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Posted (edited)
but isn't LShift-U Salute? Or was that only pre SC?

 

NonSC - Salute makes gesture and launches you.

SC - Salute is just gesture, to launch you need LShift+U.

Edit: Scratch that! Just tested:

Stennis - Salute does nothing, LShift+U does salute gesture then launches you.

Supercarrier - Salute (no gesture) signals the ground crew that you're ready to go, LShift+U instantly launches you and does salute gesture during launch (!).

Edited by draconus

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Posted
< sigh > Even with the TID repeater I still find it tedious to manipulate the WNP TYP wheel. I have plenty of open buttons when I am the RIO. As for Salute... I wish we could just salute with a VR controller (move to head and back out). but isn't LShift-U Salute? Or was that only pre SC?

 

Salute issue - Can you Voice Attack it. That's that I do

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Posted
NonSC - Salute makes gesture and launches you.

SC - Salute is just gesture, to launch you need LShift+U.

 

Huh? I had no change at all in Tomcat on SC. Hornet I had to add the binding.

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Posted (edited)

BINDING REQUEST for F-14 PILOT POSITION

 

I'd love to have bindings for all jester wheel commands, but the ones I want most are Radar Silent and Radar Active from the JESTER command wheel...

 

Close behind would be Jester Setting TCS Narrow vs Wide (which isnt available anywhere today from the pilot seat including the command wheel).

 

Finally, bindings for ECM OFF / REC / ACTIVE and FLARE MODE PILOT, FLARE MODE SINGLE , FLARE MODE MULTI.

 

Thanks!

Edited by Slash621
Content and title

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  • 4 weeks later...
Posted (edited)

Please add these weapon jettison bindings to the RIO seat:

 

{down = device_commands.WEAP_Jett_Station1, cockpit_device_id=devices.WEAPONS, value_down = 1, name = _('Jettison station 1: B'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station1, cockpit_device_id=devices.WEAPONS, value_down = 0, name = _('Jettison station 1: SAFE'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station1, cockpit_device_id=devices.WEAPONS, value_down = -1, name = _('Jettison station 1: SW'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station3, cockpit_device_id=devices.WEAPONS, value_down = 1, name = _('Jettison station 3: SEL'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station3, cockpit_device_id=devices.WEAPONS, value_down = -1, name = _('Jettison station 3: SAFE'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station4, cockpit_device_id=devices.WEAPONS, value_down = 1, name = _('Jettison station 4: SEL'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station4, cockpit_device_id=devices.WEAPONS, value_down = -1, name = _('Jettison station 4: SAFE'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station5, cockpit_device_id=devices.WEAPONS, value_down = 1, name = _('Jettison station 5: SEL'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station5, cockpit_device_id=devices.WEAPONS, value_down = -1, name = _('Jettison station 5: SAFE'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station6, cockpit_device_id=devices.WEAPONS, value_down = 1, name = _('Jettison station 6: SEL'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station6, cockpit_device_id=devices.WEAPONS, value_down = -1, name = _('Jettison station 6: SAFE'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station8, cockpit_device_id=devices.WEAPONS, value_down = 1, name = _('Jettison station 8: B'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station8, cockpit_device_id=devices.WEAPONS, value_down = 0, name = _('Jettison station 8: SAFE'), category = _('Weapons')},
{down = device_commands.WEAP_Jett_Station8, cockpit_device_id=devices.WEAPONS, value_down = -1, name = _('Jettison station 8: SW'), category = _('Weapons')},

Thanks!

Edited by electricaltill
Posted
Please add these weapon jettison bindings to the RIO seat

 

Why not Station2?

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Posted

Maybe not high priority but would be nice to see some additions every couple patches or so.

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Posted (edited)
Why not Station2?
All right, you got me!

 

Edit: actually shouldn't have put station 2 in there, there's already bindings for the left and right tanks, just not numbered stations 2 and 7.

Edited by electricaltill
  • 4 weeks later...
Posted

Hope it’s not redundant as I haven’t read all 200+ comments.

I would love to see Lights, brightness and radio adjustments implemented as potentiometer (axis) to be mapped to button boxes.

 

 

Sent from my iPhone using Tapatalk

Posted

FWIW, here are the emergency sweep discrete presets I use, which are based off the Wing Sweep vs. Mach Schedule in NATOPS. H/T @Wintermute74 for the original code.

 

{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 1.0, name = _('Emergency Wing Sweep Handle (20)'), category = { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 0.9272, name = _('Emergency Wing Sweep Handle (25)'), category = { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 0.5633, name = _('Emergency Wing Sweep Handle (50)'), category = { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 0.4905, name = _('Emergency Wing Sweep Handle (55)'), category = { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 0.4178, name = _('Emergency Wing Sweep Handle (60)'), category = { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 0.3013, name = _('Emergency Wing Sweep Handle (68)'), category = { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencySweepLever, cockpit_device_id = devices.WINGSWEEP, value_down = 0.0, name = _('Emergency Wing Sweep Handle (OVR)'), category = { _('-MODIFICATIONS'),_('Throttle')}},

20 degrees - Mach 0.4

25 degrees - Mach 0.7

50 degrees - Mach 0.8

60 degrees - Mach 0.9

68 degrees - Mach 1.0+

 

And the code for the handle:

{down = device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id = devices.WINGSWEEP, value_down = -1, name=_('Emergency Wing Sweep Handle PUSH IN'), category= { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id = devices.WINGSWEEP, value_down = 1, name=_('Emergency Wing Sweep Handle PULL OUT'), category= { _('-MODIFICATIONS'),_('Throttle')}},
{down = device_commands.WINGSWEEP_EmergencyLeverExtended, up = device_commands.WINGSWEEP_EmergencyLeverExtended, cockpit_device_id = devices.WINGSWEEP, value_down = -1, value_up = 1, name=_('Emergency Wing Sweep Handle PUSH IN/PULL OUT (Toggle)'), category= { _('-MODIFICATIONS'),_('Throttle')}},

  • 2 weeks later...
Posted

Hi, new guy here. Am I missing it, has somebody requested key bindings for Master Generator and Emergency Generator? Also Engine Mode Select while I'm asking for things. Thanks.

Posted

I do hope the requested bindings get added before the module is considered feature complete. It's pretty weird that a lot of switches are not bindable still.

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Posted

Fire extinguisher, please?  It's completely impossible to get to those buttons in the clickable cockpit (I just spent quite a while trying while my right engine burned), and there's no binding option for them.  So if you get an engine fire, you're screwed.

Posted (edited)
On 12/5/2020 at 2:29 AM, Wildwind said:

Fire extinguisher, please?  It's completely impossible to get to those buttons in the clickable cockpit (I just spent quite a while trying while my right engine burned), and there's no binding option for them.  So if you get an engine fire, you're screwed.

@latest beta: Bindings already are implemented but the function is not working atm. If you're down low with your head and precise enough you can also click it.

fire.jpg

Edited by draconus

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Posted (edited)
7 hours ago, draconus said:

@latest beta: Bindings already are implemented but the function is not working atm. If you're down low with your head and precise enough you can also click it.

fire.jpg

...now I need to look again, because I swear I searched for Fire in the settings several times and that was not there.

 

...and I just checked again, and it's still not there.  I guess somehow I don't have the latest update?  Odd.  I am on Open Beta.

 

I blame Steam for this.

Edited by Wildwind
Posted

Is there any chance that we can get bindings for the MTB to where each of the positions has a binding so that a 12pos rotary will suffice and it will lift and depress when switched to the position?

"I'm just a dude, playing a dude, disguised as another dude."

Posted

Now that the Target Size switch actually has a use, could we get some keybindings for it?

Especially those nice "x, else y" binds for Warthog three-way switches.

Posted
12 hours ago, Xeno426 said:

Now that the Target Size switch actually has a use, could we get some keybindings for it?

Especially those nice "x, else y" binds for Warthog three-way switches.

Done

  • Like 2

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Posted
12 hours ago, gyrovague said:

Done

Awesome! Can you guys please look into the MTS? It’d really complete my simpit if I could actually use it for a full cold/dark! 

"I'm just a dude, playing a dude, disguised as another dude."

Posted
On 12/21/2020 at 1:25 PM, RustBelt said:

You can't get at it with DCS BIOS? 

Sadly I’m not using arduinos for my panels so not possible 

"I'm just a dude, playing a dude, disguised as another dude."

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