ny3d1 Posted March 14, 2019 Posted March 14, 2019 (edited) Is it normal for the cockpit to shake ?? Not as smooth as other fighter aircraft. Edited April 13, 2019 by IronMike
Emmy Posted March 14, 2019 Posted March 14, 2019 Watch And Learn... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Bullant Posted March 14, 2019 Posted March 14, 2019 lol this is a feature, and it is fantastic. Intel i7 13700K @ 5.3 GHz / ASUS TUF Gaming Z490-Plus / 64 Gb G.Skill DDR4-3600 / RTX 4090 / 2TB Kingston KC3000 NVME / Win 10 x64 Pro / Pimax Crystal / WINWING F/A-18 HOTAS A-10C, AJS-37, AV-8B, F-4E, F-5E, F-14, F-15E, F-16, F/A-18C, F-86F, FC3, Christen Eagle 2, FW190D-9, Mosquito, P-47D, P-51D, Spitfire, AH-64D, KA-50, UH-1H Combined Arms, WWII Asset Pack, China Assets Pack, Super Carrier, Falklands Assets Nevada, Normandy, Persian Gulf, The Channel, Syria, Mariana Islands, South Atlantic, Sinai, Kola, Afghanistan
aaron886 Posted March 14, 2019 Posted March 14, 2019 It's great, but it's magnified in the back seat over MP, I think due to the added latency.
flying-coyotus Posted March 14, 2019 Posted March 14, 2019 yes it is normal, exemple at 4 min 15 Explanations:
Raven68 Posted March 14, 2019 Posted March 14, 2019 yes it is normal, exemple at 4 min 15 I know it's normal, but after flying around a bit last evening I am wondering is it a bit excessive of the amount of shaking in this module? I'm not an SME, but still I wonder. :dunno: Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Ignition Posted March 14, 2019 Posted March 14, 2019 Its a really a nice feature but during long straight level flights it gets a little annoying when trying to focus or read the instruments. I guess we need to get used to it.
Raven68 Posted March 14, 2019 Posted March 14, 2019 I may revert back to my Hornet 100% ;) Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Strikeeagle345 Posted March 14, 2019 Posted March 14, 2019 I know it's normal, but after flying around a bit last evening I am wondering is it a bit excessive of the amount of shaking in this module? I'm not an SME, but still I wonder. :dunno: it is normal and accurate. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Raven68 Posted March 14, 2019 Posted March 14, 2019 it is normal and accurate. So we shouldn't expect any changes even though it's early access? Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Strikeeagle345 Posted March 14, 2019 Posted March 14, 2019 So we shouldn't expect any changes even though it's early access? I wouldn't if I were you. That is how real aircraft act in high AoA situations. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Raven68 Posted March 14, 2019 Posted March 14, 2019 I wouldn't if I were you. That is how real aircraft act in high AoA situations. I'm referring to the severity of the shaking in the cockpit. Not whether it happens or not. When you mention how aircraft act in high AoA I wont debate with you there. I agree, but I wonder then about the severity of the shaking in relationship to the flight model. I can slight pull on the stick and the shaking is more severe than what I have seen on posted videos in this thread. IF the severity of the shaking is tied to the flight model I have to believe there will be some changes coming down the road as the flight model in EA of past modules are always being updated. It may appear better or comparable. We'll just have to wait and see. Again I am not claiming to be an SME or close to knowing a lot about this plane, but those are my thoughts. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
lxsapper Posted March 15, 2019 Posted March 15, 2019 The cockpit shake is causing the rendered world to shake too and it's awful. It's so silly people think this is realism, but it's ruining the view. Just look look at the hud and you'll see its perfectly still, makes no sense. Needs an option to disable cockpit shake and/or not let the rendered world shake with it. Actually it makes sence, since the HUD is colimated.
METEOP Posted March 15, 2019 Posted March 15, 2019 The airframe 'speaks' to you when it's shaking. I found it very intuitive to feel the edge of the envelope with the buffeting. Without it, you would not know when your over the knife's edge... flatspin time! METEOP i5-6600K OC@4.5Ghz, GTX 1070 OC, 32Gb RAM, M.2 NVMe SSD Warthog HOTAS, Saitek Rudder Pro, Trackhat Clip, 1080p projector, Custom touchscreen rig, Ikarus touchscreen panel, Voice Attack, ReShade, Simshaker Aviator
snake4000 Posted March 23, 2019 Posted March 23, 2019 The cockpit shakes even in straight and level flight. A bit hard on the eyes. I would like an option to turn It off also.
Cobra847 Posted March 23, 2019 Posted March 23, 2019 This was tweaked over months to the exact level it is now with our F-14 Pilot SMEs. Very unlikely to change. :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
OnlyforDCS Posted March 23, 2019 Posted March 23, 2019 The cockpit shakes even in straight and level flight. A bit hard on the eyes. I would like an option to turn It off also. You are never at 0 AoA, even in straight and level flight. Depending on your speed, altitude (both of which affect AoA) you will experience different levels of shaking even flying straight and level. It's especially apparent in the transonic region (when breaking through the sound barrier). It's apparently realistic behavior, which does take some getting used to but now I barely notice it except to appreciate it a lot as it tells me a whole lot about what the airframe is doing without needing me to take a single look at a gauge. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Hemme Posted April 5, 2020 Posted April 5, 2020 F14 Cockpit shake In my humble opinion it does not work well with panning and track ir.
captain_dalan Posted April 6, 2020 Posted April 6, 2020 In my humble opinion it does not work well with panning and track ir. I beg to differ sire! Have been using the F-14 since day one, both in VR and with face tracking (haven't tried HAT-induced panning yet), and in my opinion it doesn't just work well, it's outright necessary to fly the plane, especially in BFM and other edge-of-the-envelope maneuvering situations :thumbup: Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
Golo Posted April 6, 2020 Posted April 6, 2020 I love how this thing is speaking to pilot at all stages of flight, you dont even have to get your head inside cockpit to know how you are performing. The noise and buffeting feedback is just perfect for hands on fighter like F-14. The sudden stillness when you get in the air after take off roll, the mild buffeting when in transsonic region, the unexpected roll and buffeting in someones jet wash or wingtip vortex, and the violent protest of the beast against unreasonable AOA pull is just amazing. In comparison F/A-18 I still fly sometimes feels totally sterile, no feedback at all.
Wavehopper Posted April 6, 2020 Posted April 6, 2020 If it's violently buffeting you're pulling too much AOA and turning into a giant airbrake. Light buffet is good, it lets you know you're pulling the right amount. Personally I love it, you don't need to look at the indicator to know what AOA you're at. https://www.youtube.com/channel/UCC9G7AVfi68SovXCTCH-7fA
discwalker Posted April 11, 2020 Posted April 11, 2020 I become sick from the effect, it must be tunable. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Hextopia Posted April 13, 2020 Posted April 13, 2020 Make sure you're not flying with your flaps down, or that you haven't spawned into an air spawn with the flaps out. If you overspeed the flaps and get them stuck extended, the plane will violently shake until you land and repair it (or get a new plane).
discwalker Posted April 13, 2020 Posted April 13, 2020 Make sure you're not flying with your flaps down Most of the time I fly with flaps out, I almost exclusively using Tomcat for landing practice. I need to become sick from the big dose of shaking? I'm enough good to not overspeed my LE flaps. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
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