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Posted

Hi guys,

 

Where is Speed-of-heat's shader? - is it the main one listed on page 1 of this thread.

 

And latest zip on page 1 of this thread is for 2.5.6.50321 and my DCS is at at 2.5.6.52437. Will this shader work with it?

 

Thanks

Specs: i7-5820K - 4.4 Ghz OC, 64GB Ram, RTX 2070 Super, Rift S

Posted

Yes Kegetys 50321 is the latest version is the fastest and works with 52437. My hacks of his shaders files are slower, but have the default clear water in the game or Provide a means of being IC compliant... and are in my signature block.

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted
Thx a lot for your quick response to my issue.

 

Also a lot of thanks for the VR shader mod. You did a great work, and it improves so much performance in DCS, hope ED does honor your work, and hopefully they include the things officially to DCS for the VR pilots.

 

I downloaded the files, from your sig, repaired my DCS, did delete all meta-shaders, fxo shaders, and terrain files, like in this video

 

I will report later, will try both out, the one with clear water and the one without. Hopefully, this will solve the problem.

 

Good flight

 

 

I could fix the problem with it. No we have the new update from dcs. Stable version from 24th july, it still works without problems.

Posted (edited)

Hi. I'm the guy who created the DCS: VR Optimizations guides on YouTube. I really apologize for any incorrect guidelines given in the video. My schedule at the time was - mildly speaking - overfilled as-is. I made the guide despite this due to countless people in-game complaining about performance, especially after 2.5.6 released. I made the guides to raise awareness to this thread and its benefits, so more people could make use of it.

 

Simultaneously, my hopes were that ED would recognize the activity of this thread and its topic, a way of signalling just how eager VR users are for anything at all to make DCS more reasonably playable for them, at least performance-wise. This is why I've been trying to redirect as many people as humanly possible directly into this thread when they've shown feedback of any kind towards the shader mod, or even the guide in its entirety. I'm trying all I can, both in the video itself, the video's description, the pinned comment and in each positive response, to ensure Speed's and Kegety's credit for this work as I'm obviously nothing but a conveyer. I hope that part's being carried out sufficiently.

 

I'm currently on my summer break and won't be back in the office nor doing research for another 3 weeks. If anyone wants to give me a list of corrections on the latest video (already including terrain file removal on that list), I'd be very grateful. I want to continue improving the guide with everything the community has to offer into a single package that anyone can easily refer their friend or acquaintance to.

 

I know you aren't taking much credit for your work Speed, but the truth of the matter is that this mod would most likely have gone for the history books if it hadn't been for your voluntary contribution. Thanks, man. You deserve it. I hope you're okay with me continually trying to raise awareness towards the thread and mod here.

 

I usually do not post on the forums, so I apologize for the late involvement. I can't promise I'll post anything after this, but trust that I follow this thread closely regardless.

Edited by Woona
Posted
Hi. I'm the guy who created the DCS: VR Optimizations guides on YouTube. I really apologize for any incorrect guidelines given in the video. My schedule at the time was - mildly speaking - overfilled as-is. I made the guide despite this due to countless people in-game complaining about performance, especially after 2.5.6 released. I made the guides to raise awareness to this thread and its benefits, so more people could make use of it.

 

Simultaneously, my hopes were that ED would recognize the activity of this thread and its topic, a way of signalling just how eager VR users are for anything at all to make DCS more reasonably playable for them, at least performance-wise. This is why I've been trying to redirect as many people as humanly possible directly into this thread when they've shown feedback of any kind towards the shader mod, or even the guide in its entirety. I'm trying all I can, both in the video itself, the video's description, the pinned comment and in each positive response, to ensure Speed's and Kegety's credit for this work as I'm obviously nothing but a conveyer. I hope that part's being carried out sufficiently.

 

I'm currently on my summer break and won't be back in the office nor doing research for another 3 weeks. If anyone wants to give me a list of corrections on the latest video (already including terrain file removal on that list), I'd be very grateful. I want to continue improving the guide with everything the community has to offer into a single package that anyone can easily refer their friend or acquaintance to.

 

I know you aren't taking much credit for your work Speed, but the truth of the matter is that this mod would most likely have gone for the history books if it hadn't been for your voluntary contribution. Thanks, man. You deserve it. I hope you're okay with me continually trying to raise awareness towards the thread and mod here.

 

I usually do not post on the forums, so I apologize for the late involvement. I can't promise I'll post anything after this, but trust that I follow this thread closely regardless.

 

Dude, nobody ever doubted your intentions, keep up the good work, as i have said many times i'm just a butcher, Kegetys does all the hard work!

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted

Thanks a lot. Again, if you have a list of corrections or any additions to the guide, please let me know at any time.

Posted

everything i do is my settings in my sig file, the one thing i have learnt is be very careful when screwing with windows, there is so much "memory of what was good" or perceived bloat, that actually doesn't take up any real processor cycles. the only thing not documented is setting the the store service to manual, that way it doesn't get it wrong... and download an app update halfway through the game

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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  • 2 weeks later...
Posted

Has anyone installed the Open Beta 2.5.6.53756 update with the shaders mod yet? I know the newest version of both Kegetys and speed-of-heat's variants of the mod have been working for the last several updates. So I'm hoping that is the case with this one as I really want the Raven One campaign.

My DCS Rig: NZXT H710i * Ryzen 3900x 4.4GHz+ * NZXT Kraken x72 AIO * G.Skill Trident Z Neo 32GB(2x16GB) 3600MHz * 2x 1TB Sabrent Rocket 4.0 PCIe NVMe SSD * EVGA 2080 Ti Black Edition OC'd * Oculus FrankenQuest * Thrustmaster TFRP * Thrustmaster Warthog HOTAS *PC Part Picker Build

 

Modules: A-10C * F/A-18C * F-16C * AV-8B * F-5E * FC3 * Extra 540 * Persian Gulf * Nevada * Normandy * Super Carrier * Vaicom Pro/VoiceAttack

Posted
mine work, so i assume Kegetys works too

 

Excellent! That's great to hear. My Thrustmaster Warthog throttle just came in today and I'm itching to play that new campaign!

My DCS Rig: NZXT H710i * Ryzen 3900x 4.4GHz+ * NZXT Kraken x72 AIO * G.Skill Trident Z Neo 32GB(2x16GB) 3600MHz * 2x 1TB Sabrent Rocket 4.0 PCIe NVMe SSD * EVGA 2080 Ti Black Edition OC'd * Oculus FrankenQuest * Thrustmaster TFRP * Thrustmaster Warthog HOTAS *PC Part Picker Build

 

Modules: A-10C * F/A-18C * F-16C * AV-8B * F-5E * FC3 * Extra 540 * Persian Gulf * Nevada * Normandy * Super Carrier * Vaicom Pro/VoiceAttack

Posted

Do you guys have to reinstall the shaders or did they survive the patch if they were installed and working pre patch?

New Setup : 13900K, Asus ROG Strix 4090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, DT 1990 Pro Headphones & TrackIR v5

Old Setup: 12900KS @ 5.5 , EVGA FTW3 Hybrid 3090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, Philips X2HR Headphones & TrackIR v5

Old Old Setup: 9900KS @ 5.2, EVGA FTW3 3090. 32GB of DDR3866, 3x 1TB ADATA NVME

Posted

You have to reinstall the shaders with each patch, use ovgme or jgsme or modmanfx64 to manage this.

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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Posted

I couldnt find the advice to delete some shaders before launch so that they will be compiled again...

Has this changed or do i mix something up with another topic?

Posted
you dont need to do that anymore

 

I understand that I delete shaders from "Saved games" folder without purpose. They are recreated but even with fast SSD it still takes a lot of time.

 

Do you mean that it is not necessary since shaders are stored only in the following folders which are not changed during updates?

 

"%USERPROFILE%\Saved Games\DCS.openbeta\fxo"

"%USERPROFILE%\Saved Games\DCS.openbeta\metashaders2"

 

What if something will change?

DCS will recreate only some shaders which are new?

Helis: UH-1H | Mi-8MTV2+NS430 | Ka-50 III | SA342 | Mi-24P | AH-64D, Planes: F/A-18C | F-14 | Supercarrier | MiG-21bis | AJS37 | F-5E | AV-8B | M2000C | F-16C | L-39C+NS430 | C-101 | F-86F | MiG-15 | MiG-19 | FC3 | A-10C II, WWII: P-51D | Bf-109 | Fw-190 D9 | Mosquito FB VI | P-47D | WWII pack, GA: Yak-52 | Christen Eagle II, Maps: Nevada | Normandy 2.0 | Persian Gulf | Syria | The Channel

PC: 7800x3D, RTX 4090, 64 GB RAM, VR: HP Reverb G2.

Posted

I'm sorry i dont understand what you have written?

 

I mean that you *do not* need to delete any of:

 

- terrains folders

- fxo

- metashaders 2

 

it will still take some time as the shaders will still need to recomplile

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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Posted

I was thinking that recompilation can be avoided if I don't delete fxo and metashaders2 for objects which has not changed.

Anyway, now I understand. Thank you.

Helis: UH-1H | Mi-8MTV2+NS430 | Ka-50 III | SA342 | Mi-24P | AH-64D, Planes: F/A-18C | F-14 | Supercarrier | MiG-21bis | AJS37 | F-5E | AV-8B | M2000C | F-16C | L-39C+NS430 | C-101 | F-86F | MiG-15 | MiG-19 | FC3 | A-10C II, WWII: P-51D | Bf-109 | Fw-190 D9 | Mosquito FB VI | P-47D | WWII pack, GA: Yak-52 | Christen Eagle II, Maps: Nevada | Normandy 2.0 | Persian Gulf | Syria | The Channel

PC: 7800x3D, RTX 4090, 64 GB RAM, VR: HP Reverb G2.

Posted
I understand that I delete shaders from "Saved games" folder without purpose. They are recreated but even with fast SSD it still takes a lot of time.

 

Do you mean that it is not necessary since shaders are stored only in the following folders which are not changed during updates?

 

"%USERPROFILE%\Saved Games\DCS.openbeta\fxo"

"%USERPROFILE%\Saved Games\DCS.openbeta\metashaders2"

 

What if something will change?

DCS will recreate only some shaders which are new?

He stated you do not need to delete the shader cache any longer. That means exactly that.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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Posted
Frustum culling + this shader mod has allowed me to play the new Syria map at acceptable framerates, thank you.

 

Any chance to mod manually, or hack, about some culling parameters like ED did with carrier crew (not rendered now in only one eye)???

Posted

yes it still does...

 

but this is easy for you to test for your self and roll back if it doesn't ... or look in the forum slightly higher up

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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Posted
Any chance to mod manually, or hack, about some culling parameters like ED did with carrier crew (not rendered now in only one eye)???

 

Since it’s ED’s feature I hope it undergoes fixing soon. Definitely doesn’t seem like a finished feature but still anything’s worth improved performance.

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