kaoqumba Posted January 14, 2019 Posted January 14, 2019 What is the range of the AGM88 anti-radiation missile in the game? Can it reach 80 nautical miles?
ED Team Wags Posted January 14, 2019 ED Team Posted January 14, 2019 https://forums.eagle.ru/showpost.php?p=3757065&postcount=111 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Thump Posted January 14, 2019 Posted January 14, 2019 What is the range of the AGM88 anti-radiation missile in the game? Can it reach 80 nautical miles? https://en.wikipedia.org/wiki/AGM-88_HARM And according to Wagner's video, if you're around 45K' and Mach 1, yes.
javelina1 Posted January 14, 2019 Posted January 14, 2019 Wag's just released the skinny on it. Woot! https://forums.eagle.ru/showthread.php?t=194412&page=12 MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
kaoqumba Posted January 14, 2019 Author Posted January 14, 2019 https://en.wikipedia.org/wiki/AGM-88_HARM And according to Wagner's video, if you're around 45K' and Mach 1, yes. Thank you! I'm ready to enjoy it!
kaoqumba Posted January 14, 2019 Author Posted January 14, 2019 https://forums.eagle.ru/showpost.php?p=3757065&postcount=111 Oh That's great.
Eaglewings Posted January 14, 2019 Posted January 14, 2019 I believe Self protect mode does automatically configures the HARM and bring up relevant ddi psge from say navigational mode with the harm ready to be fired once the rwr sense a SAM painting the aircraft. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
ED Team Wags Posted January 14, 2019 ED Team Posted January 14, 2019 I believe Self protect mode does automatically configures the HARM and bring up relevant ddi psge from say navigational mode with the harm ready to be fired once the rwr sense a SAM painting the aircraft. Only in pullback. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Madbrood Posted January 14, 2019 Posted January 14, 2019 What‘s that? When the RWR detects a radar locked onto your aircraft, the HARM format page is displayed on the LDDI, the EW on the RDDI and the HARM is readied "under pickle" so that it can be fired. This will be accompanied by an alternating tone. At the same time, a Pullback indication (HARM, PLBK or HARM with an X through it meaning gear is not up and locked, or Master Arm is not in ARM) is displayed in the centre of the HARM format, as well as the centre of the HUD, Stores, and other format pages. i7-4770k | EVGA GTX 980 SC | 16GB DDR3 | TrackIR 5, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals DCS: F-16C, F/A-18C, F-14A/B, AV-8B, FC3, A-10C, Black Shark II, UH-1H, F-86F, MiG-21bis, Mirage 2000C, AJS-37, F-5E :pilotfly:
Eaglewings Posted January 14, 2019 Posted January 14, 2019 When the RWR detects a radar locked onto your aircraft, the HARM format page is displayed on the LDDI, the EW on the RDDI and the HARM is readied "under pickle" so that it can be fired. This will be accompanied by an alternating tone. At the same time, a Pullback indication (HARM, PLBK or HARM with an X through it meaning gear is not up and locked, or Master Arm is not in ARM) is displayed in the centre of the HARM format, as well as the centre of the HUD, Stores, and other format pages.Absolutely correct. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Madbrood Posted January 14, 2019 Posted January 14, 2019 Absolutely correct. I suppose I should add that I think the radar should (?) be in missile guidance mode, as opposed to simply locked on - can anyone confirm? One other feature is that you can override this so that - during an attack run, for example - the HARM is not automatically selected when something launches on you, allowing you to prosecute your original target unimpeded. i7-4770k | EVGA GTX 980 SC | 16GB DDR3 | TrackIR 5, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals DCS: F-16C, F/A-18C, F-14A/B, AV-8B, FC3, A-10C, Black Shark II, UH-1H, F-86F, MiG-21bis, Mirage 2000C, AJS-37, F-5E :pilotfly:
SilentSierra Posted January 14, 2019 Posted January 14, 2019 I don't know the Hornet systems like a pro, but I was expecting some indication on the HUD to shoot the missile, like range to the target or a fire solution indexer. CPU: AMD Ryzen 7 9800X3D MOBO: Asus ROG STRIX B650E-E MEM: Kingston FURY Renegade 64GB DDR5 5200MHz SSD: Kingstone Fury Renegade NVME PCIe 4.0 M.2 SSD 4TB GPU: ASUS ROG STRIX RTX 4090 OC CASE: Cooler Master TD500 Mesh WATER COOLER: Cooler Master Master Liquid ML360 Illusion HT: TrackIR 5 VR: HP Reverb G2 V2 HOTAS: TM HOTAS Warthog RUDDER: TPR Rudder Pedals GRIP: TM F/A-18C GRIP WHEELS: Logitech G27 OS: Win 11 Pro 23H2 SIMS: DCS World, Falcon BMS, IL-2 Sturmovik, MSFS2020, Arma 3, Assetto Corsa.
Hog_No32 Posted January 14, 2019 Posted January 14, 2019 I suppose I should add that I think the radar should (?) be in missile guidance mode, as opposed to simply locked on - can anyone confirm? One other feature is that you can override this so that - during an attack run, for example - the HARM is not automatically selected when something launches on you, allowing you to prosecute your original target unimpeded. Thanks Madbrood, that was completely new to me. And I‘m glad you mentioned the possibility to override that automatism because I was just thinking: There might be times when i don‘t want the displays to change...:)
Hog_No32 Posted January 14, 2019 Posted January 14, 2019 I don't know the Hornet systems like a pro, but I was expecting some indication on the HUD to shoot the missile, like range to the target or a fire solution indexer. Our F/A-18C cannot determine range to emitters. That is why some modes of the HARM we will never be able to explore because these modes require to know the range to the emitter (i.e. its exact location). Dedicated SEAD assets like the F-16CJ used a pod called HTS that provided range and allowed for long-range shots with lock-on-after-launch.
GGTharos Posted January 14, 2019 Posted January 14, 2019 Maybe I'm wrong, but I'd expect 'pre-briefed' to have loaded target corrdinates so you could shoot that with 'range known' parameters. So long as the coordinates are correct. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ED Team Wags Posted January 14, 2019 ED Team Posted January 14, 2019 Maybe I'm wrong, but I'd expect 'pre-briefed' to have loaded target corrdinates so you could shoot that with 'range known' parameters. So long as the coordinates are correct. Correct, and this is why PB will come last of the modes. We first need to create a new waypoint systems that consists of a database of 60 points, from which they can be assigned to sequences, A/A waypoints, and pre-planned/pre-briefed target points. Part of a larger MUMI mission load task. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
tifafan Posted January 14, 2019 Posted January 14, 2019 Correct, and this is why PB will come last of the modes. We first need to create a new waypoint systems that consists of a database of 60 points, from which they can be assigned to sequences, A/A waypoints, and pre-planned/pre-briefed target points. Part of a larger MUMI mission load task. a first step to data cartridge?
QuiGon Posted January 14, 2019 Posted January 14, 2019 Correct, and this is why PB will come last of the modes. We first need to create a new waypoint systems that consists of a database of 60 points, from which they can be assigned to sequences, A/A waypoints, and pre-planned/pre-briefed target points. Part of a larger MUMI mission load task. a first step to data cartridge? Now that sounds really interesting! What's MUMI? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
GGTharos Posted January 14, 2019 Posted January 14, 2019 Thanks Wags, excellent news. Now if we could also get to set up our own HARM target priority list ... I imagine it would be completely made up, but the fact that this basic functionality exists (I mean within the missile) is not secret I think, The idea here is that the missile has a list of priority radar types to attack and can switch to another emitter if the priority one(s) shut down. A question about HARM 'sequence' ... is this some sort of reference to automated HARM launch sequences for a given mission? For example in PB mode missiles could be launched in a particular sequence to keep the target radar suppressed for a specific amount of time. Correct, and this is why PB will come last of the modes. We first need to create a new waypoint systems that consists of a database of 60 points, from which they can be assigned to sequences, A/A waypoints, and pre-planned/pre-briefed target points. Part of a larger MUMI mission load task. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
WildBillKelsoe Posted January 14, 2019 Posted January 14, 2019 Per Wags's post HARM range is highly dependent on launch altitude and speed. A high and fast launch at 45k MSL at 1.3M will allow engagement out to 80 nm. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted January 14, 2019 Posted January 14, 2019 Now that sounds really interesting! What's MUMI? Memory Unit Mission Initialisation = MUMI a.k.a. Data Cartidge AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ricktoberfest Posted January 14, 2019 Posted January 14, 2019 Now that sounds really interesting! What's MUMI? The opposite of a DADDI (Couldn’t resist,sorrry) Sent from my iPhone using Tapatalk
QuiGon Posted January 14, 2019 Posted January 14, 2019 Memory Unit Mission Initialisation = MUMI a.k.a. Data Cartidge Awesome, that's exactly what I wanted to hear! :D Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
WildBillKelsoe Posted January 14, 2019 Posted January 14, 2019 The opposite of a DADDI (Couldn’t resist,sorrry) Sent from my iPhone using Tapatalk In the Governator voice no less! :megalol: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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