Beast Posted July 9, 2018 Posted July 9, 2018 There I am, in a high G pull into lead persuit, tracking for a gun shot, I half press the trigger and open the gun gas deflector doors in anticipation of my shot. There it is! I squeeze the trigger and the guns light up, and my windscreen fulls with smoke from the guns. The deflectors have done a great job keeping my engines from ingesting the smoke, but it has completely obscured my view and ability to track my target. Does no one else have this problem? Seriously bad design. How can you see what you are shooting at? No, seriously, how do you guys get any gun kills? [sIGPIC][/sIGPIC]
Svend_Dellepude Posted July 9, 2018 Posted July 9, 2018 Haven't really noticed. :) [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
Nansaram Posted July 10, 2018 Posted July 10, 2018 I use VR and also trouble with this too much gun smoke. I change all graphic setting but fail to turn off or reduce that gun smoke. Is there no way to reduce that too much gun smoke?
lmp Posted July 10, 2018 Posted July 10, 2018 I honestly don't think it's too much. The guns are right in front of your face, you're obviously going to get a lot of smoke. Here's a video of some Swiss F-5s doing strafing runs: It seems pretty close to what we have in DCS. I think you'll just have to live with it. Fire short, roughly 0.5 - 1s bursts and you'll be fine. You won't have time to lose track of your target. The F-5 isn't the Sabre, where you have to put 50 - 100 rounds on target to bring it down. A few good hits will do.
Aries144 Posted August 24, 2018 Posted August 24, 2018 (edited) I'd like to see some more video evidence. It isn't clear to me that the smoke in the Swiss demo video is coming over the canopy at 12:00 as it does in the game. Something like 11:00 and 1:00 would make much more sense, assuming this was still enough to keep the smoke out of the intakes in the anticipated airflow conditions. Edited August 24, 2018 by Aries144 revised
BeastyBaiter Posted August 26, 2018 Posted August 26, 2018 Welcome to DCS, where all guns use black powder from 200 years ago! The real guns certainly make some smoke, but it is heavily exaggerated in game as can be seen in pretty much any video. The problem is the smoke is too dense and opaque in game. System specs: i5-10600k (4.9 GHz), RX 6950XT, 32GB DDR4 3200, NVMe SSD, Reverb G2, WinWing Super Libra/Taurus, CH Pro Pedals.
Nero.ger Posted August 29, 2018 Posted August 29, 2018 if anything the video shows the opposit, i can hardly see any smoke at all... 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
bbrz Posted August 29, 2018 Posted August 29, 2018 if anything the video shows the opposit, i can hardly see any smoke at all... Seriously? i7-7700K 4.2GHz, 16GB, GTX 1070
some1 Posted January 1, 2019 Posted January 1, 2019 Hornet smokes even more in the same conditions: Yet in DCS gun smoke from the Hornet does not obstruct the view, while with F-5 you get a wall of white plume. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Druid8172 Posted July 1, 2019 Posted July 1, 2019 talks about the deflector (17:45) sending the smoke on to the cockpit and how some of the rounds used in Vietnam sent molten metal onto the canopy as well
luckygecko Posted July 2, 2019 Posted July 2, 2019 Maybe Ray tracing would help? ;) Cool, freaking laser beams.......
VZ_342 Posted July 2, 2019 Posted July 2, 2019 Hornet smokes even more in the same conditions: Yet in DCS gun smoke from the Hornet does not obstruct the view, while with F-5 you get a wall of white plume. Hornet has the gun mounted to one side, and even though the Vulcan has 6 barrels, they all fire out of the same position as they rotate. F5 has two barrels, both mounted just a couple feet to either side of the centerline of the fuselage. Short bursts FTW.
Auditor Posted July 4, 2019 Posted July 4, 2019 There I am, in a high G pull into lead persuit, tracking for a gun shot, I half press the trigger and open the gun gas deflector doors in anticipation of my shot. There it is! I squeeze the trigger and the guns light up, and my windscreen fulls with smoke from the guns. The deflectors have done a great job keeping my engines from ingesting the smoke, but it has completely obscured my view and ability to track my target. Does no one else have this problem? Seriously bad design. How can you see what you are shooting at? No, seriously, how do you guys get any gun kills? Apparently that was also a design problem in the original. The answer is the Radar gunsight. If you follow proper procedures and lined up the pipper with the target before firing while they are locked in a pure pursuit, then your target isn't where the enemy aircraft is, it's where the pipper is pointing. A little bit of practice, and you won't need to look at the enemy aircraft at all to know where they're at, because you can follow the HUD symbology and find them every time.
Deano87 Posted July 4, 2019 Posted July 4, 2019 Hornet has the gun mounted to one side, and even though the Vulcan has 6 barrels, they all fire out of the same position as they rotate. You might want to check your facts. The Hornet gun is exactly on the centre line directly infront of the canopy. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
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