Mule Posted March 1, 2019 Posted March 1, 2019 Excuse my ignorance but I don't fly multiplayer. What is a dedicated server and how does this change things for the multiplayer side of things from what it already is? Many thanks. Fighter Pilot Podcast.
Bob_Bushman Posted March 1, 2019 Posted March 1, 2019 In a nutshell it means a machine running a server won't have to also render any graphics or other game bits and can fully focus on handling the communication between clients. Potentially greatly improving stability, and flexibility. For instance a server no longer will have to also sport a full fledged GPU, so more "server" specific machines will become options. Meaning less expensive to run a server full time, meaning more servers, with better respsonse, less crashes overall and thus more multilayer goodness. And really you should try the multiplayer it's where DCS truly shines even if it's just up against AI. i7 8700k @ 4.7, 32GB 2900Mhz, 1080ti, CV1 Virpil MT-50\Delta, MFG Crosswind, Warthog Throttle, Virptil Mongoost-50 throttle.
bell_rj Posted March 1, 2019 Posted March 1, 2019 Dedicated servers can mean multiple things depending upon the context. In DCS, the key distinction is how we will be able to run the DCS client without 3D rendering - i.e. without loading a mission as a player. So you will be able to load a mission that other people connect to, and your machine will only need to process events and position attributes for entities such as buildings, weapons, and aircraft - but won't need to do the intensive work of rendering all that in a 3D environment. PC specs:
HC_Official Posted March 1, 2019 Posted March 1, 2019 it will mean that DCS will use about half the amount of RAM it normally does when hosting a server, I just hope ED have improved the dedicated mode in the last few weeks, it had some weird lag isses last few weeks using it No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Mule Posted March 1, 2019 Author Posted March 1, 2019 Ah, great stuff. That all makes a lot of sense. Many thanks! Fighter Pilot Podcast.
Mr_sukebe Posted March 1, 2019 Posted March 1, 2019 Even if you run the server on the same pc as your game, I’d expect the server to be using a different CPU core, which could be good for performance 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Wizard1393 Posted March 1, 2019 Posted March 1, 2019 It had some weird lag isses last few weeks using it I wonder if the Hoggit Georgia at War server has been this dedicated server then? It has had intermittent crazy rubberbanding/lag issues in the past couple of weeks. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Wizard1393 Posted March 1, 2019 Posted March 1, 2019 Even if you run the server on the same pc as your game, I’d expect the server to be using a different CPU core, which could be good for performance I think not. I think your performance will be much worse off running both server and client on the same machine as opposed to just hosting a regular server. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
rogonaut Posted March 1, 2019 Posted March 1, 2019 so it doesnt help if u host a server for coop sessions?
Mr_sukebe Posted March 1, 2019 Posted March 1, 2019 I think not. I think your performance will be much worse off running both server and client on the same machine as opposed to just hosting a regular server. Agreed, but that’s not what I was talking about. Right now, DCS is primarily single core CPU limited. This “might” allow the redirection of some AI calculations to another CPU core, thus freeing up some resources for the normal client. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
imacken Posted March 1, 2019 Posted March 1, 2019 Excuse my ignorance but I don't fly multiplayer. What is a dedicated server and how does this change things for the multiplayer side of things from what it already is? Many thanks. I'm so glad you asked that question! I never use MP either, and was in the dark about this as well. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
wolle Posted March 1, 2019 Posted March 1, 2019 It has always been possible to turn off 3D rendering in DCS, so :dunno: [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Wizard1393 Posted March 1, 2019 Posted March 1, 2019 so it doesnt help if u host a server for coop sessions? Only if you host the server on a separate computer. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Jumbik Posted March 1, 2019 Posted March 1, 2019 ED is actually trying to improve performance by running server-client on a single machine. I suppose they are still not ready to do it but the goal was that even in single player you would be connecting to a local server instance which would help with performance as the map/unit simulation would run on another thread than the main game. Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.
Wizard1393 Posted March 1, 2019 Posted March 1, 2019 Right now, DCS is primarily single core CPU limited. This “might” allow the redirection of some AI calculations to another CPU core, thus freeing up some resources for the normal client. Ah I see what you mean now. Yeah you might be right. But even so, I don't think this gain would be anywhere near close to offsetting the performance loss you will have by having two processes running doing much of the same stuff, except for 3d rendering. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
JunMcKill Posted March 1, 2019 Posted March 1, 2019 I think the most important thing is that you can run in a dedicated server any map without buy it previously, because the dedicated server is not a playable software, only from the client side, that will need a mandatory license for each map but the caucasus one.
wolle Posted March 1, 2019 Posted March 1, 2019 I still don't understand: how is the dedicated server different from running DCS on a separate machine and setting render3D to off, which we have done for years? I'm clueless:helpsmilie: [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Jumbik Posted March 1, 2019 Posted March 1, 2019 I still don't understand: how is the dedicated server different from running DCS on a separate machine and setting render3D to off, which we have done for years? I'm clueless:helpsmilie: The goal of dedicated server is that you do not need any game related data, it will be a small installation package which only run the mutliplayer environment. It will not require strong HW, nor licences, it will be possible to rent it from a service runner. Apparently the DCS iteration is still in its baby steps. Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.
sobek Posted March 1, 2019 Posted March 1, 2019 I still don't understand: how is the dedicated server different from running DCS on a separate machine and setting render3D to off, which we have done for years? I'm clueless:helpsmilie: E.g. you previously needed to buy a map if you wanted to host missions on it. That requirement will be gone (not sure if it is already, but it will be). Also seems to have a web-GUI. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Wizard1393 Posted March 1, 2019 Posted March 1, 2019 I still don't understand: how is the dedicated server different from running DCS on a separate machine and setting render3D to off, which we have done for years? I'm clueless:helpsmilie: I thought the exact same thing. The webgui really is the only new thing here. Hopefully, like someone said, it's in it's baby steps and this is the first iteration. Hopefully, it will evolve into something resembling an actual dedicated server package. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Sandman1330 Posted March 1, 2019 Posted March 1, 2019 E.g. you previously needed to buy a map if you wanted to host missions on it. That requirement will be gone (not sure if it is already, but it will be). Also seems to have a web-GUI. The requirement still, unfortunately, exists. They've only stated they are considering removing it, nothing confirmed. :dunno: Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
Scotch75 Posted March 1, 2019 Posted March 1, 2019 Hey Folks, I'm still trying to understands this dedicated server. So as an example, if I wanted to play a mission with a friend, using my pc as the DS would I also be able to play as a client on said mission? Would I need to buy/rent another DCS licence? Cheers! W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
Mule Posted March 1, 2019 Author Posted March 1, 2019 I'm so glad you asked that question! I never use MP either, and was in the dark about this as well. Thanks. I have wanted to ask that question for ages. Everyone talks about it all the time. :thumbup: Fighter Pilot Podcast.
ANGST Posted March 1, 2019 Posted March 1, 2019 Hey Folks, I'm still trying to understands this dedicated server. So as an example, if I wanted to play a mission with a friend, using my pc as the DS would I also be able to play as a client on said mission? Would I need to buy/rent another DCS licence? Cheers! "Dedicated server is a stand alone program that just runs multiplayer games , no license required. You can run it on your machine , then run DCS and play multiplayer on your server. Or you can dedicate a separate machine to run the server.
etherbattx Posted March 1, 2019 Posted March 1, 2019 DCS is primarily single core CPU limited. This “might” allow the redirection of some AI calculations to another CPU core, is this true? DCS uses multiple threads and those threads can run on any core at anytime. it’s one of the reasons we buy buy multi core machines. and why many of us buy cpu’s with 6 or more cores.
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