Jump to content

"Heavy missions" term in system requirements


Falcon_S

Recommended Posts

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation.

 

Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.

 

Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

 

 

"heavy missions" - official term???

 

What is the norm for heavy missions?

 

We just need double our RAM because some mission masters don`t know when they oversize their mission?

 

Gentlemen from ED team: You make us fools i think. Instead of FIX we need now like donkeys hurry in PC SHOP`s to buy more RAM. You've switched the ball on mission designers. Isn`t it?

Quote

Немој ништа силом, узми већи чекић!

MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2

 Youtube Follow Me on TWITCH! 

Link to comment
Share on other sites

If B-52 is used in a mission, it is called "heavy" mission. B-52 needs 16 gb ram for its own.

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15E| F-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

Link to comment
Share on other sites

My squad mate with TWO Titans and 32GB RAM need 5min to join on server and load COCKPIT.


Edited by Falcon_S
Quote

Немој ништа силом, узми већи чекић!

MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2

 Youtube Follow Me on TWITCH! 

Link to comment
Share on other sites

Yes

PC: Intel Core i7-12700K| Gigabyte Z690 Gaming X DDR4| 2x 32GB DDR4 Kingston Fury Beast (KF436C18BBAK2/64)| PowerColor RX 6800 XT Red Devil| 3x SSD-Drive (one for DCS only)| 3x HDD-Drive| Cougar Panzer Max| custom water cooling| Fedora Linux| Windows 11|

Gear: Meta Quest 3| Thrustmaster Warthog HOTAS| MFG Crosswind v2| Leap motion controller|

Link to comment
Share on other sites

My squad mate with TWO Titans and 32GB RAM need 5min to join on server and load COCKPIT.

 

I need 10-15min and a couple DCS crashes with 32GB RAM ( If the game works at all). If I'm finally in the server either my game or the server crashes after 20-30minutes.

 

I also had to upgrade my server with additional 4GB to run missions in 2.5 on it

 

I like.

[100☭] holimoli #13, 100-й КИАП

Link to comment
Share on other sites

From latest news:

 

We are reading all of your reports and using them to make DCS World 2.5 even better. Much of our focus is centered on improving night lighting, better memory management / loading times, and updating the remaining cockpits to use deferred lighting.

 

And solution is 32GB? But i know many people with 32GB RAM and that not help.

Quote

Немој ништа силом, узми већи чекић!

MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2

 Youtube Follow Me on TWITCH! 

Link to comment
Share on other sites

The memory leak / performance issues are still being worked on,

 

the 32 GB / Heavy Missions stipulation are just precautions.

 

Even without the memory / performance issues, we still had users trying to run VR on a machine that barely meets Minimum Spec, Thus a Separate Recommended Specs for VR,

 

We also had users running HUGE missions (mainly MP Missions) w/ systems that barely met minimum requirements as well.

 

Some of the Heavy Missions are Built on Machines w/ significant ram, and not optimized for machines with limited memory, regardless of any memory leaks.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Link to comment
Share on other sites

  • ED Team
It looks like they can't fix the memory leak or memory management and term that only 32 GB RAM will fix it I suppose?

 

They are working on it, but 2.5 and the Caucasus added a lot more objects, the fact that trees are collidable, etc adds so much more. Then add a huge mission with tons of units, and it can add up. ED has not given up on the fix, but as maps get bigger and demands get greater, you will need to address them on your own end as much as ED does on theirs.

 

I should also note that most of the issues effect LARGE multiplayer maps, larger ones offline dont seem to be as bad.


Edited by NineLine

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

"...we had users ... w/ systems that barely met minimum requirements..." therefore we had to change minimum requirements ?:huh:

 

Minimum Requirements usually mean the minimum required to run the Simulation on the lowest settings.

 

VR is far from the lowest settings. :thumbup:

 

 

While were at it, lets look at the changes 2.5 introduces, because apparently nothing has changed w/ the Graphics or Underlying Engines that warrant Specs to be uprated some:.

 

w/ 2.5:

-Deferred Lighting, Shading, PBR, Increased Poly Count of Objects, Increased Object Count, Increased Terrain Mesh Resolution, Increased Terrain Texture Resolution, Increased Effects Quality, Increased AI Scripts, Increased Trigger Zone Counts, Collidable Trees, Increased Tree Density, increased foliage density.

 

I guess none of that warrants any updates to the Min. and Recommended Specs do they?


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Link to comment
Share on other sites

  • ED Team
"heavy missions" - official term???

 

What is the norm for heavy missions?

 

We just need double our RAM because some mission masters don`t know when they oversize their mission?

 

Gentlemen from ED team: You make us fools i think. Instead of FIX we need now like donkeys hurry in PC SHOP`s to buy more RAM. You've switched the ball on mission designers. Isn`t it?

 

Please try and post in a little more reasonable, constructive and mature way, no one is trying to make ANY into fools. 2.5 has added new maps with way higher object counts. You cant removed the map objects so you either have to throw more memory at it or tweak missions. And its really only hurting MP right now.

 

ED will continue to try and improve this, but as the game gets more demanding, you need to adjust your requirements. Its a fact of life. And now that 2.5 is reaching more people, we are seeing where the requirements are falling.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

Heavy mission just means there is a lot of units or scripts, e.t.c. that causes high RAM usage. The same problem had IL-2 1946 (and still have - more units - more RAM usage)

 

Just guys, please, it is not difficult to understand what does it mean. ;)

Link to comment
Share on other sites

  • ED Team

Also, 32 is for people running graphic settings full out, and then missions in MP with hundreds of units. SO in many cases, for casual or offline gamers, or those that play with a handful of friends, this probably wont even be an issue.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

I have 64 gigs of RAM (yesterday I've got them). So i Turned off the page file. The RAM usage is not going over 35% in Budy Spike server. Still there is a lot of freezes when someone connects or leave the server or spamming in aircraft.

Link to comment
Share on other sites

  • ED Team
I have 64 gigs of RAM (yesterday I've got them). So i Turned off the page file. The RAM usage is not going over 35% in Budy Spike server. Still there is a lot of freezes when someone connects or leave the server or spamming in aircraft.

 

64! Nice... I have RAM envy :)

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

64, meh......

Steve (Slick)

 

ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor

Link to comment
Share on other sites

Oh now here come all the guys with big RAM out of the wood work :)

 

Turns out my video rendering workstation makes a good flight sim machine.

Steve (Slick)

 

ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor

Link to comment
Share on other sites

Heavy mission just means there is a lot of units or scripts, e.t.c. that causes high RAM usage. The same problem had IL-2 1946 (and still have - more units - more RAM usage)

 

Just guys, please, it is not difficult to understand what does it mean. ;)

 

The question is at what unit count, file size, or whatever arbitrary measurement of a mission file is it considered a "heavy mission?"

 

As a multiplayer mission designer who is now apparently responsible for crashing everyone's DCS.exe, I'm going to need some more descriptive text than "heavy." For all the time I've spent in the mission editor I've never seen a gauge off in the corner that gradually worked its way up to indicating "heavy" by the time I had finished a mission. We've jumped through all the hoops these many years, so if we can just get an actual quantifiable mission "heaviness" to aim for we'll do it and we'll see if we can cut down on a few crashes.

 

And no, Il-2 never had the same problem. No game has a recommended RAM requirement of 32 GB, "heavy mission-optimized" or not. People don't put 32 GB of RAM in to their gaming-oriented computer unless they're just looking to waste money.

Link to comment
Share on other sites

Oh now here come all the guys with big RAM out of the wood work :)

 

Seriously, I would be very interested to hear about performance from anyone with more than 32GB. SP with 32 seems to have numerous issues on my end.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Link to comment
Share on other sites

  • ED Team
The question is at what unit count, file size, or whatever arbitrary measurement of a mission file is it considered a "heavy mission?"

 

As a multiplayer mission designer who is now apparently responsible for crashing everyone's DCS.exe, I'm going to need some more descriptive text than "heavy." For all the time I've spent in the mission editor I've never seen a gauge off in the corner that gradually worked its way up to indicating "heavy" by the time I had finished a mission. We've jumped through all the hoops these many years, so if we can just get an actual quantifiable mission "heaviness" to aim for we'll do it and we'll see if we can cut down on a few crashes.

 

And no, Il-2 never had the same problem. No game has a recommended RAM requirement of 32 GB, "heavy mission-optimized" or not. People don't put 32 GB of RAM in to their gaming-oriented computer unless they're just looking to waste money.

 

IL2 cannot be compared to DCS, the map sizes are way smaller than DCS, and the object counts is way under it as well. Not to mention we have rules about discussing other games. So lets just not go there.

 

Look at how many more trees there are in the BS map now, and they are collidable, that has to hit the resources somewhere, no?

 

Again, ED isnt recommending 32gig for everyone, but if you want to run full graphics with misssions with hundreds of units in a MP environment, you need to throw the machine at it that can handle what is 2.5.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...