JaNk0 Posted September 2, 2007 Posted September 2, 2007 Haha the only thing messing up this picutre are those damn "sunny" clouds! oh yeah...keep up the good work! [sIGPIC][/sIGPIC]
Vekkinho Posted September 2, 2007 Posted September 2, 2007 'Scuse my ignorance but runway/taxiway textures and terrain textures are two (or more if you count seasons) separate files and will be released separately. It's the runway visibility I'm concerned about. With current files that I use (default winter and RW/TW textures) landing with inoperable HUD is pretty difficult because it's hard to tell between runway and terrain because of similar color. So, it might be a good idea to make two separate files (one for terrain, other for RW) so we can choose between different RW texures we want in our LO. [sIGPIC][/sIGPIC]
Wild.Bill.Kelso Posted September 2, 2007 Posted September 2, 2007 Damn! Now I need a Ski Rack for my Hog.
EscCtrl Posted September 2, 2007 Posted September 2, 2007 The shadows that appear on the snow, do they move with the sunlight? or are they stationary?
SuperKungFu Posted September 2, 2007 Posted September 2, 2007 one question, will the winter textures automatically show up once you set "winter" in the options menu? Because as far as I'm aware of, the runway textures stays the same throughout the year in lock on. So does this mean if we want to play with the winter textures, we have to install that in modman before we launch? and later if we want to play in the summer, we uninstall the winter and install the summer set? Is that how its going to work? [sIGPIC][/sIGPIC]
Vekkinho Posted September 2, 2007 Posted September 2, 2007 Me thinks that season textures are 4 different files and I hope that procedure you mentioned won't be necessary. Remember HOT SUMMER PACK?! It had to be installed thru MoDMaN, yet it only appears if you select winter in Mission Editor and replaces only summer texture! [sIGPIC][/sIGPIC]
Vekkinho Posted September 2, 2007 Posted September 2, 2007 That's also why it'd be handy to have separate mods for TW/RW textures and terrain! [sIGPIC][/sIGPIC]
Slaunyeh Posted September 2, 2007 Posted September 2, 2007 You better have not to eject by this weather...You gonna freeze your butt until you land...:lol:. Nice Work when will it be ready ? I´m lazy, when ED team will release a campaign that enveloppe a year of fights so we can see all the terrain without having to replace textures manually ?:D
ED Team Laivynas Posted September 3, 2007 ED Team Posted September 3, 2007 So.... What about RW lights? I don't see any reaction from Your side. :( Best Regards, Dmitry. "Чтобы дойти до цели, надо прежде всего идти." © О. Бальзак
grandsurf Posted September 3, 2007 Posted September 3, 2007 So.... What about RW lights? I don't see any reaction from Your side. :( Also in work ;).
ED Team Laivynas Posted September 3, 2007 ED Team Posted September 3, 2007 Also in work ;). OK :smilewink: Best Regards, Dmitry. "Чтобы дойти до цели, надо прежде всего идти." © О. Бальзак
The_GOZR Posted September 3, 2007 Posted September 3, 2007 A problem i see on Lockon is the clouds we need something between overcast and regular and hard coded to ovoid cheats.. snow with blue sky don't match..
JaNk0 Posted September 3, 2007 Posted September 3, 2007 Just what i said on page 13 [sIGPIC][/sIGPIC]
adi-Michael Posted September 3, 2007 Posted September 3, 2007 Any idea about the mods will be finished? I think that the work near the effects and airports are extremely realistic. Great Job {adi}-Michael - Istruttore Eagles Bombers Air Dominators Italia http://www.ad-ita.it From Italian Community http://www.ad-ita.it/images/avatarbanners/Targ.Mike.jpg
Vekkinho Posted September 3, 2007 Posted September 3, 2007 A problem i see on Lockon is the clouds we need something between overcast and regular and hard coded to ovoid cheats.. snow with blue sky don't match.. Why don't you try this sky mod: http://www.lockonfiles.com/modules/Downloads/fileuploads/SkyColorMod%201.2%20final%20package.zip [sIGPIC][/sIGPIC]
Vekkinho Posted September 3, 2007 Posted September 3, 2007 It actually changes the sky color from stock blue to grey. Looks much better with broken clouds, and I sometimes flew missions without any clouds and it still looks reallistic like very high overcast. The only downsize of this mod is that there's no elevation limit so the sky will always look grey, even in stratopause and I think it stays grey even during night! [sIGPIC][/sIGPIC]
The_GOZR Posted September 4, 2007 Posted September 4, 2007 Vekkinho Yes that a problem :| any fix ? This mod of textures is fantastic i'm very impatient to see it ;)
FWT Posted September 5, 2007 Posted September 5, 2007 Bloody awesome. One question though when will it be ready?
grandsurf Posted September 5, 2007 Posted September 5, 2007 I can not say in moment, unfortunately. Is still to be done a lot ;). Steffen
LazerPotatoe Posted September 6, 2007 Posted September 6, 2007 Looks awesome GrandSurf!! Keep up the good work! LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111
diveplane Posted September 6, 2007 Posted September 6, 2007 if we could work on runway flashing beacons would be nice... adding some sort of script or something to make them blink https://www.youtube.com/user/diveplane11 DCS Audio Modding.
LazerPotatoe Posted September 7, 2007 Posted September 7, 2007 *bump* LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111
grandsurf Posted September 7, 2007 Posted September 7, 2007 I did have last week unfortunately not so much time ;).
grandsurf Posted September 10, 2007 Posted September 10, 2007 My work continues :). Here a view at my new Road Textures and the completely revised Summer Groundtextures.
thesystem Posted September 10, 2007 Posted September 10, 2007 wowie....this is starting to look as a next gen game! DCS World, A10C, AV8B, M2k, FA18C, FC3, MIG21
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