rogue221 Posted May 21, 2020 Share Posted May 21, 2020 Just wanted to say thank you for making these awesome mission files. Myself, son, brother, and a friend have such a blast. Myself, I have been a DCS player a long time, but the others are still new and learning. Someday we will break into full online play. This makes learning everything sooo much easier. I think I'll pay a visit to that patreon site to help you guys out, thank you again. Link to comment Share on other sites More sharing options...
deadlyfishes Posted May 22, 2020 Author Share Posted May 22, 2020 I'm seeing some issues with bomber intercept A2A missions, specifically in regards to the carrier bombing option. We have the auto spawns off. We had airbase bombers off and carrier bombers on, with escorts. When we started a mission we got a loop - see attached pic. Did some playing around with the bomber group settings and it seems to only occur when carrier bombing is enabled (with or without escorts). See below the settings we tried and the results we got: enable_airbase_bombers = true enable_carrier_bombers = false enable_bomber_escorts = false NO LOOP enable_airbase_bombers = false enable_carrier_bombers = true enable_bomber_escorts = false LOOP enable_airbase_bombers = true enable_carrier_bombers = false enable_bomber_escorts = true NO LOOP enable_airbase_bombers = false enable_carrier_bombers = true enable_bomber_escorts = true LOOP enable_airbase_bombers = true enable_carrier_bombers = true enable_bomber_escorts = true LOOP enable_airbase_bombers = true enable_carrier_bombers = true enable_bomber_escorts = false LOOP UPDATE 05/21/2020 - 1: v1.66b - IMPORTANT HOTFIX Caucasus: - Fixed a major issue where a WWII Asset Pack unit was accidentally placed on the map, making the map un-playable and un-editable for those who do not own the WWII Asset Pack DLC. NTTR: - Fixed an issue where the default AI Air Traffic spawns were set to hilariously high spawn rate. All Maps: - Fixed a major issue where setting A2A Carrier Bombers to "true" caused a script error loop. - Added a new method to detect map/terrain type to make better use of shared scripts. This is more of a back-end scripting improvement and won't affect gameplay. - Added reference point ships by the carrier for CASE I recovery procedures. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
epoch Posted May 22, 2020 Share Posted May 22, 2020 Thanks for the quick resolution deadlyfishes. Great work as always, and appreciated by many I'm sure:thumbup: Link to comment Share on other sites More sharing options...
deadlyfishes Posted May 25, 2020 Author Share Posted May 25, 2020 UPDATE 05/24/2020 - 1: v1.66c Caucasus: - Fixed an issue where SA-11 template units were not set to late activation All Maps: - Fixed an issue where WPT/Mission Map Markers were not deleting when a mission was complete. - Added an option to enable/disable JTAC Drones at all A2G Missions "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
deadlyfishes Posted May 26, 2020 Author Share Posted May 26, 2020 UPDATE 05/26/2020 - 1: v1.66d - Added Super Carrier Deck Layout Menu to TTI Maps with the Super Carrier Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier. Layout Scripts Created by Redkite https://www.digitalcombatsimulator.c...files/3309905/ https://youtu.be/XONOFbhwbsU https://www.youtube.com/user/RedKiteRender/ "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
sirrah Posted May 28, 2020 Share Posted May 28, 2020 (edited) Hi Deadlyfishes Small heads up, you mixed up TCN codes 40 and 41 in your mission briefing SC statics spawn is working great btw :thumbup: One thing though.. I don't understand which TACAN channel the SC is on. In the mission briefing it says TCN7X, but that doesn't work. I also tried 71X, 72X, 73X and 74X but neither of them worked. Edited May 28, 2020 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
deadlyfishes Posted May 28, 2020 Author Share Posted May 28, 2020 Hi Deadlyfishes Small heads up, you mixed up TCN codes 40 and 41 in your mission briefing SC statics spawn is working great btw :thumbup: One thing though.. I don't understand which TACAN channel the SC is on. In the mission briefing it says TCN7X, but that doesn't work. I also tried 71X, 72X, 73X and 74X but neither of them worked. It should be 43X CVN-7X - 43X TCN CRS: Varies (Click on unit while in-game to find HEADING) ATC: 225.5Mhz AM ICLS - 5 sorry, CVN-7X makes it easy for me so I dont have to change the CVN number if i switch between carriers. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
flyinj23 Posted May 28, 2020 Share Posted May 28, 2020 Is there a technical reason why we can't spawn A10s and F18s through the Zeus commands? Link to comment Share on other sites More sharing options...
deadlyfishes Posted May 28, 2020 Author Share Posted May 28, 2020 Is there a technical reason why we can't spawn A10s and F18s through the Zeus commands? No, I just haven't added them to the list. I can do that next update. If you are lua savy, I can walk you through adding more units to zeus yourself, but just know that with coming updates that you'll have to do any custom work you did again. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
deadlyfishes Posted June 3, 2020 Author Share Posted June 3, 2020 UPDATE 06/02/2020 - 1: v1.66e - Fixed typo in Tanker Tacan channels in briefing and kneeboard - Tanker Tacans now properly broadcast callsign, distance, and bearing in the Y/TR/AA mode as intended. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
Wexler Posted June 4, 2020 Share Posted June 4, 2020 (edited) Hey, first of all, I wish to thank you for the great mission and your effort. I have a question. Since new supercarrier release version and map v 1.66d (supercarrier version) I have problems with most of enemy A2A A/C are being shot by someone before i catch up to them. any hints how to prevent this please? Thanks Edited June 4, 2020 by Wexler Ryzen 7 2700X | MSI Trio 1080Ti | MSI X470 Plus Motherboard | 32GB Kingston HyperX Predator 2933 DDR4 | M.2 XPG GAMMIX S11 Pro SSD | Virpil Mongoost-50 throttle | Thrustmaster Warthog Stick | MFG Crosswind | Rift S Link to comment Share on other sites More sharing options...
deadlyfishes Posted June 4, 2020 Author Share Posted June 4, 2020 Hey, first of all, I wish to thank you for the great mission and your effort. I have a question. Since new supercarrier release version and map v 1.66d (supercarrier version) I have problems with most of enemy A2A A/C are being shot by someone before i catch up to them. any hints how to prevent this please? Thanks Either disable the AI traffic altogether or make them hold fire. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
Wexler Posted June 4, 2020 Share Posted June 4, 2020 Thank you sir. Ryzen 7 2700X | MSI Trio 1080Ti | MSI X470 Plus Motherboard | 32GB Kingston HyperX Predator 2933 DDR4 | M.2 XPG GAMMIX S11 Pro SSD | Virpil Mongoost-50 throttle | Thrustmaster Warthog Stick | MFG Crosswind | Rift S Link to comment Share on other sites More sharing options...
Kril Posted June 5, 2020 Share Posted June 5, 2020 Great playground, my daily routine with f18! Is any possibility to add a pinpoint strike missions, targets like bridges, factories, buildngs? I7 9700K 5Ghz/ 64 Gb / Rtx 2080Ti / SSD / Warthog / Odyssey+ / Gametrix JetSeat Link to comment Share on other sites More sharing options...
Kafka Posted June 5, 2020 Share Posted June 5, 2020 Hi, thanks for doing this campaign, it is an excellent way to learn the different ways of delivering ordnance with my Harrier. I notice that my kills in TTI are not logged in either the end of mission debriefing page of my main DCS logbook - is that intended? Link to comment Share on other sites More sharing options...
VirusAM Posted June 8, 2020 Share Posted June 8, 2020 I am having issues with this....hosted (for only myself) on my local server... After a while the Carrier ends to be on the ground. And also when using the spawn options (redkite scripts integrated in f10 menu) for the deck...the spawned aircraft are drowned in the deck. I will post screenshots of both issues later, when will come back home later. But in the meantime I would like to know if someone else experienced this. Thanks R7-5800X3D 64GB RTX-4090 LG-38GN950 Valve Index VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
VirusAM Posted June 9, 2020 Share Posted June 9, 2020 Here is an image of what i described above R7-5800X3D 64GB RTX-4090 LG-38GN950 Valve Index VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
Motomouse Posted June 9, 2020 Share Posted June 9, 2020 LOL. You seem to fly long sessions ;-) VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS Link to comment Share on other sites More sharing options...
epoch Posted June 9, 2020 Share Posted June 9, 2020 I am having issues with this....hosted (for only myself) on my local server... After a while the Carrier ends to be on the ground. And also when using the spawn options (redkite scripts integrated in f10 menu) for the deck...the spawned aircraft are drowned in the deck. I will post screenshots of both issues later, when will come back home later. But in the meantime I would like to know if someone else experienced this. Thanks The statics sinking into the deck. Yes, I see that whenever I use the F10 spawning options. I just don't bother with them and I've populated the deck myself. The carrier running aground. When is that happening? If after WP6 then yeah that's one hell of a long session. Perhaps you could add more waypoints? Link to comment Share on other sites More sharing options...
deadlyfishes Posted June 9, 2020 Author Share Posted June 9, 2020 I am having issues with this....hosted (for only myself) on my local server... After a while the Carrier ends to be on the ground. And also when using the spawn options (redkite scripts integrated in f10 menu) for the deck...the spawned aircraft are drowned in the deck. I will post screenshots of both issues later, when will come back home later. But in the meantime I would like to know if someone else experienced this. Thanks As the others have said, that issue stems from very long sessions. Add more WPTs to the carriers as needed. With the statics, this is a known issue with these spawned templates in multiplayer. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
VirusAM Posted June 10, 2020 Share Posted June 10, 2020 As the others have said, that issue stems from very long sessions. Add more WPTs to the carriers as needed. With the statics, this is a known issue with these spawned templates in multiplayer. Ok thanks... As i was seeing others posting good pictures of it, I thought just that was me doing something wrong or missing some configuration R7-5800X3D 64GB RTX-4090 LG-38GN950 Valve Index VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
epoch Posted June 18, 2020 Share Posted June 18, 2020 deadlyfishes, is the TOR defined anywhere in your mission? If not, any chance you could add it as an option on the hard ground missions? Just for a bit of variety! Link to comment Share on other sites More sharing options...
deadlyfishes Posted June 19, 2020 Author Share Posted June 19, 2020 deadlyfishes, is the TOR defined anywhere in your mission? If not, any chance you could add it as an option on the hard ground missions? Just for a bit of variety! There's a way to add your own units to the spawning pool of the ground mission sets. It might be a bit risky for making it something that I push to users, especially those not comfortable with the editor. I'd love to help you out with this, could you possibly chat with me on discord? Otherwise I can see if I can write something up here, and possibly include the information in a new text file or something to show this. "Through The Inferno" Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai MP Servers: PvE Server Link to comment Share on other sites More sharing options...
epoch Posted June 19, 2020 Share Posted June 19, 2020 (edited) Hi I won't be able to get on Discord unfortunately. By all means PM me here with some guidance on what I need to do. If I'm able to follow it, anyone can, and so you could maybe then post in the forum or a readme for others. Update: deadlyfishes ... I think you can ignore my request. I noticed in the editor that you have 'aa_tor' defined in the unit list. But in the triggers it's not in the list of which AA units you can spawn in. I added 'aa_tor' to the list of allowed AA and now we get TORS every now and then. Edited June 20, 2020 by epoch Link to comment Share on other sites More sharing options...
Thunderbird Posted June 22, 2020 Share Posted June 22, 2020 cant figure how to disable the mission auto start in editor so confusing Link to comment Share on other sites More sharing options...
Recommended Posts