berk.kp Posted September 29, 2018 Posted September 29, 2018 The UH-1's body texture is more shiny than the tail boom. I've noticed this on all liveries despite using the same spec textures and not changing anything.
Lixma 06 Posted September 29, 2018 Posted September 29, 2018 I think most textures in DCS need reworking since 2.5. Hopefully the older modules will catch up with the newer ones.
Ricke444 Posted October 26, 2018 Posted October 26, 2018 Did you ever find a fix for this? This is annoying the hell out of me and it's been like this for a while now
Robert31178 Posted December 26, 2018 Posted December 26, 2018 I was wondering if there had been a post made here yet. ED, check out this!! My shiny Huey! Can we fix this yet please???? Before - a nice flat grey like a USAF Pavehawk: After - Same skin, but looks like a dman P-51. Note the tail of a crashed Huey for comparison, it somehow goes back to the correct color once damaged??
Robert31178 Posted January 6, 2019 Posted January 6, 2019 ED? Anything? Some support would be great, but a response I think would be just fine here......are you guys still paying attention to this module?
berk.kp Posted January 25, 2019 Author Posted January 25, 2019 I have a solution for that problem. Go into Bazar/World/Shapes and remove the file "ab-212.lods.json" 1
ams999 Posted January 25, 2019 Posted January 25, 2019 Yes, that works for me, thanks! Shiny skins are shiny and flat skins flat again... "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
Strut Posted February 19, 2019 Posted February 19, 2019 This needs to be acknowledged as a legitimate problem, any comment from ED is welcome. Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE
thrustvector Posted February 19, 2019 Posted February 19, 2019 yea berk.kp solution works well, it does make them all flat, so if you have some that are supposed to be shiny, ....well that's the only prob, and to be honest its a good fix and quick as most are flat
ams999 Posted February 19, 2019 Posted February 19, 2019 My shiny skins are shiny, not flat "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
ams999 Posted February 19, 2019 Posted February 19, 2019 What it does do, however, is to negate the fix for window reflections that was introduced a while back (and which, IIRC, led to the shiny skins). So instead of deleting the ab-212.lods.json I now had a look at it and deleted everything in the file *not* referring to glass so now it looks like this: { "uh-1_glass_dm": { "reflMult": 0.14000000059604644775, "reflAdd": 0.085000000894069671631, "specMult": -0.20000000298023223877, "specAdd": 0.23999999463558197021, "specSelect": 1, "albedoLevel": 0.11100000143051147461, "albedoContrast": 1.0 }, "uh-1_glass": { "reflMult": 0.75, "reflAdd": 0.013000000268220901489, "specMult": -0.16400000452995300293, "specAdd": 0.19599999487400054932, "specSelect": 1, "albedoLevel": 0.16699999570846557617, "albedoContrast": 0.75 }, "uh1_colorglass": { "reflMult": 1.0, "reflAdd": 0.0, "specMult": -1.2999999523162841797, "specAdd": 1.0, "specSelect": 1, "albedoLevel": 0.0, "albedoContrast": 1.0 }, "uh-1_glass_dam": { "reflMult": 1.0, "reflAdd": 0.0, "specMult": -1.2999999523162841797, "specAdd": 1.0, "specSelect": 1, "albedoLevel": 0.0, "albedoContrast": 1.0 } } The glass reflections are now back again and the skins still flat (or shiny where applicable). Then I just use OvGME and am set. "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
thrustvector Posted February 19, 2019 Posted February 19, 2019 excellent ams999, isn't it a shame that a simple fix as quick as it is cannot be done in house? what mod structure did you use, and I take it I can just copy paste your text?
ams999 Posted February 19, 2019 Posted February 19, 2019 Copy/paste should work as I didn't alter any values so those are original anyway (just cut away unnecessary baggage...). Not sure what you mean by mod structure; just gave it the same folders as in the original (Bazar\World\Shapes\) "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
thrustvector Posted February 19, 2019 Posted February 19, 2019 yea sorry, got it now, works a treat, cheers mate, maybe should put it up as a mod/temp fix on the user files?
Helles Belle Posted February 26, 2019 Posted February 26, 2019 (edited) There is a problem with the tail of the Huey appearing matte and body appearing shiny (depending on the spec you have for the skin) If you wanted an aluminium look the body is fine but the tail looks dull. This only happens if NO weapons mounts are loaded. I finally got to look through the .json file and may have solved that problem. Open ab-212.lods.json (the original file - some people may have already modified it or deleted it) In civ_uh1_tail_dam Change the specAdd value to the red highlighted value below. (the original value is 1.0) "civ_uh1_tail_dam": { "reflMult": 0.5, "reflAdd": 0.64999997615814208984, "specMult": -0.5, "specAdd": 0.54000002145767211914, "specSelect": 0, "albedoLevel": 0.20000000298023223877, "albedoContrast": 0.94999998807907104492 As far as i can tell it works with all weapons etc. Now all I have to do is figure out how to fix the pilots vests/uniforms. Look here for other thread. https://forums.eagle.ru/showthread.php?t=231824 Edited February 26, 2019 by Helles Belle Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC
ams999 Posted February 26, 2019 Posted February 26, 2019 Thank you! I copied that back into my modified fille. Does anyone know what value causes what? I now modified the glass reflectivity to make it more shiny (as with the original values it looks like it has an antireflective coating) and though that worked OK it's pretty much a shot in the dark... "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
ams999 Posted February 26, 2019 Posted February 26, 2019 There is a problem with the tail of the Huey appearing matte and body appearing shiny (depending on the spec you have for the skin) If you wanted an aluminium look the body is fine but the tail looks dull. This only happens if NO weapons mounts are loaded. As far as i can tell it works with all weapons etc. Unfortunately, for me this now leads to the tail being too shiny on the skins, especially the flat ones, so I reverted back again... "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
Helles Belle Posted February 26, 2019 Posted February 26, 2019 Unfortunately, for me this now leads to the tail being too shiny on the skins, especially the flat ones, so I reverted back again... Bugger, thanks ams999, I’ll have another look at it and see if I can track it down. :thumbup: Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC
Helles Belle Posted March 17, 2019 Posted March 17, 2019 Hey ams999, are you using the default spec files or are there custom ones in the skin folder? Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC
ams999 Posted March 17, 2019 Posted March 17, 2019 (edited) Default spec for the flat/matte skins and VIP/AirAm, custom specs for the ones I want shiny. However, as stated before, I just delete most of the ab-212.lods.json as I find most values utterly useless and they introduce bugs. Edited December 3, 2020 by ams999 fixed broken link "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
monkie Posted March 24, 2019 Posted March 24, 2019 THANK YOU FOR THIS FIX! I can't tell you how frustrated I was after taking a few months off from DCS only to come back and see not only had they changed the LUA structure (minor but annoying and time consuming to fix) but for some reason my US ARMY Helo Drab schemes were nowhere near drab. I am sure this has something to do with them working with the new engine and fiddling here and there but man the Huey skins went from drab to looking like some kind of plastic, gel, hideous material that isn't seen in the real world. I'm thankful we have members on here that don't mind digging through the code to find fixes and share them with the community. It might seem like small potatoes but if the aircraft textures are off it really can ruin things. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
leonardo_c Posted November 8, 2019 Posted November 8, 2019 this fix has to be applied at every single openbeta update. the hotfix by ams999 (thanks!) has been pubished Feb 19th. how come is this issue still present in production code and has still to be reapplied at every single openbeta update? how hard is it to release this trivial fix? please fix it :) My DCS Campaigns - DOWNLOAD
ams999 Posted November 8, 2019 Posted November 8, 2019 Sometimes I have the feeling DCS has a lot of 'solvable-in-5-minutes'-problems but someone has to get around to actually fixing them. I'm just glad that this specific one can be 'user-fixed' and that berk.kp found the file responsible all those months ago... "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
RyboPops Posted January 26, 2020 Posted January 26, 2020 Almost the end of January 2020, and we still have to mod our files to have a Huey that doesn't look like it was put together in a junkyard with Vietnam era scraps.
ED Team BIGNEWY Posted January 27, 2020 ED Team Posted January 27, 2020 Hi all this is already reported thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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