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Posted
28 minutes ago, Alpenwolf said:

Server News:

 

- With the Mi-24P having so many bugs it will be added slowly to the missions WITHOUT removing all Ka-50's instantly.

- RB-24J missiles are now available in all missions.

 

* Operation Ossetia is back online:

- This mission is one of my first and a rework was necessary.

- Blue attacks! Red defends!

- Briefing and briefing images updated.

- AV-8B's and A-10C's removed (God, this mission is old!).

- Added MiG-29A's and F-14A's.

- Mi-8's can only deploy Shilkas, MANPAD's and ammo trucks. SA-6 crates and infantries removed.

- 5 hours mission time instead of 4.

- AWACS removed. EWR's added.

- If an EWR unit is destroyed a replacement is activated 60 seconds later.

 

Operation Ossetia:

 

Situation:

 

Red airbases: Kutaisi and Sukhumi-Babushara (Senaki-Kolkhi is not operational)
Blue airbases: Nalchik and Beslan


It is time to strike!

 

The Blue forces are focusing their air to ground missions on several vital areas around Kutaisi. The Red forces are therefore pouring all effort into stopping these attacks while flying CAP missions more than ever. The outcome of this battle will determine the destiny of the southern coastal region.

 

* Red wins if Blue fails to destroy all TA's within 5 hours.
* Blue wins if all TA's are destroyed in less than 5 hours.

 

Red Objectives:

 

Important Notes:

 

All aircraft (except for the MiG-29A's and L-39's) operate from Kutaisi airbase ONLY! That means pilots always have to RTB to Kutaisi and park their aircraft there (not on the runway!) before leaving the slot. Doing so saves the aircraft and it becomes available again for tasking.

MiG-29A's operate from Sukhumi-Babushara airbase ONLY! Always RTB to Sukhumi and only to Sukhumi to save your Fulcrum so it becomes available again for tasking.

 

L-39's operate from the small airbase of the flight school at Kutaisi city. However, always RTB to Kutaisi airbase where you can rearm, refuel and also parking your aircraft before leaving the slot.

 

Reminder:

You can always land at any friendly airbase for repairing, rearming or refueling purposes. However, you can only park and leave your aircraft at the predetermined airbases as mentioned above.

 

NOTE:
You don't have to shut down your engines to save the aircraft. You only need to park it (not on the runway!) before you leave the slot and it becomes available again.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Provide CAP all day long!

 

Areas you need to protect from enemy strikers:

- 3 road outposts at the town of Ambrolauri (bullseye).
- Pump stations at the Tqibuli Reservoir (the so-called Kutaisi Lake).
- The flight school airbase in the city of Kutaisi.
- The TV tower at Honi town.
- Refinery buildings, 1 km south of Senaki-Kolkhi airbase.

 

*** Check out the images and the marks on the F10 map ***
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Mi-8's:

 

- Deploy Shilkas, MANPAD's and ammo trucks mainly around the bullseye.
- Deploy Shilkas, MANPAD's and ammo trucks at the pump stations.

 

Note that you can deploy your crates anywhere you see fit or the GCI operator (if available) asks you to. However, the above mentioned locations lack SA-6 coverage and therefore require your attention.

 

Mi-8's -> Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

 

*** You can only pick up one crate at a time ***

 

For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters.

To unpack a crate, make sure you're at least 7.5 km away from Kutaisi airbase.

 

***********************************************************************************************************************************************

 

Blue objectives:

 

Important Notes:

 

F-14A's operate from Beslan airbase ONLY! That means pilots always have to RTB to Beslan and park their Tomcat there (not on the runway!) before leaving the slot. Doing so saves the aircraft and it becomes available again for tasking.

 

All the other aircraft operate from both Nalchik and Beslan airbases. While you can RTB to either of the two airbases, it is recommended to RTB to the airbase you started at to avoid transferring all aircraft to one airbase rendering slots at the other one useless.

 

NOTE:
You don't have to shut down your engines to save the aircraft. You only need to park it (not on the runway!) before you leave the slot and it becomes available again.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

F-5's, F-86's and F-14A's:

 

- Provide CAP around the bullseye and further west.
- MiG-29A's operate from Sukhumi-Babushara so watch out!
- Feel free to test your striking skills.

 

* F-14A's have the same waypoints as the AJS37's. Check below *
-----------------------------------------------------------------------------------------------------------------------------------------------------------
AJS37's:

 

There are 5 target areas of high value that must be destroyed!

1- Waypoint 1 is the town of Ambrolauri (bullseye) where the enemy has three road outposts.
2- Waypoint 2 is the Tqibuli Reservoir (the so-called Kutaisi Lake). Destroy all 4 pump stations and the two water tanks.
3- Waypoint 3 is the flight school's runway in the city of Kutaisi. Destroy the flight school building.
4- Waypoint 4 is the TV tower at the town of Honi.
5- Waypoint 5 is Senaki-Kolkhi's airbase. Less than a mile south of the airbase are seven refinery buildings.

 

* Destroying the flight school building makes L-39's non-operational *

 

Important Notes:
- The first 2 waypoints are not covered by SAM SA-6 sites.
- The waypoints 3 and 4 are about 7 miles away from the closest SAM SA-6 site.
- 4 miles south of waypoint 5 is a SAM SA-6 site.

 

* If you follow the waypoints and stay on track you should avoid being detected by any SAM SA-6 site.
* Alternatively, approach the TA's directly from the north.
* Red operates from Kutaisi and Sukhumi-Babushara airbases.
* Note that Senaki-Kolkhi is Red but no aircraft operates from there.

 

 

important notes.png

 

 

road outposts.png

 

 

pump stations 1.png

 

pump stations 2.png

 

school 1.png

 

school 2.png

 

 

tv tower.png

 

refinery 1.png

 

refinery 2.png

 

This was a fun mission of yours, glad to have it back! 🤩

  • Like 1

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Posted
11 hours ago, NELLUS said:


I’m also for removing precision weapons, but only if short range Sam’s like the Avenger, SA13, SA9 etc. would be removed.
Keeping a single Manpad around to guard the the air, together with few light to medium armoured vehicles could work well for rocket and bomb strikes.  


Would be great if there were more large target objects, just like on the Mountain Cries and Open Range missions. 

I have seen flyers attack Farps on both sides, but is it really worth it?

The hilo pads will still be able to launch helicopters and run ctld ops, right?  

 

You could bump the SHORAD down to Chaparral (which it used to be, for blue) and Strela (as opposed to Strela-10). Both are pretty crap, rear aspect, more likely to hit their own aircraft than what they're shooting at. They're pretty easy to defeat but will still catch people who blunder into them without paying attention.

 

Attacking FARPs is mostly something do to try inconvenience the helicopters, I think. I seem to recall you could destroy the fuel/ammo point at the FARP like you can with airfield fuel/ammo dumps, but I don't know if that's a thing with Alpen's nice new custom-built ones.

Posted
8 minutes ago, rossmum said:

 

You could bump the SHORAD down to Chaparral (which it used to be, for blue) and Strela (as opposed to Strela-10). Both are pretty crap, rear aspect, more likely to hit their own aircraft than what they're shooting at. They're pretty easy to defeat but will still catch people who blunder into them without paying attention.

 

Attacking FARPs is mostly something do to try inconvenience the helicopters, I think. I seem to recall you could destroy the fuel/ammo point at the FARP like you can with airfield fuel/ammo dumps, but I don't know if that's a thing with Alpen's nice new custom-built ones.

 

I will eventually remove the Strela-10 and the Avenger for the sake of the Strela and the Chaparral. It's just a lot of work! However, they will remain for AI to use at the main airbases to catch any intruders. So it will be the front line, FARP's, target areas, etc. where the Strela and the Chaparral are available. Oh, let's not forget the CTLD script! Will have to see how that works but I do remember having those two units available in the script years ago.

  • Like 3

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Posted

Server News:

 

Operation Two Towns and operation Phone Booth:

- 14 x Mi-24's added -> 2 slots.

- All Su-25T's removed.

- All Ka-50's removed.

- Briefing and briefing images adjusted.

 

Note:

Just because we're all hyped this doesn't mean there will be a dozen Mi-24 slots in every mission. A few slots all it is depending on the mission's scenario. For instance, operation Hold The Line will have 4-6 slots at mission's start and if Red captures more FARP's, more slots will open. In the two examples above however, and where the TA is geographically a relatively small area there will be 2, maybe 4 slots max.

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Posted (edited)
12 hours ago, rossmum said:

 

RP-22 physically can't support Grom, which is part of why it was never used on the bis (the other part being that it was honestly a pretty crap weapon). In any case, the Grom kind of serves as a decoy to stop people using the ridiculously effective S-24, which is in most respects a better weapon in DCS (and honestly probably was IRL too, but in DCS it hits like the fist of an angry god). The Grom also seems a bit too potent, I know for at least a while the BF meta was to use them to oneshot command bunkers, as if they were concrete-piercing bombs. There are a whole bevy of issues ranging from CCIP existing for bombs (it shouldn't), CCIP being too accurate (it should be working off the slant range unit in much the same manner as the Viggen or Hind, not the radar or the invisible, always-on laser the module uses), to the obvious presence of weapons the aircraft shouldn't have. I'm fairly sure the RP-22 couldn't support the RS-2US either, but its presence kinda sorta simulates an MF, as the RP-21 on that variant couldn't support the R-3R so the beamers were its only option for radar missiles. I'm throwing together a spreadsheet of stuff that's either known to be wrong or needs further testing, and the 21 has a lot of problems, some of which are at least offset by the other modules sharing them. The biggest issues for air to air stuff are the lack of radar warning and that the jet seems to be too manoeuvrable at extreme low speeds, but where it's really kinda broken is air to ground.

 

As for the hardpoints - you're right, my brain turned "only 4 wired for used weapons" into "only 4". IMO they're functionally the same thing though for an AJ, which would be period correct.

 

Again, I'm totally for removal of the Ka-50 and Su-25T along with the Vikhr, and always have been. I'd actually like to see less precision weapons in general, for both sides, so the helicopter guys don't spend 90 mins slinging a unit somewhere only to have it effortlessly deleted by one guy.

 

Aye, good to see we are universally acknowledging issues with all modules when considering balance and mitigations for bugs (and also of course not overload Alpenwolf). As before generally speaking its felt like there has been a balance of bugs, as best of the situation as can be made, and then that the Viggen was being reprimanded for issues or complaints, beyond the raw speed issue, also present in other modules in the CW server.

 

On the pylon point I didn't mean to dig at you. The commentary was meant to defend your point on payloads, that the outer two pylons were pretty useless on the AJ37. But also highlight the asymmetric payload and ability to mix and match a little on the AJ37 to give some flexibility.

Edited by Sideburns

Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod).

 

F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey

 

Been playing DCS from Flanker 2.0 to present 😄

Posted
1 hour ago, Alpenwolf said:

Server News:

 

- With the Mi-24P having so many bugs it will be added slowly to the missions WITHOUT removing all Ka-50's instantly.

- RB-24J missiles are now available in all missions.

 

* Operation Ossetia is back online:

- This mission is one of my first and a rework was necessary.

- Blue attacks! Red defends!

- Briefing and briefing images updated.

- AV-8B's and A-10C's removed (God, this mission is old!).

- Added MiG-29A's and F-14A's.

- Mi-8's can only deploy Shilkas, MANPAD's and ammo trucks. SA-6 crates and infantries removed.

- 5 hours mission time instead of 4.

- AWACS removed. EWR's added.

- If an EWR unit is destroyed a replacement is activated 60 seconds later.

 

Operation Ossetia:

 

Situation:

 

Red airbases: Kutaisi and Sukhumi-Babushara (Senaki-Kolkhi is not operational)
Blue airbases: Nalchik and Beslan


It is time to strike!

 

The Blue forces are focusing their air to ground missions on several vital areas around Kutaisi. The Red forces are therefore pouring all effort into stopping these attacks while flying CAP missions more than ever. The outcome of this battle will determine the destiny of the southern coastal region.

 

* Red wins if Blue fails to destroy all TA's within 5 hours.
* Blue wins if all TA's are destroyed in less than 5 hours.

 

Red Objectives:

 

Important Notes:

 

All aircraft (except for the MiG-29A's and L-39's) operate from Kutaisi airbase ONLY! That means pilots always have to RTB to Kutaisi and park their aircraft there (not on the runway!) before leaving the slot. Doing so saves the aircraft and it becomes available again for tasking.

MiG-29A's operate from Sukhumi-Babushara airbase ONLY! Always RTB to Sukhumi and only to Sukhumi to save your Fulcrum so it becomes available again for tasking.

 

L-39's operate from the small airbase of the flight school at Kutaisi city. However, always RTB to Kutaisi airbase where you can rearm, refuel and also parking your aircraft before leaving the slot.

 

Reminder:

You can always land at any friendly airbase for repairing, rearming or refueling purposes. However, you can only park and leave your aircraft at the predetermined airbases as mentioned above.

 

NOTE:
You don't have to shut down your engines to save the aircraft. You only need to park it (not on the runway!) before you leave the slot and it becomes available again.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Provide CAP all day long!

 

Areas you need to protect from enemy strikers:

- 3 road outposts at the town of Ambrolauri (bullseye).
- Pump stations at the Tqibuli Reservoir (the so-called Kutaisi Lake).
- The flight school airbase in the city of Kutaisi.
- The TV tower at Honi town.
- Refinery buildings, 1 km south of Senaki-Kolkhi airbase.

 

*** Check out the images and the marks on the F10 map ***
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Mi-8's:

 

- Deploy Shilkas, MANPAD's and ammo trucks mainly around the bullseye.
- Deploy Shilkas, MANPAD's and ammo trucks at the pump stations.

 

Note that you can deploy your crates anywhere you see fit or the GCI operator (if available) asks you to. However, the above mentioned locations lack SA-6 coverage and therefore require your attention.

 

Mi-8's -> Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

 

*** You can only pick up one crate at a time ***

 

For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters.

To unpack a crate, make sure you're at least 7.5 km away from Kutaisi airbase.

 

***********************************************************************************************************************************************

 

Blue objectives:

 

Important Notes:

 

F-14A's operate from Beslan airbase ONLY! That means pilots always have to RTB to Beslan and park their Tomcat there (not on the runway!) before leaving the slot. Doing so saves the aircraft and it becomes available again for tasking.

 

All the other aircraft operate from both Nalchik and Beslan airbases. While you can RTB to either of the two airbases, it is recommended to RTB to the airbase you started at to avoid transferring all aircraft to one airbase rendering slots at the other one useless.

 

NOTE:
You don't have to shut down your engines to save the aircraft. You only need to park it (not on the runway!) before you leave the slot and it becomes available again.

-----------------------------------------------------------------------------------------------------------------------------------------------------------

F-5's, F-86's and F-14A's:

 

- Provide CAP around the bullseye and further west.
- MiG-29A's operate from Sukhumi-Babushara so watch out!
- Feel free to test your striking skills.

 

* F-14A's have the same waypoints as the AJS37's. Check below *
-----------------------------------------------------------------------------------------------------------------------------------------------------------
AJS37's:

 

There are 5 target areas of high value that must be destroyed!

1- Waypoint 1 is the town of Ambrolauri (bullseye) where the enemy has three road outposts.
2- Waypoint 2 is the Tqibuli Reservoir (the so-called Kutaisi Lake). Destroy all 4 pump stations and the two water tanks.
3- Waypoint 3 is the flight school's runway in the city of Kutaisi. Destroy the flight school building.
4- Waypoint 4 is the TV tower at the town of Honi.
5- Waypoint 5 is Senaki-Kolkhi's airbase. Less than a mile south of the airbase are seven refinery buildings.

 

* Destroying the flight school building makes L-39's non-operational *

 

Important Notes:
- The first 2 waypoints are not covered by SAM SA-6 sites.
- The waypoints 3 and 4 are about 7 miles away from the closest SAM SA-6 site.
- 4 miles south of waypoint 5 is a SAM SA-6 site.

 

* If you follow the waypoints and stay on track you should avoid being detected by any SAM SA-6 site.
* Alternatively, approach the TA's directly from the north.
* Red operates from Kutaisi and Sukhumi-Babushara airbases.
* Note that Senaki-Kolkhi is Red but no aircraft operates from there.

 

 

important notes.png

 

 

road outposts.png

 

 

pump stations 1.png

 

pump stations 2.png

 

school 1.png

 

school 2.png

 

 

tv tower.png

 

refinery 1.png

 

refinery 2.png

 

Yes @Alpenwolf  coming from IL2, this is the sort of target I've been waiting for. this is a welcome change thank you so much

  • Like 1
Posted (edited)

The Hind is so much fun to fly 🤩
I thought the Petrovitch AI would be a little too OP at detecting targets but it seems okay. He still has freaking good eyes but the range at which he detects them is reasonable.
I can't wait to see it in the server !

edit: as a side note, the helo is pretty heavy with certain loadouts 2xrocket pods + 8 ATGMs for example gives about 40% fuel left and it's not that much if you need to travel a bit. It's possible to take more fuel and T/O with above maximum take off weight but only in a rolling take off. Hot conditions make it even worse. I think having road bases along the FARPs for Mi-24 might be an interesting possibility down the line. Or there's always the option to keep it that way as a balancing mesure if deemed necessary. 
Food for thought 

Edited by ConkersBFD
  • Like 2
Posted
1 hour ago, ConkersBFD said:

The Hind is so much fun to fly 🤩
I thought the Petrovitch AI would be a little too OP at detecting targets but it seems okay. He still has freaking good eyes but the range at which he detects them is reasonable.
I can't wait to see it in the server !

 

Yeah was using him on the 80s server yesterday. He's has it quirks finding things at times, which is good, made things difficult because of the amount of IR SAMs and the fact there seems to be a bug with flares in multiplayer. I think it will work really well (good balance) on this server

  • Like 1
Posted

If playing with Petrovich in multiplayer you need to do this to get flares to work He doesn't turn them on in the cold start. Go into the ASO-2V control section, bind Left Side, Right Side, SetI/II/III, and Pilot Snars. You press your binds for the first 3 when starting to set them up, and the last one release the flare series.

 

Combine with this video, and your set

https://youtu.be/FrHCZ0Pxhvg

  • Like 1
Posted (edited)

I remember back a year ago on the Mi-24P page, there was a guy debating who was going to really end up buying the Mi-24P when it came out. He argued that it wasn't going to be popular because it didn't have a "proper" role in the scope of DCS and would only be good as a stepping stone to develop the AH-64D.

 

😆

Edited by CrazyGman
  • Like 4
Posted

Low priority request:

Can we get some form of unarmed but controllable vehicles on the road bases?

This is purely so as a GCI I can direct pilots towards the road base then fire off some flares/smoke to ensure we're looking at the same area

 

Posted
6 minutes ago, CAPT_Kirkpatrick said:

Low priority request:

Can we get some form of unarmed but controllable vehicles on the road bases?

This is purely so as a GCI I can direct pilots towards the road base then fire off some flares/smoke to ensure we're looking at the same area

 

 

Is it just to look at the same area? What do you mean by that? I'd rather have no smoke and nothing really that could notify the enemy of the road base. So what exactly is the purpose of the smoke?

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Posted
18 minutes ago, Alpenwolf said:

 

Is it just to look at the same area? What do you mean by that? I'd rather have no smoke and nothing really that could notify the enemy of the road base. So what exactly is the purpose of the smoke?

I.E when there is a road base in an area where the description I can create from the f-10 view could easily be mistaken depending on peoples interpretations. This can lead to people landing on roads only a few 100m away but getting stuck in the mud.

 

Smoke is not ideal, I agree a giant marker on your base is probably not the greatest idea. Ground vehicles have the option to launch an infinite amount of flares that last about 10 seconds and are easily visible to pilots within 10km. The ideal use is to get the pilot close and looking in the right direction then launch a few flares to easily confirm the exact position

Posted
57 minutes ago, CAPT_Kirkpatrick said:

I.E when there is a road base in an area where the description I can create from the f-10 view could easily be mistaken depending on peoples interpretations. This can lead to people landing on roads only a few 100m away but getting stuck in the mud.

 

Smoke is not ideal, I agree a giant marker on your base is probably not the greatest idea. Ground vehicles have the option to launch an infinite amount of flares that last about 10 seconds and are easily visible to pilots within 10km. The ideal use is to get the pilot close and looking in the right direction then launch a few flares to easily confirm the exact position

 

True. On the other hand, there are always units and some structures at road bases for exactly that purpose apart from enabling rearming and refueling of course. And a truck driving around could also drag attention while driving around with clouds of dust behind him. I know the casual DCS player, mate. Besides, I always write in the briefing that pilots must RTB to an airbase rather than the road base, except for the Viggens and only in the mission When The Mountains Cry where briefing images are attached showing the whereabouts of that particular road base. If a player however chooses to RTB to the road base then I'd expect him to be experienced enough to do so.

  • Like 1

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Posted

Have to agree with Kirk. I've lost a 21 airframe before because I had to make an emergency landing and time pressure left me guessing which of the two identical stretches of road was the base. I rolled to a stop about 5km along the same road, and with no engine, couldn't just taxi the remaining distance to refuel and then fly home.

Posted (edited)
41 minutes ago, Zachrix said:

The issue with a road base is people will do this: yes that is an RB-74 on a Viggen. We need that shit BALANCED 

283ef4cc61bcb53ffbdd0d7850d5bf87.png

I don't think it has to do anything with the road base itself, more likely that the weapons inventory have been bugged or the RB74 ticked by mistake. 

Edited by NELLUS

DEVILS - COLD WAR AVIATORS

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Posted

ive never had a problem talking people onto the roadbases as a GCI, can always have them overfly the road first.  truck and all that is somewhat unecessary if you are already in a GCI slot

  • Like 1
  • Thanks 1
Posted
25 minutes ago, NELLUS said:

I don't think it has to do anything with the road base itself, more likely that the weapons inventory have been bugged or the RB74 ticked by mistake. 

 

Oh no, this was definitely no mistake, the warehouse on the road base does not account for RB-74s (Same thing occurred with FARPs and Harriers taking AIM9M). Later (my last sortie) I got killed by head-on by an RB-74 so all that is to be done is to warehouse the road base.

Posted
2 hours ago, Zachrix said:

Oh no, this was definitely no mistake, the warehouse on the road base does not account for RB-74s (Same thing occurred with FARPs and Harriers taking AIM9M). Later (my last sortie) I got killed by head-on by an RB-74 so all that is to be done is to warehouse the road base.

I see no issue 🙂 

  • Like 1
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