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Posted

I'm new and I can't destroy any tanks with my bombs. What is the easiest unguided bomb / fuse setting to take out tanks in the F-18? I'm doing CCIP at a 30 degree angle from all altitudes. I think I tried all the bombs already. They blow up around the tanks, but the tanks don't seem to get destroyed.

 

I'm only doing unguided bombing. Is that a waste of time anyway since I think we have laser guided bombs now?

Posted

Noone. I would say CBU-97, but Hornet cant carry it. CBU-99 and Mk-20 requires only direct hit to destroy a tank, which are not very good. Same with Mk's.

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Posted

The Mk-82/83/84 can all kill tanks - 82 you need to hit directly, 83 needs to hit within a couple of feet, 84 has a slightly higher margin it can miss with and still kill.

 

The Mk20/CBU-99 can both kill tanks pretty handily since they were updated - but you need to set the HT to 1500 and they are a little bit inconsistent. Still, if you get a tank in the middle of the clusters, it should die.

 

That said, right now your best option to reliably kill tanks is the Maverick F or if you've got a JTAC, any of the LGBs.

Posted
I'm new and I can't destroy any tanks with my bombs. What is the easiest unguided bomb / fuse setting to take out tanks in the F-18? I'm doing CCIP at a 30 degree angle from all altitudes. I think I tried all the bombs already. They blow up around the tanks, but the tanks don't seem to get destroyed.

 

I'm only doing unguided bombing. Is that a waste of time anyway since I think we have laser guided bombs now?

 

Sorry to say the best bomb for a tank is an LGB and it's not available till be we get a sensor. You can kill tanks but It takes a lot of practice. Think of it more like lining yourself up, completely trimmed before you plug in to AA refuel.

 

Use the Maverick. They're easy and effective. I like to use it on threats so I dont expose myself with a GP bomb profile.

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Posted

Hitting tanks with unguided bombs is tricky. It's gotten a lot easier recently thanks to a buff from the devs. I have pretty good success against APV's with MK82. I don't play with 83's much because they are heavier but 83's would mess up heavy tanks pretty good. Both 82's and 83's seem about the same in terms of accuracy IMO. Learning to use them isn't a waste of time either. I wan't to be proficient with all of the hornets weapons systems. Dumb bombing is really satisfying to me, laser guided stuff I'll get into once we have the t-pod and ground radar/FLIR and all that good stuff. Keep practicing it took me about a week to get decent at it. Wags put up a video of himself using dumb bombs and I just emulated what he did and I got kinda decent at it. What helped the most was learning how to get super close and rolling in on the target almost directly above it. I didn't know thats how they do bomb runs I was always starting my dive WAY too far away from the target.

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Posted

If you're only using unguided conventional bombs against tanks, your only real hope is to get a direct hit. They're pretty resistant to blast/frag damage. Normally such a close detonation would result in damage to the external accessories (optics, antennae, tracks, damage to the crew via shockwave, etc), which is unfortunately not really modeled in DCS.

 

For unguided bombs, your best bet is definitely the Rockeye series (Mk-20/CBU-99). Set MFUZ to VT, EFUZ to INST, and HT to 1500.

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Posted

wow, thanks for all the quick answers. I'm glad it's not just me with the bombs. I'll try the Rockeyes with the VT settings indicated and some laser guided bombs too. I'll also try to roll in like wags from 20,000 feet and try to come straight down.

 

The Zuni's are ok too, right? I find that a two rocket salvo usually does the trick against a tank, and they seem easier to aim. Plus, we can carry a lot.

Posted

I am not sure if the tank modeling has improved to allow top attacks to render tanks disabled or at least destroyed. I just wish tanks could be fully modeled.

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Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I'm new and I can't destroy any tanks with my bombs. What is the easiest unguided bomb / fuse setting to take out tanks in the F-18? I'm doing CCIP at a 30 degree angle from all altitudes. I think I tried all the bombs already. They blow up around the tanks, but the tanks don't seem to get destroyed.

 

I'm only doing unguided bombing. Is that a waste of time anyway since I think we have laser guided bombs now?

 

 

The MK-83 is perfect because it loads up to 8 units and has good accuracy, attached video, 5 impacts in a single approach and two other direct hits with the MK-82

 

 

https://www.youtube.com/watch?v=NeYer9T2jkY&feature=youtu.be

Posted

I think in the current version, the splash damage of ground weapons is low. You have to hit accurately to ensure effective killing. So waiting for the later TGP, using laser guided bomb and JDAM is the best way. Because they can all hit accurately. AGM65F is recommended to attack ground targets. Don't expect a non-guided bomb to have a good effect. It's also very difficult for Bumblebee pilots to kill tanks with non-guided bombs in their daily training.

Posted

Even with JDAM, you'll need at least 1000 lb model (GBU-32) to be certain of the kill, lighter GBU-38 needs direct hit and it is not that accurate.

 

LGBs are more precise so they are better for this task and you'll do with 500lb bombs.

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Posted
The Mk-82/83/84 can all kill tanks - 82 you need to hit directly, 83 needs to hit within a couple of feet, 84 has a slightly higher margin it can miss with and still kill.

 

The Mk20/CBU-99 can both kill tanks pretty handily since they were updated - but you need to set the HT to 1500 and they are a little bit inconsistent. Still, if you get a tank in the middle of the clusters, it should die.

 

That said, right now your best option to reliably kill tanks is the Maverick F or if you've got a JTAC, any of the LGBs.

 

The Maverick F seems to be the best solution for now. I find that locking them on is even easier than the shkval in the su-25t. Every shot was a dead tank so far--at last!

Posted
I'm new, so I don't understand. If the 83 is good, wouldn't the 84 be better to destroy tanks?

 

You can carry more 83s (9) than 84s (5) - also I think the 83 has been a bit more accurate in CCIP than the 84.

Posted

So is the 83 for me too. I'm really not good with dumb bomds but with the 83s I get the job done. Find it easy to use and you don't have to snipe the armor like with the 82s.

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Posted
If tanks were correctly modeled,you would be abble to destroy them without direct hit with Mk82/83.

 

I beg to differ. Tanks are built to withstand HE and AP rounds. What can be modeled as indirect hit damages is tracks separation, gun deformity, loss of TIS, radio, other "Steel Beasty" feats.

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Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Also the crew will definitely be affected, be awhile before they can shake that off and get back in action.

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Posted

It's been a lot more difficult of late to hit tanks with anything in CCIP mode. Maybe it's more accurate simulation of the physics, maybe i suck at it, but when the '18 EA first started, it was really easy to dome-shot a t-72 with a mk-82... now, not so much. I'd suggest a MK-83, but even then, you're gonna have to direct hit it to 100% assure a kill in one shot.

 

Not that you'd fire a HEAT round at another tank, but just to put it in perspective, a M1A1 HEAT round has about 25 lb of explosives in it... while the MK-82 has over 190 lb. and the MK-83 has 445 lb. of "go-boom". Unguided bombs are fricken huge in the scope of crap fired at tanks. That said, tanks tend to be well defended against lateral, high-explosive attacks, which why you have to hit them on top. To what extent this is all modeled in DCS, I have no idea.

Posted
Also the crew will definitely be affected, be awhile before they can shake that off and get back in action.

 

I was thinking this too. 1) I'm not a steady pilot coming in 2) I haven't learned the best altitude to drop from 3) I lack experience with this game in general.

 

With all of this said, I am still dropping 6 83's all together on a single tank, and they are landing all around it. Not only is the tank unaffected, but the crew is still shooting cannons at me while I pull up. These are very big bombs, and I can't see how this would be true irl. I think they leave craters 30 feet wide. They crew would at least be covered in fecal matter and unable or unwilling to shoot at me.

 

I know there is a huge attention to detail in this sim, so I assume they are simulating something, but I don't understand this. I believe they've been taking out tanks with unguided bombs for a while with way less stuff than this Hornet has now.

Posted
If tanks were correctly modeled,you would be abble to destroy them without direct hit with Mk82/83.

 

You might damage them enough to be combat ineffective, but GP bombs are not at all designed to kill tanks. A 500lbs bomb might not kill a truck if it misses by a few meters and the truck gets lucky (Specific circumstances.)

 

Shaped charges are what you use to kill tanks.

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