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Posted

I have been watching some of my old Cold War videos and getting nostalgic. 
 

Important life lesson. Enjoy every moment of the good times. They are fleeting joys, never to return, only to be replaced by fading memories and poor facsimiles. 

  • Like 4

 

 

 

 

EDsignaturefleet.jpg

Posted
5 hours ago, =475FG= Dawger said:

I have been watching some of my old Cold War videos and getting nostalgic. 
 

Important life lesson. Enjoy every moment of the good times. They are fleeting joys, never to return, only to be replaced by fading memories and poor facsimiles. 

Everything has to come to an end at some point, and quite often you don't even plan that. Surely not in my case, but I'm very okay with it. Only the time "after" has shown me how much I was into it, which I really enjoyed, to even enjoy the present even more. Dedication pays off sweetly, which is why I can always look back on the Cold War server and for the most part crack a smile. God, I enjoyed the ride!

Now, back to... cough... single... cough... player 😉

  • Like 3

cold war 1947 - 1991.jpg

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Cold War 1947 - 1991
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  • 5 weeks later...
Posted (edited)

The server will be back online on Friday, 07.06.2024, around 18:00 zulu.

 

Old vs New Features:

Limiting the number of available aircraft and weapons per side was one major feature of this server, and frankly made it what it was known for. However, and as many of you will still remember this didn't come at a low cost. I had to reedit the warehouses of all bases in all missions after almost every single DCS update. And that was no fun at all! just typing that had me sighing...

Limiting weapons will unfortunately no longer be an option. Limiting lives for each player on the other hand is the new feature to kind of replace the limiting of aircraft:

Each player starts with 50 lives that are restored every 5 hours (the numbers might change in the future if necessary). If all lives are lost before 5 hours have elapsed the player wont be able to fly until his lives are restored. However, that player will still have access to the Combined Arms module through the cmdr and JTAC slots. Note that the Combined Arms module has always been very vital in all missions! Each team can and should have a GCI operator (obviously, not easy to get) and/or a ground forces' commander. After all, most ground units can be controlled by players and many objectives are completed with the help of ground forces.

As mentioned above, each player starts with 50 lives. Different types of aircraft come with different costs. The following list shows how many lives the loss of an aircraft costs:

15 lives - F-14
12 lives - MiG-29
  9 lives - F-4
  7 lives - MiG-21 / F-5 / F1 / AJS37 / A-4
  6 lives - MiG-19
  5 lives - MiG-15 / F-86 / Su-25 / A-10 / AH-64
  4 lives - Ka-50
  3 lives - L-39 / C-101 / Mi-24 / SA342
  2 lives - Mi-8 / UH-1
  0 lives - Combined Arms

If you're wondering why modern helicopters are featured on a Cold War server check out FAQ-6 on the main page here.

 

Saving Mission's Progress:

We used to run a mission for an x amount of hours before the server rotated to a new one, regardless of whether the objectives were completed by either side or not. If the objectives weren't completed that was considered a draw, and we had loads of that. Also, that didn't give players who joined the server shortly before it was about to rotate to a new mission the incentive to contribute to the team, knowing it wasn't really going to matter much. Therefore, mission's progress will from now on be saved.
Every 8 hours the server restarts to save progress before the current mission is resumed. However, if one side completes all objectives in less than 8 hours the server loads a new mission. If not, it will remain online (restarting every 8 hours to save progress) for as long as it takes for one side to eventually get the job done. There are dozens of missions featuring different maps with different scenarios with a variety of objectives. Note that in some missions each side can even have different objectives (check here).

 

Choosing a Side:

Unlike before players are now asked to pick a side upon joining the server. Type -red or -blue to do so. This should prevent players from switching back and forth to spy on the other side and see where their ground units are or what objectives remain to be completed.

Every 24 hours each player is again asked to retype -red or -blue. This is in order to give players the chance to change sides in case they want to fly something else, balance the teams or for whatever reasons.

 

Weapons' Restrictions:

Basically, just like it used to be; Rear-aspect missiles for the most part...

Most of the air-to-ground weaponry is available. The nuke bombs are as of now available in one mission only. Check here.

Many air-to-air missiles are NOT available. IR missiles are restricted to rear-aspect ONLY! The only exception is the F-14. The F-14 doesn't carry any rear-aspect IR missiles, therefore, it has access to AIM-9L's, but only on the two outer pylons. That means it can carry up to 2 x AIM-9L's.

List of the available air-to-air missiles:

R-27R, R-3R, RS2US, R-60, R-13M1, R-13M, R-3S and R-55

AIM-7F, AIM-7E-2, AIM-9L, AIM-9P, AIM-9J, AIM-9B, R530F EM, R530F IR, R550 Magic 1, RB-24J, RB-24 and Mistral

 

F10 Map Restrictions:

Nothing has changed here. Players can't see their aircraft or any other friendly units on the F10 map. Use whatever navigation systems available onboard and contact your GCI operator if available. GCI and Combined Arms players have always been the backbone of the server and made it stand out and known for it. Get on comms! No more excuses for not using SRS! I've always relied on these things since day one (even when Combined Arms wasn't a thing back then) rather than some scripted AI GCI or the like to hopefully get the most out of DCS. In other words, it's up to us players. We could either fly solo, not be on comms and just go pew pew pew or play in teams.

Admittedly, we're not going to always have a GCI operator and there will always be players flying solo making it rather boring. But there will also be some sessions with the exact opposite of that and those are the FUN TIMES! Up... To... The... Players!

 

Special thanks to Yink for offering his help in translating my ideas into lua scripts. And special thanks to good old Apok for the various scripts he's been helping me with for quite a while. Two veterans of the game who have been around for as long as I can remember. Bless you both!

Edited by Alpenwolf
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Cold War 1947 - 1991
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Posted

Combined Arms

There are two types of Combined Arms slots available on the server: Tactical cmdr and JTAC.

The JTAC slots are accessible for every player who owns the Combined Arms module. The tactical cmdr slots however, are locked with a password for server veterans only. Server veterans are kindly asked to contact me via pm (whether here or on Discord) to receive the password. Also, server veterans are kindly asked to share the password with one another and be the judge on whether other players can have access to the tactical cmdr slots or not. This is merely an attempt to avoid having any solo or trolling players messing up the work for tactical cmdr players.

If you know someone or have played with someone whom you can entrust the password with, please, share it with them.

Thanks!

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HACA DYCA                                      Discord
Cold War 1947 - 1991
You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

Posted (edited)
14 hours ago, =475FG= Dawger said:

That’s just Captain Narcissism trying to weasel some reflected sunshine on himself. 

Having you run Alpens discord is one of the worst decisions ever made here. We are actively helping you, yet, you bite the hand that feeds. 

 

@Alpenwolf if you ever need help with discord feel free to reach out. You shouldn't have to deal with this guy for every little thing.  I am more than willing to build you a discord and hand you the keys. I could do it in thirty minutes. Additionally, I am sure a lot of more emotionally stable veterans of the scene would be willing to moderate it for you.

Dawger is infamous for being a rager and putting him in a position if power is simply a bad idea. I spoke with his squad mates and they basically all confirmed his temperament makes him unwilling to ever bend. 

This is just a bad recipe for something to blow up later. 

Edited by Enigma89
  • Like 6
Posted (edited)
3 hours ago, Alpenwolf said:

The server will be back online on Friday, 07.06.2024, around 18:00 zulu.

 

Old vs New Features:

Limiting the number of available aircraft and weapons per side was one major feature of this server, and frankly made it what it was known for. However, and as many of you will still remember this didn't come at a low cost. I had to reedit the warehouses of all bases in all missions after almost every single DCS update. And that was no fun at all! just typing that had me sighing...

Limiting weapons will unfortunately no longer be an option. Limiting lives for each player on the other hand is the new feature to kind of replace the limiting of aircraft:

Each player starts with 50 lives that are restored every 5 hours (the numbers might change in the future if necessary). If all lives are lost before 5 hours have elapsed the player wont be able to fly until his lives are restored. However, that player will still have access to the Combined Arms module through the cmdr and JTAC slots. Note that the Combined Arms module has always been very vital in all missions! Each team can and should have a GCI operator (obviously, not easy to get) and/or a ground forces' commander. After all, most ground units can be controlled by players and many objectives are completed with the help of ground forces.

As mentioned above, each player starts with 50 lives. Different types of aircraft come with different costs. The following list shows how many lives the loss of an aircraft costs:

15 lives - F-14
12 lives - MiG-29
  9 lives - F-4
  7 lives - MiG-21 / F-5 / F1 / AJS37 / A-4
  6 lives - MiG-19
  5 lives - MiG-15 / F-86 / Su-25 / A-10 / AH-64
  4 lives - Ka-50
  3 lives - L-39 / C-101 / Mi-24 / SA342
  2 lives - Mi-8 / UH-1
  0 lives - Combined Arms

If you're wondering why modern helicopters are featured on a Cold War server check out FAQ-6 on the main page here.

 

Saving Mission's Progress:

We used to run a mission for an x amount of hours before the server rotated to a new one, regardless of whether the objectives were completed by either side or not. If the objectives weren't completed that was considered a draw, and we had loads of that. Also, that didn't give players who joined the server shortly before it was about to rotate to a new mission the incentive to contribute to the team, knowing it wasn't really going to matter much. Therefore, mission's progress will from now on be saved.
Every 8 hours the server restarts to save progress before the current mission is resumed. However, if one side completes all objectives in less than 8 hours the server loads a new mission. If not, it will remain online (restarting every 8 hours to save progress) for as long as it takes for one side to eventually get the job done. There are dozens of missions featuring different maps with different scenarios with a variety of objectives. Note that in some missions each side can even have different objectives (check here).

 

Choosing a Side:

Unlike before players are now asked to pick a side upon joining the server. Type -red or -blue to do so. This should prevent players from switching back and forth to spy on the other side and see where their ground units are or what objectives remain to be completed.

Every 24 hours each player is again asked to retype -red or -blue. This is in order to give players the chance to change sides in case they want to fly something else, balance the teams or for whatever reasons.

 

Weapons' Restrictions:

Basically, just like it used to be; Rear-aspect missiles for the most part...

Most of the air-to-ground weaponry is available. The nuke bombs are as of now available in one mission only. Check here.

Many air-to-air missiles are NOT available. IR missiles are restricted to rear-aspect ONLY! The only exception is the F-14. The F-14 doesn't carry any rear-aspect IR missiles, therefore, it has access to AIM-9L's, but only on the two outer pylons. That means it can carry up to 2 x AIM-9L's.

List of the available air-to-air missiles:

R-27R, R-3R, RS2US, R-60, R-13M1, R-13M, R-3S and R-55

AIM-7P, AIM-7F, AIM-7E-2, AIM-9L, AIM-9P, AIM-9J, AIM-9B, R530F EM, R530F IR, R550 Magic 1, RB-24J, RB-24 and Mistral

 

F10 Map Restrictions:

Nothing has changed here. Players can't see their aircraft or any other friendly units on the F10 map. Use whatever navigation systems available onboard and contact your GCI operator if available. GCI and Combined Arms players have always been the backbone of the server and made it stand out and known for it. Get on comms! No more excuses for not using SRS! I've always relied on these things since day one (even when Combined Arms wasn't a thing back then) rather than some scripted AI GCI or the like to hopefully get the most out of DCS. In other words, it's up to us players. We could either fly solo, not be on comms and just go pew pew pew or play in teams.

Admittedly, we're not going to always have a GCI operator and there will always be players flying solo making it rather boring. But there will also be some sessions with the exact opposite of that and those are the FUN TIMES! Up... To... The... Players!

 

Special thanks to Yink for offering his help in translating my ideas into lua scripts. And special thanks to good old Apok for the various scripts he's been helping me with for quite a while. Two veterans of the game who have been around for as long as I can remember. Bless you both!

I'm so glad you and your hardcore CW server are back!!! Finally we have a server again where you actually need to do proper navigation and can't just look at the F10 map to see where you are! And you even bring in side locking and limited lives, that's awesome! 😍

I'm also hoping to see some missions on maps that you don't find on other servers (e.g. South Atlantic or Kola).

Edited by QuiGon
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Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

@Enigma89@=475FG= Dawger:

You don't have to like each other, but I'd rather keep this forum for server purposes only. Thousands of posts so far, most if not all of which are issues related to DCS.

As to whom I choose to befriend or ask for help is up to me. I don't need any advice in that regard. And if whatever decisions I make lead to trouble, well, at the end of the day this entire virtual world of the internet can eventually _____ (fill in the blank) _____ for all I care. Meaning, I'd rather pour more energy into things aside from my computer. And on a side note, I advice everyone to do the same.

Play the game or host a server or whatever and leave it at that... Easy does it.

 

God bless!

  • Like 7

cold war 1947 - 1991.jpg

HACA DYCA                                      Discord
Cold War 1947 - 1991
You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

Posted
5 hours ago, Alpenwolf said:

 

Many air-to-air missiles are NOT available. IR missiles are restricted to rear-aspect ONLY! The only exception is the F-14. The F-14 doesn't carry any rear-aspect IR missiles, therefore, it has access to AIM-9L's, but only on the two outer pylons. That means it can carry up to 2 x AIM-9L's.

List of the available air-to-air missiles:

R-27R, R-3R, RS2US, R-60, R-13M1, R-13M, R-3S and R-55

AIM-7P, AIM-7F, AIM-7E-2, AIM-9L, AIM-9P, AIM-9J, AIM-9B, R530F EM, R530F IR, R550 Magic 1, RB-24J, RB-24 and Mistral

 

 

I am guessing F-14A Late to be upgraded (downgraded? ;)) to F-14A early when available?

 

And whats with AIM7P? why P not like M or MH?

Posted
33 minutes ago, The_Tau said:

I am guessing F-14A Late to be upgraded (downgraded? ;)) to F-14A early when available?

 

And whats with AIM7P? why P not like M or MH?

I don't fly the Tomcat and had to rely on what players told me regarding the missile's variants. I know the M and the MH are very good missiles while the F is not. Wasn't too sure about the P and asked about it. Apparently, it behaves like the M/MH, but has less range? You're a Tomcat guy, so share your feedback, please.

  • Like 1

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Cold War 1947 - 1991
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Posted

P is the most modern sparrow variant. Not really cold war as it come mid 90s. It was not used in Desert Storm as much as I know. Its like MH (lofts) but has even better seeker (supposedly). I would stick with M/MH, even though i am not sure when exactly MH joined the fleet, so there is a chance only M could be used. 

What sparrows would F4 use? would it use F ones?

  • Like 1
Posted
25 minutes ago, The_Tau said:

P is the most modern sparrow variant. Not really cold war as it come mid 90s. It was not used in Desert Storm as much as I know. Its like MH (lofts) but has even better seeker (supposedly). I would stick with M/MH, even though i am not sure when exactly MH joined the fleet, so there is a chance only M could be used. 

What sparrows would F4 use? would it use F ones?

It's in the announcement. AIM-7F's and AIM-9L's.

We'll see how things go. I'm not against the M variant really. It's just that Red still lacks 1-2 aircraft to keep up with Blue, so I'm kind of forced to restrict Blue aircraft a bit risking Blue scolding me for it. The MiG-23 would be such a gift for Red, but we know what happened there... Very sad.

  • Like 2

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HACA DYCA                                      Discord
Cold War 1947 - 1991
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Posted
2 minutes ago, Alpenwolf said:

It's in the announcement. AIM-7F's and AIM-9L's.

We'll see how things go. I'm not against the M variant really. It's just that Red still lacks 1-2 aircraft to keep up with Blue, so I'm kind of forced to restrict Blue aircraft a bit risking Blue scolding me for it. The MiG-23 would be such a gift for Red, but we know what happened there... Very sad.

E and E-2 are plenty good enough for the Phantom. 

  • Like 1

 

 

 

 

EDsignaturefleet.jpg

Posted (edited)

P is better than M. thats the point 😄 and on top of that not really cold war

4 minutes ago, Alpenwolf said:

 I'm not against the M variant really. It's just that Red still lacks 1-2 aircraft to keep up with Blue, so I'm kind of forced to restrict Blue aircraft a bit risking Blue scolding me for it. 

 

image.png

Edited by The_Tau
  • Like 2
Posted

The following missions will be available from this Friday and on and will run in the following order:


Search & Destroy (PG)
When The Mountains Cry (Caucasus)
Into The Desert (PG)
Two Towns (Caucasus)
Prince of Persia (PG)
Crimea Unleashed (Caucasus)
Bandar 1949 (PG)
Battle Over Sukhumi Unleashed (Caucasus)
The Desert Has Eyes (PG)
Mountain Peaks (Caucasus)
Disturbed Pacific (Mariana Islands)

  • Like 4

cold war 1947 - 1991.jpg

HACA DYCA                                      Discord
Cold War 1947 - 1991
You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

Posted
6 hours ago, Alpenwolf said:

The server will be back online on Friday, 07.06.2024, around 18:00 zulu.

 

Old vs New Features:

Limiting the number of available aircraft and weapons per side was one major feature of this server, and frankly made it what it was known for. However, and as many of you will still remember this didn't come at a low cost. I had to reedit the warehouses of all bases in all missions after almost every single DCS update. And that was no fun at all! just typing that had me sighing...

Limiting weapons will unfortunately no longer be an option. Limiting lives for each player on the other hand is the new feature to kind of replace the limiting of aircraft:

Each player starts with 50 lives that are restored every 5 hours (the numbers might change in the future if necessary). If all lives are lost before 5 hours have elapsed the player wont be able to fly until his lives are restored. However, that player will still have access to the Combined Arms module through the cmdr and JTAC slots. Note that the Combined Arms module has always been very vital in all missions! Each team can and should have a GCI operator (obviously, not easy to get) and/or a ground forces' commander. After all, most ground units can be controlled by players and many objectives are completed with the help of ground forces.

As mentioned above, each player starts with 50 lives. Different types of aircraft come with different costs. The following list shows how many lives the loss of an aircraft costs:

15 lives - F-14
12 lives - MiG-29
  9 lives - F-4
  7 lives - MiG-21 / F-5 / F1 / AJS37 / A-4
  6 lives - MiG-19
  5 lives - MiG-15 / F-86 / Su-25 / A-10 / AH-64
  4 lives - Ka-50
  3 lives - L-39 / C-101 / Mi-24 / SA342
  2 lives - Mi-8 / UH-1
  0 lives - Combined Arms

If you're wondering why modern helicopters are featured on a Cold War server check out FAQ-6 on the main page here.

 

Saving Mission's Progress:

We used to run a mission for an x amount of hours before the server rotated to a new one, regardless of whether the objectives were completed by either side or not. If the objectives weren't completed that was considered a draw, and we had loads of that. Also, that didn't give players who joined the server shortly before it was about to rotate to a new mission the incentive to contribute to the team, knowing it wasn't really going to matter much. Therefore, mission's progress will from now on be saved.
Every 8 hours the server restarts to save progress before the current mission is resumed. However, if one side completes all objectives in less than 8 hours the server loads a new mission. If not, it will remain online (restarting every 8 hours to save progress) for as long as it takes for one side to eventually get the job done. There are dozens of missions featuring different maps with different scenarios with a variety of objectives. Note that in some missions each side can even have different objectives (check here).

 

Choosing a Side:

Unlike before players are now asked to pick a side upon joining the server. Type -red or -blue to do so. This should prevent players from switching back and forth to spy on the other side and see where their ground units are or what objectives remain to be completed.

Every 24 hours each player is again asked to retype -red or -blue. This is in order to give players the chance to change sides in case they want to fly something else, balance the teams or for whatever reasons.

 

Weapons' Restrictions:

Basically, just like it used to be; Rear-aspect missiles for the most part...

Most of the air-to-ground weaponry is available. The nuke bombs are as of now available in one mission only. Check here.

Many air-to-air missiles are NOT available. IR missiles are restricted to rear-aspect ONLY! The only exception is the F-14. The F-14 doesn't carry any rear-aspect IR missiles, therefore, it has access to AIM-9L's, but only on the two outer pylons. That means it can carry up to 2 x AIM-9L's.

List of the available air-to-air missiles:

R-27R, R-3R, RS2US, R-60, R-13M1, R-13M, R-3S and R-55

AIM-7F, AIM-7E-2, AIM-9L, AIM-9P, AIM-9J, AIM-9B, R530F EM, R530F IR, R550 Magic 1, RB-24J, RB-24 and Mistral

 

F10 Map Restrictions:

Nothing has changed here. Players can't see their aircraft or any other friendly units on the F10 map. Use whatever navigation systems available onboard and contact your GCI operator if available. GCI and Combined Arms players have always been the backbone of the server and made it stand out and known for it. Get on comms! No more excuses for not using SRS! I've always relied on these things since day one (even when Combined Arms wasn't a thing back then) rather than some scripted AI GCI or the like to hopefully get the most out of DCS. In other words, it's up to us players. We could either fly solo, not be on comms and just go pew pew pew or play in teams.

Admittedly, we're not going to always have a GCI operator and there will always be players flying solo making it rather boring. But there will also be some sessions with the exact opposite of that and those are the FUN TIMES! Up... To... The... Players!

 

Special thanks to Yink for offering his help in translating my ideas into lua scripts. And special thanks to good old Apok for the various scripts he's been helping me with for quite a while. Two veterans of the game who have been around for as long as I can remember. Bless you both!

 

BEST NEWS of MP EVER

  • Like 4
Posted (edited)
13 hours ago, Alpenwolf said:

Each player starts with 50 lives that are restored every 5 hours (the numbers might change in the future if necessary). If all lives are lost before 5 hours have elapsed the player wont be able to fly until his lives are restored. However, that player will still have access to the Combined Arms module through the cmdr and JTAC slots. Note that the Combined Arms module has always been very vital in all missions! Each team can and should have a GCI operator (obviously, not easy to get) and/or a ground forces' commander. After all, most ground units can be controlled by players and many objectives are completed with the help of ground forces.

Can I WSO in an F14 or F4 if I am out of lives? Will I loose lives if I WSO and the pilot f*cks it up?^^

Edited by MrExplosion

Kein Anderer als ein Jäger spürt,

Den Kampf und Sieg so konzentriert.

 

Das macht uns glücklich, stolz und froh,

Der Jägerei ein Horrido!

Posted
13 hours ago, Alpenwolf said:

The following missions will be available from this Friday and on and will run in the following order:


Search & Destroy (PG)
When The Mountains Cry (Caucasus)
Into The Desert (PG)
Two Towns (Caucasus)
Prince of Persia (PG)
Crimea Unleashed (Caucasus)
Bandar 1949 (PG)
Battle Over Sukhumi Unleashed (Caucasus)
The Desert Has Eyes (PG)
Mountain Peaks (Caucasus)
Disturbed Pacific (Mariana Islands)

Hey Alpenwolf !

Very much looking forward to flying on your Cold War server again !

I appreciate the inclusion of a decent amount of Caucasus missions for those who don’t own so many maps!

Best of luck for your return endeavour!

kind regards,

Snappy

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