Fuelburner Posted June 1, 2018 Posted June 1, 2018 As soon as the main gear touches the runway the nose gear drops down immediately. No way to keep the nose up high with aft stick input. This doesn’t seems to be correct. Gesendet von iPhone mit Tapatalk
JumpinK Posted June 1, 2018 Posted June 1, 2018 (edited) do you "fly the plane into the ground"? because that's how F-18s are being landed correctly. (by the numbers of course, otherwise you gonna crash) no flaring before touchdown nor aerodynamic braking after landing. i think you're doin' it quite right!;) Edited June 1, 2018 by JumpinK "Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable" — LCDR Thomas Quinn, USN.
christiankirk81 Posted June 1, 2018 Posted June 1, 2018 If your used to greasing your landings in commercial planes, and maybe some other fighters, you'll have difficulty getting certified for the Hornet. Greasing a Hornet on landing, is a bad landing. Trust me, I had to recalibrate my thought process on approach too. The Hornet was designed to land as if it's a controlled crash on the carrier deck. The approach is the same for field landing. i7 9700k@5.0 Ghz, 32gb DDR4-3200, Maximus XI Formula, Asus Strix GTX 1080ti, 1TB NVMe Samsung 970 Evo, 1TB Samsung 860 Evo Windows 10 Pro 64-bit, TM Warthog, MFG Crosswind Graphite Black, Wheelstandpro Warthog Deluxe V2, TrackIR 5 Pro. ROG Swift PG278Q 2560x1440, 12" Eyoyo LCD 1366x768 for TM Cougar MFDs.
SCU Posted June 1, 2018 Posted June 1, 2018 As soon as the main gear touches the runway the nose gear drops down immediately. No way to keep the nose up high with aft stick input. This doesn’t seems to be correct. Real Hornet flaring for runway landing, same nose 'dropping immediately': Real life hornets carrier landing, touch down pretty much looks the same as runways: https://youtu.be/VIZrZidInYM?t=56 HOTAS: Thrustmaster Warthog PC: it's much better now
Fuelburner Posted June 1, 2018 Author Posted June 1, 2018 Ok you might be right that the normal procedure is that kind of landing without flaring but anyway shouldn’t it be aerodynamically possible to hold up the nose ? Gesendet von iPhone mit Tapatalk
SCU Posted June 1, 2018 Posted June 1, 2018 Ok you might be right that the normal procedure is that kind of landing without flaring but anyway shouldn’t it be aerodynamically possible to hold up the nose ? I think it should be possible. There is a reddit A2A by a Hornet Marine Corps pilot where he mentioned aerobraking, and how it's different to doing it from the Superhornet. But otherwise, it's very rare to see a Hornet aerobraking, and I think it's not advised to do so because of directional control problems iirc. HOTAS: Thrustmaster Warthog PC: it's much better now
javelina1 Posted June 1, 2018 Posted June 1, 2018 If your used to greasing your landings in commercial planes, and maybe some other fighters, you'll have difficulty getting certified for the Hornet. Greasing a Hornet on landing, is a bad landing. Trust me, I had to recalibrate my thought process on approach too. The Hornet was designed to land as if it's a controlled crash on the carrier deck. The approach is the same for field landing. Indeed, I'm having to re-wire my whole thought process for this bird... :) MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
dburne Posted June 1, 2018 Posted June 1, 2018 Reminds me I need to try some runway landings sometime, can't seem to get enough of Carrier ops right now. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
fitness88 Posted June 1, 2018 Posted June 1, 2018 As soon as the main gear touches the runway the nose gear drops down immediately. No way to keep the nose up high with aft stick input. This doesn’t seems to be correct. Gesendet von iPhone mit Tapatalk Outside the cockpit landing...notice the pitch ladder, about 1-2 degrees.
remi Posted June 1, 2018 Posted June 1, 2018 I wonder if ED/BST had a "fix" for the excessive jumpiness of the hornet on takeoff with the catapult, and this "fix" is inadvertently leading to "sticky" nosewheels on landing when there should be more "jumpiness" at that point. [sIGPIC][/sIGPIC]
Buckeye Posted June 1, 2018 Posted June 1, 2018 I wonder if ED/BST had a "fix" for the excessive jumpiness of the hornet on takeoff with the catapult, and this "fix" is inadvertently leading to "sticky" nosewheels on landing when there should be more "jumpiness" at that point. I think the excessive jumpiness you saw quite often with the first media EA videos was because the YouTubers were clueless re: how to do a proper carrier cat launch and they were yanking the stick back while on the cat. I don’t believe there was ever a flight model issue on ED’s end for this, just user error until the knowledge was spread. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
remi Posted June 1, 2018 Posted June 1, 2018 I think the excessive jumpiness you saw quite often with the first media EA videos was because the YouTubers were clueless re: how to do a proper carrier cat launch and they were yanking the stick back while on the cat. I don’t believe there was ever a flight model issue on ED’s end for this, just user error until the knowledge was spread. Sent from my iPhone using Tapatalk No, you can plainly see that when you touch the deck with the nosegear and rear landing gear that the Hornet "sticks" to the deck, and when you bolter, the nosewheel is "sticking" to the deck as if it's attached to the carrier deck via a launch-bar. ED/BST updated the carrier deck interactions after those initial YouTube videos to fix the jumpiness. BTW, the FCS automatically deflects the rear flight control surfaces to maintain upwards pitch of the nose on launch from the carrier, so it's not from pilots "yanking" on the stick. And what you're describing as a "flight model" is actually more of a wheel-surface interaction modeling. [sIGPIC][/sIGPIC]
remi Posted June 1, 2018 Posted June 1, 2018 Also, based on what I've seen in the bolter videos, it's likely that the FCS is defaulting to a carrier launch profile which prevents proper control of pitching down after a bolter while climbing after leaving the deck. [sIGPIC][/sIGPIC]
remi Posted June 1, 2018 Posted June 1, 2018 Why is this labeled "NO BUG" when clearly there's a problem with excessive stickiness of the nosewheels to the flight deck? [sIGPIC][/sIGPIC]
SCU Posted June 1, 2018 Posted June 1, 2018 Why is this labeled "NO BUG" when clearly there's a problem with excessive stickiness of the nosewheels to the flight deck? The OP is referring to runway landing, and aerobraking I think. The issue you're talking about should be its own other thread that clearly mentions the 'stickiness' part, if it hasn't been made already. HOTAS: Thrustmaster Warthog PC: it's much better now
JNelson Posted June 1, 2018 Posted June 1, 2018 What about this https://youtu.be/VX_122MmdsI, one touches down normally and the other quite clearly aerobrakes. Community A-4E-C
remi Posted June 1, 2018 Posted June 1, 2018 What about this https://youtu.be/VX_122MmdsI, one touches down normally and the other quite clearly aerobrakes. This is exactly what I'm looking for as a real-world example, thanks! [sIGPIC][/sIGPIC]
SCU Posted June 1, 2018 Posted June 1, 2018 What about this https://youtu.be/VX_122MmdsI, one touches down normally and the other quite clearly aerobrakes. I think it should be possible. There is a reddit A2A by a Hornet Marine Corps pilot where he mentioned aerobraking, and how it's different to doing it from the Superhornet. For us, aerobraking depends upon squadron SOP. I was in one squadron where every landing was to be done like a carrier landing (fly the meatball all the way to touchdown). Another essentially told us to flare the landings to save the stress on the gear and tires, so we got good at our version of aerobraking there (because it was fun, and something a little different than what I was used to). We wouldn't get as high or go as long as the Super guys. We can run into directional controllability issues is you're not careful. From here. HOTAS: Thrustmaster Warthog PC: it's much better now
Eldur Posted June 1, 2018 Posted June 1, 2018 Real Hornet flaring for runway landing, same nose 'dropping immediately': This is pretty much what the DCS Hornet does when trying to aerobrake with flaps raised to auto shortly before or on touchdown. Nose up just a little, 3-ish AoA. With flaps, it just sticks to the ground completely.
SkateZilla Posted June 1, 2018 Posted June 1, 2018 USN Flys the Hornets to the Runway the same way they do the Carrier. If you're touching down at ~145, you are already below the airspeed needed to lift the nose. Put flaps up, and touch down at ~160, you'll be able to hold the nose for a few seconds. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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