 3, 2017 (edited) Flew some more with the Mk20s and here's what I found: Dropping Mk20s in level flight at 500ft AGL in mission editor and online with a couple of friends. Sometimes they work and sometimes they don't. It appears to be random. Fuse on the armament panel was always set using the fuse switch on the left with the knob at the right set at "norm." Both fuse switch settings were tried with no difference in effect. Deselecting and reselecting the bombs on the armament panel won't resolve the issue. Sometimes the Mk20 operates normally, sometimes they will fail to deploy and the whole canister crashes into the ground. Sometimes the bomblets deploy, hit targets, but do no damage. Finally, when the bomb does work, the bomblets always overshoot the point on the ground they were aimed at by 100+ meters. Edited December 3, 2017 by Aries144
Zeroskills Posted December 4, 2017 Posted December 4, 2017 When they are mounted as singles they seem to work fine, but they can have issues when you put 2 or 3 per pylon.
flyingscotsman Posted December 4, 2017 Posted December 4, 2017 Glad I found this thread. Set up an airfield attack with the Mk20 Rockeye, got them all away but disappointed to see no smoke etc, I notice the pocket handbook only mentions the mk84 bomb in its examples. Will await events and can do it again with 84’s, no problem - great fun
Neon67 Posted December 4, 2017 Posted December 4, 2017 I had also experienced this randomly, whatever the multiple ratio of rack, CCIP or CCRP Sometimes it works, sometimes it doesn't Maybe this is the famous random failure feature ?
Zeus67 Posted December 6, 2017 Posted December 6, 2017 We found the problem. It seems that some rockeyes are released unarmed even if the system is set to armed. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Zeus67 Posted December 6, 2017 Posted December 6, 2017 Problem fixed. To be released on next update. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Sneak69 Posted December 6, 2017 Posted December 6, 2017 Problem fixed. To be released on next update.Keep it up! Thank you. Sent from my SM-G930W8 using Tapatalk
Aries144 Posted December 7, 2017 Author Posted December 7, 2017 Thanks Zeus! Do you guys ever stop to eat?! ;) Keep up the outstanding work!
T.Eason Posted December 7, 2017 Posted December 7, 2017 Problem fixed. To be released on next update. Outstanding. Looking forward to the next.
Raven (Elysian Angel) Posted December 8, 2017 Posted December 8, 2017 Problem fixed. To be released on next update. Thank you! :D Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Sandman1330 Posted December 8, 2017 Posted December 8, 2017 They now work in 2.2, thanks! However, I echo other's sentiments - they are useless. Even when I do manage a direct hit (usually requires a very high angle dive bomb to ensure they land on target), they don't do any damage, even to soft skinned trucks. ED (I know this isn't RAZBAM's fault) need to rework these. Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
Capn kamikaze Posted December 9, 2017 Posted December 9, 2017 I'm still only getting them working if they're single bombs per pylon, and they're still falling long, last time by about 200m, this is in 1.5.
The Jack Posted December 9, 2017 Posted December 9, 2017 When is the next update due?!?!?! I wanna go fragging armour!!! :P
Zarma Posted December 9, 2017 Posted December 9, 2017 I'm still only getting them working if they're single bombs per pylon' date=' and they're still falling long, last time by about 200m, this is in 1.5.[/quote'] 1.5.8 hasnt been patched. But it's working in 2.2 i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
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