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Posted
You´re referring to a incorrect file. The file you have to modify is "default.vrsettings", located in \\Steam\MixedRealityVRDriver\resources\settings

 

So the only thing we need to do is modify the default.vrsettings file to set renderTargetScale to 2.0, correct?

 

I've set my ss in SteamVR to 210% as recommended by the dev in the reddit thread.

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Posted
So the only thing we need to do is modify the default.vrsettings file to set renderTargetScale to 2.0, correct?

 

I've set my ss in SteamVR to 210% as recommended by the dev in the reddit thread.

 

I find that high of a SS makes text look fuzzy in my +. see my post above as that made everything crystal clear.

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Posted
I find that high of a SS makes text look fuzzy in my +. see my post above as that made everything crystal clear.

 

I have the O+ also but those settings resulted in poor image quality for me.

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Posted
I have the O+ also but those settings resulted in poor image quality for me.

 

Odd.

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Posted
So the only thing we need to do is modify the default.vrsettings file to set renderTargetScale to 2.0, correct?

 

 

 

I've set my ss in SteamVR to 210% as recommended by the dev in the reddit thread.

 

 

 

which thread?

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Posted
which thread?

 

This one:

 

 

It seems 200% is the best though.

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Posted
So the only thing we need to do is modify the default.vrsettings file to set renderTargetScale to 2.0, correct?

 

I've set my ss in SteamVR to 210% as recommended by the dev in the reddit thread.

 

How exactly do you do that? I assume that SS is Supersampling, but there is no slider for that in the SteamVR app at all. The only slider I see is to override the resolution for all apps, or per app.

 

Thanks.

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Posted

Launch DCS in VR and after Alt Tab go to the SS menu in SteamVR app and you’ll see application DCS.exe. So you could set DCS SteamVR SS.

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Posted
How exactly do you do that? I assume that SS is Supersampling, but there is no slider for that in the SteamVR app at all. The only slider I see is to override the resolution for all apps, or per app.

 

Thanks.

 

Make sure you are on SteamVR beta. Then you click the little drop down (top left) of the small SteamVR window. Click settings>Applications, then on the drop down to the right, select DCS.exe and move your slider to 200%.

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Posted
Make sure you are on SteamVR beta. Then you click the little drop down (top left) of the small SteamVR window. Click settings>Applications, then on the drop down to the right, select DCS.exe and move your slider to 200%.

 

 

In case anyone missed it 212% is recommended for the Odessey with the nearest setting being 210% on steamvr

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Posted

212% exactly can now be set following an update!

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Posted
This one:

 

 

 

 

 

 

It seems 200% is the best though.

 

 

 

so basically from what i understood from the microsoft ‘s guy post is that if we have targetrenderscale at 1.0 we are basically limiting the supersampling effect to a lower limit...so if you put more then 140% nothing happens...renderscale to 2.0 upper this limit to 280% (for the lenovo explorer).

This explains why people see a difference....i had steamvr ss on 200% (automatically set by steamvr) but it was downsized to 140%...with this change i have really 200% super sampling.

But 3.0 that some people adviced does nothing instead. Cool

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Posted

Mine shows a recommended of 200%.

 

I had been running it there with renderscale 2.0 and PD 1.3 in DCS, also using the kegetys mod.

 

After the last update performance went way down.

 

For the time being, I am running at 100% on the slider, PD 1.6 in DCS, and the kegetys mod.

 

It seems each update new experimentation is going to be necessary to find the right combination of settings for both visual appeal and smooth performance. Each of them being subjective.

 

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Posted

FYI, thanks to my discover!!!

 

https://steamcommunity.com/games/719950/announcements/detail/3168746441730176289

 

 

15 enero - TomMicrosoft

 

Windows Mixed Reality for SteamVR Beta has been updated to version 1.0.398. This build contains the following change:

The default renderTargetScale in settings has been changed from 1 to 2. This new default value will support higher application resolution multipliers in Steam resulting in clearer visuals.

 

Thank you to the community for helping us identify this improvement!

 

Note that the settings file has changed in this update which will revert previous changes to the settings file. Please customize the file again after the update with your preferred settings.

Posted

@Gryzor,

Thanks again for the RenderTargetScale improvement. I currently set the SteamVR global setting to 200%, the Application setting to 100%, and then use an ingame setting (if there is one, to 1.6 ==??160%) to have the clearest image on my Odyssey+ . I am running with motionvector smoothing enabled so my FPS=45 constantly and I make sure by watching the SteamVR frametime readout to be less than 16 msec or so (has to be less than 22.2 msec for all situations) as I adjust SS (and other game settings) settings. The image is quite beautiful and pretty clear (I would say a B+)

 

One thing I wish we could try globally (SteamVR at least ) is a sharpening setting. Some of the guys that run Unreal Engine games have tried a setting called r.Tonemapper.Sharpen=1.3 ( up to 2.0) to be set in the Engine.ini file in the Users\yyy\AppData\local\xxx\Saved\Config\WindowsNoEditor directory. I think it is a post process image option and it apparently adds a little more clarity to text and textures. Let me know if you take a look. The setting must be prefaced by the following:

[ConsoleVariables]

 

THanks much

 

Dave W.

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Posted

How can you tell if you are using wmr for steam app in beta? Or do you have to uninstall steam VR and reinstall the beta?

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Posted

if you go into Steam>Software>WMR>Properties and then you will see a Beta tab. enroll then retart Steam and check again to see if it is installed.

 

Move to RenderTargetScale 2.0 yest, huge change.

 

Had Steam at 100%, P.D of 1.5 in game for some time but didnt know about the extra step. thanks all

Posted
if you go into Steam>Software>WMR>Properties and then you will see a Beta tab. enroll then retart Steam and check again to see if it is installed.

 

Move to RenderTargetScale 2.0 yest, huge change.

 

Had Steam at 100%, P.D of 1.5 in game for some time but didnt know about the extra step. thanks all

Thanks but it seems that this render target scale has been auto updated to 2.0 according to the previous comments. I'll try and get into the beta version soon.

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Posted

This thread is useful, but at same time all over the place. For reference (which other should do as well): 1070 and Samsung Odyssey VR (version 1)

 

1. I have steamVR beta AND I've setup this targetrenderscale to 2.

2. 'Super sampling' - it's not called this in the software, so clarify, it's under the video tab and it's called "Application Resolution". Which you can (1) click the manual override or (2) goto the Applications tab and find DCS.

3. The setting for this all over the place, I see "200%", "210%", "212%" - hmm, this is confusing as hell. So I put DCS at "200%"

4. In game, what setting for VR . ? I see one person says "1.3" and MSAA x2. Then others say MSAA doesn't work - so which is it ?

Posted

no msaa and no PD in dcs if you are running 200 percent in steam. ALSO IF you have the new open beta of wmr steam vr app it auto sets target render scale to 2 as standard now.

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Posted
no msaa and no PD in dcs if you are running 200 percent in steam. ALSO IF you have the new open beta of wmr steam vr app it auto sets target render scale to 2 as standard now.

 

thank you - so when you mean 'no PD' - do you mean put it back to 1.0 ?

Posted
thank you - so when you mean 'no PD' - do you mean put it back to 1.0 ?
Yes I'm assuming also no pixel density is standard 1.0 in the DC's VR menu option. I'm not running beta yet so mine is still at 1.5.

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Posted
thank you - so when you mean 'no PD' - do you mean put it back to 1.0 ?

 

yes correct

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Posted (edited)

So I right clicked windows wmr for steam VR and went to properties, selected public beta and restarted steam. I'm not sure if it's in beta actually. It says it next to the wmr app name in steam but nothing changed and in settings the rendering is still at 100%

 

Edit: Seems you also don't need steam VR beta or wmr for steam VR beta. In regular steam VR under the VR settings, video section, you can check manual override and you will see resolution is already at 200%.

 

You can keep this manual override or you can turn it off and only set 200 for dcs under the application tab when dcs is running.

 

Either way I get about 40-60 fps over cities with msaa off and PD of 1.5.

 

PD of 1.0 and 200% resolution in steam to me looks like 100% resolution and PD of 1.5 without the target rending set to 2.

 

So to me it looks the same not sure what the expected difference is supposed to be.

Edited by sze5003

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