Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Latest update.. Gap in GAU-8 fixed, Gap in GAU-8 bed and credle fixed, under wingtip lights gap fixed, airbrake credle contruction holes fixed, Gap line on engine intake holes fixed, Transparent inner cockpit fixed, Space between upper wingtip lights and wing fixed, Front gear transparent bed fixed, RWR antenna hull gap fixed, Canopy hydrolic gap fixed, Cockpit and canopy gap fixed, Right wing main antenna fixed, Canopy 5oclock little triangle working on it, Front midair refuel hose position working on it (man thats hard :( ), keep them coming guys :) great work.. Yeniceri out! [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
Kuky Posted September 13, 2007 Posted September 13, 2007 hm... you guys are working hard on this by the looks of it... can I offer any moral suport? :D PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
jurinko Posted September 13, 2007 Posted September 13, 2007 Yeniceri, sorry for beating you near Vienna at 1683. Moral support here as well :)
Mustang Posted September 13, 2007 Posted September 13, 2007 Thats a fact... but there is one problem. canopy is not a looped argument as far as i know. when i open the canopy, blades probably turn only once, but the wheels are looped arguments which produces turn motion.. you are right about the approach problem, but we need to find a looped argument to attach the blades. Keep the ideas coming please Teka..it means a lot.. Mustang says it turns on the stock model (didnt checked yet).. i am looking for the argument but cant find it! edit: Just checked the stock model.the gun is not turning!maybe something wrong with my lockon.. Mustang you sure?! Errr SKF is right, i'm sorry Yeniceri, i thought the GAU-8 did have a spin animation, i was wrong. It would have been cool to do though, but if its not possible within the sim engine, it's fine.
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Yeniceri, sorry for beating you near Vienna at 1683. Moral support here as well :) No problem .. you cant always win can you?.. We need to lose sometimes for treasure are victories of several hundred years :) moral support taken...;) PS:I'am having a hard time connecting 1683 Vienna with a-10.. Do you want to say something?!? [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Errr SKF is right, i'm sorry Yeniceri, i thought the GAU-8 did have a spin animation, i was wrong. It would have been cool to do though, but if its not possible within the sim engine, it's fine. Skip it bro.. You are right about lots of things :) sorry but cant find the argument anywhere :( [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
TekaTeka Posted September 13, 2007 Posted September 13, 2007 Thats a fact... but there is one problem. canopy is not a looped argument as far as i know. when i open the canopy, blades probably turn only once, but the wheels are looped arguments which produces turn motion.. you are right about the approach problem, but we need to find a looped argument to attach the blades. Keep the ideas coming please Teka..it means a lot.. I mean my idea is... Canopy close: Blurred disk (No rotation needed) Canopy open: Blades model (Rotated by wheel argument) So, you will see rotating blades only when you taxi with canopy open. And you have to stop and open canopy to see no-rotating blades. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 I mean my idea is... Canopy close: Blurred disk (No rotation needed) Canopy open: Blades model (Rotated by wheel argument) So, you will see rotating blades only when you taxi with canopy open. And you have to stop and open canopy to see no-rotating blades. oh... now i understand.. doing it ;) [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Canopy 5oclock little triangle working on it, Front midair refuel hose position working on it (man thats hard :( ), Canopy 5oclock little triangle cant find it anywhere???, Front midair refuel hose position fixed also TekaTeka's idea worked... While taxiing and canopy open, rotor blades are visible and turns.. When canopy is closed, rotor blades switch with a plate wich will have a blurred rotor texture on it.. Done! [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
TekaTeka Posted September 13, 2007 Posted September 13, 2007 You are so quick, Yeniceri. :D 1 TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
Mustang Posted September 13, 2007 Posted September 13, 2007 Excellent stuff :D oh, and when you're ready for the next phase of the testing, i'll be waiting....
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Excellent stuff :D oh, and when you're ready for the next phase of the testing, i'll be waiting.... Testers.. Phase 2 on the way. catch!! :) [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Alpha phase 2 test gun cradle gap fixed again! flap full state gap fixed, canopy blown bug fixed, engines body gap fixed, RWR antennas, body gap fixed again! cockpit hallusination :) fixed thats about it today.. You guys are mean testers :) c u all later 1 [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
thesystem Posted September 13, 2007 Posted September 13, 2007 cant we have some screens hehhe DCS World, A10C, AV8B, M2k, FA18C, FC3, MIG21
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 will testers put some screenshots here? [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
claycephus Posted September 13, 2007 Posted September 13, 2007 Alpha phase 2 test gun cradle gap fixed again! flap full state gap fixed, canopy blown bug fixed, engines body gap fixed, RWR antennas, body gap fixed again! cockpit hallusination :) fixed thats about it today.. You guys are mean testers :) c u all later cockpit hallucination? I think that's a feature not a bug! ;) Good work guys. You guys are really screaming along. Can't wait! :thumbup: [sIGPIC][/sIGPIC]
Vekkinho Posted September 13, 2007 Posted September 13, 2007 Although I don't fancy A-10, I like the progress that's shown here. I'd be happy to fly it once it's done. Good work guys, U surely keep this game alive and kicking!!! [sIGPIC][/sIGPIC]
Vekkinho Posted September 13, 2007 Posted September 13, 2007 Hmm, Yeniceri...don't forget to regulary make backups of your work on A-10. We wouldn't want another data loss like in the case of Walmis' Eagle, don't we?! [sIGPIC][/sIGPIC]
Yeniceri Posted September 13, 2007 Author Posted September 13, 2007 Hmm, Yeniceri...don't forget to regulary make backups of your work on A-10. We wouldn't want another data loss like in the case of Walmis' Eagle, don't we?! no worries there.. i got backups.. [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
GGTharos Posted September 13, 2007 Posted September 13, 2007 Off-site backups? :D Keep up the good work, this is a welcome addition by A-10 pilots everywhere ... and I wouldn't mind escorting a good-lookin' A-10 myself. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Mustang Posted September 13, 2007 Posted September 13, 2007 will testers put some screenshots here? OK heres a few from the latest version :)
graywo1fg Posted September 13, 2007 Posted September 13, 2007 WOW that looks amazing! :D if my eyes arne't decieving me is the TER Mk20's not hitting the gears like they do with the stock? :D very nice! P.S. how is the damage model coming? :) Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg
claycephus Posted September 13, 2007 Posted September 13, 2007 Very nice indeed! Thanks for keeping us hungry hogs fed :thumbup: [sIGPIC][/sIGPIC]
SuperKungFu Posted September 13, 2007 Posted September 13, 2007 The damage model would have to wait until we squash all the little bugs out of the current model, then texture has to come later. btw, to mustang, how come your canopy glass is so dark? This is mine [sIGPIC][/sIGPIC]
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