Jabbers_ Posted October 3, 2018 Posted October 3, 2018 It took a lot longer to make than I had planned, but it’s finally done, hope you guys enjoy it Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
RED Posted October 3, 2018 Posted October 3, 2018 Good stuff Jabbers! (Two-minute turns and one-minute legs are normally used for the pattern in the marshal stack.)
David OC Posted October 3, 2018 Posted October 3, 2018 Thanks Jabbers Awesome tutorial and funny as usual.:thumbup: i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
Red Dragon-DK Posted October 3, 2018 Posted October 3, 2018 Great one. Thanks for making this :thumbup: Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind
Bankler Posted October 3, 2018 Posted October 3, 2018 Great job, Jabbers! Very helpful and entertaining! Bankler's CASE 1 Recovery Trainer
NeilWillis Posted October 3, 2018 Posted October 3, 2018 Excellent work as always Jabbers. Much appreciated.
RudeS Posted October 3, 2018 Posted October 3, 2018 I honestly do not know why you only have 8k subs. These are in my opinion the best DCS tutorials out there! Great job once again.
MrReynolds Posted October 3, 2018 Posted October 3, 2018 I honestly do not know why you only have 8k subs. These are in my opinion the best DCS tutorials out there! Great job once again. Here here! I was on holiday when the hornet was released. If I had a £ for every time I watched your case I video.......................
Outlaw24 Posted October 3, 2018 Posted October 3, 2018 Another Outstanding production, priceless! Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.
Fakum Posted October 3, 2018 Posted October 3, 2018 Very much appreciated sir! Thanks, Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
JumpinK Posted October 3, 2018 Posted October 3, 2018 As always, nice work. Thanks, Jabbers! "Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable" — LCDR Thomas Quinn, USN.
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 Good stuff Jabbers! (Two-minute turns and one-minute legs are normally used for the pattern in the marshal stack.) Interesting, I actually didnt really get my info from anywhere other than watching a current hornet pilot show me in dcs how its done. In his example he did a 30* AOB turn, which i suppose is probably closer to 1:30-2:00 and probably should have stated as such... hindsight right? I'm assuming you end up using a half standard rate turn then? And for clarification is this something you gathered from documentation, personal experience, or civilian experience? And since it might be hard to read in text format, I'm in no way trying to calling you out on incorrect information :) Appreciate the feedback. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 Also, thanks for all the positive feedback everyone, appreciate it, and glad you find it enjoyable! Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
Flamin_Squirrel Posted October 3, 2018 Posted October 3, 2018 This is taken from CV NATOPS MANUAL NAVAIR 00-80T-105, hopefully it helps: 5.4.1.1 Jet/Turboprop Aircraft. The primary tacan marshal fix is the 180° radial relative to the expected final bearing at a distance of 1 mile for every 1,000 feet of altitude plus 15 miles (angels +15). The holding pattern is a left-hand, 6-minute racetrack pattern. The inbound leg shall pass over the holding fix. In no case will the base altitude be lower than 6,000 feet. It doesn't specify the 2 min turn though.
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 This is taken from CV NATOPS MANUAL NAVAIR 00-80T-105, hopefully it helps: It doesn't specify the 2 min turn though. Right just 6 minutes. I mean, you can use standard/half-standard rate turns to do whatever you want. Unfortunately the symbology on the ADI is broken in the hornet right now, but one day it might work so you can use that to help with the timing. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
Flamin_Squirrel Posted October 3, 2018 Posted October 3, 2018 I can't remember the source unfortunately, but I do recall the same 1/2 rate turn being suggested same as RED, I think a previous RW Hornet pilot. I could be mistaken though. Last time I used the ADI it worked fine; what have they done to it?!
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 I can't remember the source unfortunately, but I do recall the same 1/2 rate turn being suggested same as RED, I think a previous RW Hornet pilot. I could be mistaken though. Last time I used the ADI it worked fine; what have they done to it?! If you line up the blocks for a standard rate turn on the ADI page, you do your turn in ~45 seconds. If you try to look at the blocks on the backup ADI... they dont move lol Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
RED Posted October 3, 2018 Posted October 3, 2018 Right just 6 minutes. I mean, you can use standard/half-standard rate turns to do whatever you want. Unfortunately the symbology on the ADI is broken in the hornet right now, but one day it might work so you can use that to help with the timing. CNATRA P-816 The holding pattern is a six-minute left-hand pattern. Unless otherwise briefed, the pattern will be flown at max conserve fuel flow or NATOPS holding airspeed. Two-minute turns and one-minute legs are normally used for the pattern. Aircraft must be established at assigned holding altitudes by 10 NM from the Marshal “stack.” Aircraft in the stack will be separated by 1,000 feet vertically. You get different information from interviews or e.g. the fighterpilotpodcast. It does not surprise me that a pilot makes his turns in the stack always at 30°: General Holding Procedures The basic procedures for flying a holding pattern are as follows: First, begin slowing to holding airspeed no sooner than 3 minutes from the holding fix. Next, from your holding clearance, or published holding procedure, determine the type of holding to be used. From your heading determine the appropriate entry procedure. Upon arrival at the holding fix, note the time and initiate the entry procedure. If timing is used for the pattern vice DME, note the time wings level or abeam the holding fix whichever occurs last on the entry procedure heading outbound and on subsequent outbound orbits. Set inbound holding course in the HSI course select window. Turn inbound when the appropriate time outbound has elapsed for the holding altitude and begin timing inbound wings level. All turns in holding are made at 3 degrees per second (standard rate) but do not exceed 30 degrees AOB. Communicate entering holding, if required, once established in the pattern. On subsequent orbits adjust heading and or timing as required for winds to maintain a holding pattern track and time. And yes the ADI in the Hornet is not correct (the last time i checked it).
Bankler Posted October 3, 2018 Posted October 3, 2018 1/2 standard rate turns sounds correct from what I have heard. Though I believe you're right in that the important thing is just flying in a way so that you hit your time mark. Source: https://www.fighterpilotpodcast.com/podcast/015-night-carrier-landings/ (Time 23:24) Bankler's CASE 1 Recovery Trainer
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 CNATRA P-816 You get different information from interviews or e.g. the fighterpilotpodcast. It does not surprise me that a pilot makes his turns in the stack always at 30°: And yes the ADI in the Hornet is not correct (the last time i checked it). Ah interesting, thanks for sharing, I must have missed that line :) Ya its interesting reading the stuff, learning it and then hearing it from a real pilot whos done it, seems like some of the stuff goes out the window. I was going to put this blurb in my video and cut it out at the last moment for time and to not stir possible controversy... But I think its a valid point none the less What I think happens sometimes in the DCS community is because we only really have the book to go by we assimilate that knowledge and it becomes the gold standard. We tend to follow it to the T and do not deviate. But what I’ve noticed talking to in training, current or ex navy pilots is that it is a lot like going to college and then getting a job in the real world. You go to school, learn things by the book and when you enter the real world you realize things aren’t done exactly like you learned, there are variations, adaptations and and transformations of those processes to fit variables that were not available or expected in school. That’s not to say that learning it by the book is a bad thing, but I think some of us get hung up sometimes on the perfection from training rather than feeling things out and just getting things done. I bet if you looked at a holding pattern for a CASE III from above, and there were a few aircraft in the pattern it would look a little something like this… <Silly animation of planes doing silly things in a pattern but leaving on time> Ok, that’s probably a slight exaggeration, but hopefully you get my point. No one is gonna judge you on how exact your holding pattern work is if you put it on the boat safely and when you were told. So do what you need to do in the pattern at your altitude to make sure you get to the end of the circuit at your push time and everything will be fine. [/Quote] Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
RED Posted October 3, 2018 Posted October 3, 2018 Ah interesting, thanks for sharing, I must have missed that line :) Ya its interesting reading the stuff, learning it and then hearing it from a real pilot whos done it, seems like some of the stuff goes out the window. I was going to put this blurb in my video and cut it out at the last moment for time and to not stir possible controversy... But I think its a valid point none the less Yeah and if you keep your altitude, don't wonder off and make the timing there will be no questions asked. So it is really just a minor thing in the whole process.
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 Yeah and if you keep your altitude, don't wonder off and make the timing there will be no questions asked. So it is really just a minor thing in the whole process. Agreed! Get on the deck and dont kill anyone :) Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
BoneDust Posted October 3, 2018 Posted October 3, 2018 Also, thanks for all the positive feedback everyone, appreciate it, and glad you find it enjoyable! Great video man. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
Jabbers_ Posted October 3, 2018 Author Posted October 3, 2018 I didnt see Comms for Tanker in briefing? Wrong thread? Or am I missing something? Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
Vitormouraa Posted October 3, 2018 Posted October 3, 2018 Another great video! SplashOneGaming Discord https://splashonegaming.com
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