JFCshloss Posted June 14, 2020 Posted June 14, 2020 that sea king is just a skin ...i thought it was a model ¬¬
Deathmechanic Posted June 22, 2020 Posted June 22, 2020 (edited) There is a model (edm) already in the DCS folder. The skin works for that model by changing the db countries file. Edited June 22, 2020 by Deathmechanic
Bad Idea Hat Posted June 27, 2020 Posted June 27, 2020 I have another carrier that is more suited to the Hornets and Tomcats. Oh. Sounds quite Vindictive. There was someone who was supposed to release their FAA Tomcat skins, but I haven't heard anything from them since.
Baco Posted June 27, 2020 Posted June 27, 2020 I have another carrier that is more suited to the Hornets and Tomcats. Like speed-of-heat said the Cats were too weak for the Phantoms and the arrester gear and deck would of had to be strengthened which would not of been coast effective So they converted her to a Commando ship in 71 then latter in the mid 70s added ASW gear then in 81 a STOVL. But saying all that...... Yes I am working on a CATBAR 1969 version which I hope the A-4 mod will be able to use. Stop Teasing!!! you are trully killing me! jajaja (My left kideny for a working collossus...) By the way, A-4E-c allready works, you just need arrresting wires.. the scooter has its own catapult code in it...
speed-of-heat Posted June 28, 2020 Posted June 28, 2020 Oh. Sounds quite Vindictive. There was someone who was supposed to release their FAA Tomcat skins, but I haven't heard anything from them since. Cat skins for faa are on user downloads from @Miasma SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Mimes Posted June 28, 2020 Posted June 28, 2020 Nice update to the mod, looks great. Thank you. Kind regards, Mimes "Joined forum in 2004 but flying Flanker since 1995 :o)"
Callsign Posted June 30, 2020 Posted June 30, 2020 Any plans for an Ark Royal or other CATOBAR carrier?
joey45 Posted June 30, 2020 Author Posted June 30, 2020 Yes, As soon as I can get the plans. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
JFCshloss Posted June 30, 2020 Posted June 30, 2020 oooh ark royal goody goody gumdrops wooohooo lol thqt would be sweet any news onthe fix for harriers n helos spawning of to port bows onthe hermes?
joey45 Posted June 30, 2020 Author Posted June 30, 2020 The Spawning is on ED. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted July 1, 2020 Author Posted July 1, 2020 Not sure yet. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
F1GHTS-ON Posted July 7, 2020 Posted July 7, 2020 https://commons.wikimedia.org/wiki/File:F-4B_of_VF-96_aboard_HMS_Hermes_(R12)_in_1963.jpg Although as Speed of Heat & Joey45 state in earlier posts, this F-4 (despite wing tanks) is probably only half full of fuel...... Looking forward to your pre 1970 version - thank you for sharing your amazing work.
joey45 Posted July 18, 2020 Author Posted July 18, 2020 Yes, but needs some rework on the mesh. But bare in mind only the A-4 will be the only fixed wing to be able to use it ... at the time of writing.. Link to RCB update 2 on first post 12 harriers can spawn, taxi and take off < only tested with AI No hull collision mesh due to landing gear bug The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted July 18, 2020 Author Posted July 18, 2020 I'll give it a week and if there is no major problems with this build then I will upload it to the user files section.. Might be in 2 parts as it's quite big. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
speed-of-heat Posted July 18, 2020 Posted July 18, 2020 looking very good! SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
joey45 Posted July 18, 2020 Author Posted July 18, 2020 Learning how the dynamic lighting works which means a rework on all the lights Nav Launch recovery still a mess but getting there. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Cdodders Posted July 20, 2020 Posted July 20, 2020 (edited) How has last week's OB patch affect the mod? Also, will the '71 version have a higher number of available Helo spawns, apart from the deck landing/take-off points? Edited July 20, 2020 by Cdodders
joey45 Posted July 20, 2020 Author Posted July 20, 2020 How has last week's OB patch affect the mod? Landing gear broke on the starboard side of the boat, port side was/is fine. I did some investigating and it was linked to the hull collision mesh. So for the time being and until I find a solution there is no hull collision. Also, will the '71 version have a higher number of available Helo spawns, apart from the deck landing/take-off points? I'm redoing the spawn locations for the 71 as well as the 81. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted July 31, 2020 Author Posted July 31, 2020 Sorting out the textures at the moment. The bug with the collision seems to have fixed itself so I'll be releasing a new update to test this weekend. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
gunterlund21 Posted August 1, 2020 Posted August 1, 2020 brilliant I was in Art of the Kill D#@ it!!!!
Cdodders Posted August 3, 2020 Posted August 3, 2020 Quick Q, the version linked in the top of the first post, is that the latest test version, with the 14 Harrier spawn points?
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