ShadowFrost Posted September 21, 2019 Share Posted September 21, 2019 Amazing, very excited! Five minutes of seeker time will be fun, the possibilities are going to be endless. Volume was perfect at all times. Admittedly I’m an air to air junky, but I can’t resist these toys. No one is safe! Agreed, though I thought I had heard about a pre-plan coordinate attack (or similar, not sure what its called) where you didn't have to use the seeker manually. I wonder if that is still possible, as the video made it sound like you were required to find the target manually using MITL in the last stage. Edit- And the fact that it has some degree of TFR will also increase the survive-ability of the missile. Link to comment Share on other sites More sharing options...
Sartori86 Posted September 21, 2019 Share Posted September 21, 2019 This is nothing short of impressive. I am really looking forward to play this module. Link to comment Share on other sites More sharing options...
fragal Posted September 21, 2019 Share Posted September 21, 2019 (edited) @dekadevs I have a question........ On the preplanned/man akg flightpath waypoints can these waypoints be added in manually before launch or are they set another way (in the ME) ? Thanks Edited September 21, 2019 by fragal Link to comment Share on other sites More sharing options...
kaoqumba Posted September 21, 2019 Share Posted September 21, 2019 I have a confusion now. About the effective range of CM802AKG in the game. Just over a hundred kilometers? Under what conditions can the range reach 230 kilometers? Link to comment Share on other sites More sharing options...
GGTharos Posted September 22, 2019 Share Posted September 22, 2019 Probably when set to fly at high altitude. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Pikey Posted September 22, 2019 Share Posted September 22, 2019 So looking forward to this module... ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Beamscanner Posted September 22, 2019 Share Posted September 22, 2019 Looks great! Very excited for this product. When can I give you my money? Link to comment Share on other sites More sharing options...
uboats Posted September 22, 2019 Share Posted September 22, 2019 Looks great! Very excited for this product. When can I give you my money? thanks! when you play starcraft1 and enter "Show ******" ;) kidding. hmmm, when we are 100% sure it's ready to release. We also need to pass QA first. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
uboats Posted September 22, 2019 Share Posted September 22, 2019 Does the JF-17 RWR provide PRF audio, or synthetic? synthetic [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Beamscanner Posted September 22, 2019 Share Posted September 22, 2019 (edited) synthetic thanks. So in SEA1 mode, does the radar combine raw ground return with synthetic sea targets? I noticed in the video that the ships radar hit looked synthetic as it had a clearly defined shape and brightness compared to the rest of the radar returns. Edited September 22, 2019 by Beamscanner Link to comment Share on other sites More sharing options...
uboats Posted September 22, 2019 Share Posted September 22, 2019 thanks. So in SEA1 mode, does the radar combine raw ground return with synthetic sea targets? I noticed in the video that the ships radar hit looked synthetic as it had a clearly defined shape and brightness compared to the rest of the radar returns. for moving targets, synthetic. gmti and sea1 can combine with rbm [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Sartori86 Posted September 22, 2019 Share Posted September 22, 2019 (edited) Actually, what kind of navigational beacon system does JF-17 utilize? TACAN, RSBN or maybe some Chinese equivalent of thereof (if there is one)? Edited September 22, 2019 by Sartori86 Link to comment Share on other sites More sharing options...
AeriaGloria Posted September 22, 2019 Share Posted September 22, 2019 I remember seeing the words TACAN somewhere... Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
jojo Posted September 24, 2019 Share Posted September 24, 2019 Well IRL I'm pretty sure IADS can engage bombs too. Probably alot easier/slower target, but with a shorter flight time. JSOW RCS should be lower than a GBU31 as its specifically designed to be "stealthy", but yes I suspect its just how DCS classifies stuff. Do we have an actual real live example of SAM successfully engaging bombs & cruise missiles ? Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
uboats Posted September 24, 2019 Share Posted September 24, 2019 Actually, what kind of navigational beacon system does JF-17 utilize? TACAN, RSBN or maybe some Chinese equivalent of thereof (if there is one)? TACAN [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
shagrat Posted September 24, 2019 Share Posted September 24, 2019 (edited) Do we have an actual real live example of SAM successfully engaging bombs & cruise missiles ?Cruise missiles, as they were even shot down by planes, so definitely possible with SAM. Bombs/mortars not from SAMs as far as I know, but state-of-the-art C-RAM gun systems. EDIT: the most popular Missile defense system where missiles shoot down missiles and a nice video of cruise missile being shot down in a test by a US ship Edited September 24, 2019 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
jojo Posted September 24, 2019 Share Posted September 24, 2019 Cruise missiles, as they were even shot down by planes, so definitely possible with SAM. Bombs/mortars not from SAMs as far as I know, but state-of-the-art C-RAM gun systems. EDIT: the most popular Missile defense system where missiles shoot down missiles and a nice video of cruise missile being shot down in a test by a US ship I was thinking of SAM systems presently available in DCS World and shooting down AGM-88 like if it was piece of cake. The fact that newer systems designed on purpose to shoot down incoming bombs & rockets doesn’t mean that older systems can do it too. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
shagrat Posted September 24, 2019 Share Posted September 24, 2019 (edited) I was thinking of SAM systems presently available in DCS World and shooting down AGM-88 like if it was piece of cake. The fact that newer systems designed on purpose to shoot down incoming bombs & rockets doesn’t mean that older systems can do it too.In DCS the SA-15 Thor and the SA-10 (S-300) and Tunguska can track and intercept AGM-88 and cruise missiles etc. as in real life. After all it only matters if the tracking radar can "see" them. Unlike fighters HARM or Tomahawk don't evade or maneuver. To help confusing the radar and track too many targets TALDs / decoys were invented. They saturate the radar so one or more HARM may get through. EDIT and the C-RAM systems may by "newer" but are in action for a couple of years already. The SAM and SHORAD missile defenses against missiles against cruise missiles / anti ship missiles are decades old, and basically SAM systems mounted on warships. SM-6 and SM-2 missile systems with this capability are around since the early 90ies. Edited September 24, 2019 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Harlikwin Posted September 24, 2019 Share Posted September 24, 2019 (edited) Do we have an actual real live example of SAM successfully engaging bombs & cruise missiles ? Best bet on that is to look at the syrian conflict, as thats the only conflict that I can think of that has double digit sam systems in use. But I don't think there is much public info on that one way or the other. https://www.theguardian.com/world/2018/apr/14/russia-claims-syria-air-defences-shot-down-majority-missiles The reality of it is that RCS of the missile and response time are probably going to be the main determinants. If you can see it you can kill it kind of an argument. I have the best luck in DCS when firing HARMS well within SAM range, because the flight time is really short, the defenses tend to shoot them down less. Same for Sidearms, but those are so short ranged to begin with. Using terrain masking if possible, get as close as you can pop off ARM and get out. The other tactic which works depending on how SAMS are modeled on a specific server, is to shoot the HARM, have them turn the radar off, and follow it in with other bombs. The HARM will likely miss, but if the radar is off, who cares. There is a big difference between SEAD and DEAD. Edited September 24, 2019 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
GGTharos Posted September 25, 2019 Share Posted September 25, 2019 Then you need to look at the results, not what 'Russia claims' ... it turns out that the vast majority of missiles actually hit their target - this was determined by counting impact sites. Best bet on that is to look at the syrian conflict, as thats the only conflict that I can think of that has double digit sam systems in use. But I don't think there is much public info on that one way or the other. https://www.theguardian.com/world/2018/apr/14/russia-claims-syria-air-defences-shot-down-majority-missiles [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
AeriaGloria Posted September 25, 2019 Share Posted September 25, 2019 (edited) Makes me wonder if C-802 could be used like a TALD. Just read about USS Mason shooting the surface to ship version of these down with SM-2 and Sea Sparrow. Soon on MP servers no air defence will be safe from harassement! Edited September 25, 2019 by AeriaGloria Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
GGTharos Posted September 25, 2019 Share Posted September 25, 2019 (edited) Yeah, air defense just needs a few tweaks and attackers won't be safe from it, either. The important thing regarding the USS Mason is that decoys (And probably ECM) were used in all attacks. N/A DCS :) Edited September 25, 2019 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
shagrat Posted September 25, 2019 Share Posted September 25, 2019 Yeah, air defense just needs a few tweaks and attackers won't be safe from it, either. The important thing regarding the USS Mason is that decoys (And probably ECM) were used in all attacks. N/A DCS :)F-14B introduced TALD... F/A-18C should get decoys, as well. I guess the critical factor is the tracking radar and if it can lock and track the incoming threat in time to defeat it. Any SAM / Ship defense should be able to blast a rocket or even a bomb out of the air. The key is to get it at the right place at the right time. ;) Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
L0op8ack Posted September 25, 2019 Share Posted September 25, 2019 F-14B introduced TALD... F/A-18C should get decoys, as well. I guess the critical factor is the tracking radar and if it can lock and track the incoming threat in time to defeat it. Any SAM / Ship defense should be able to blast a rocket or even a bomb out of the air. The key is to get it at the right place at the right time. ;) Yeah, ground vehicle/ship should have this feature for self defence, at least, it will be more good-looking when missiles inbound. Link to comment Share on other sites More sharing options...
GGTharos Posted September 25, 2019 Share Posted September 25, 2019 Not what I'm talking about at all ... theoretically with one or two parameter changes SAMs can shoot at anything in game. I'm talking about SAMs not sitting around like fish in a barrel, broadcasting their location etc. Bonus point if mobile SAMs actually move to semi-random spots, preventing reuse of coordinates on mission replays. More bonus points for TPOD/IR simulation that prevents you from so easily marking coordinates of vehicles - there are things to be considered like minimum recognizeable size, sensor resolution etc. F-14B introduced TALD... F/A-18C should get decoys, as well. I guess the critical factor is the tracking radar and if it can lock and track the incoming threat in time to defeat it. Any SAM / Ship defense should be able to blast a rocket or even a bomb out of the air. The key is to get it at the right place at the right time. ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
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