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Posted

I dont have anything to add that i have not posted in the other thread about this, but what about pilot death? Is that modeled, or will that be modeled at some point? In the F/A-18 a bullet hit on a critical spot like for example on the canopy causes an instant death despite the aircraft still being quite intact.

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(April 2021 update)

Posted (edited)

Never use damage that is happening in multiplayer as evidence. If it does this in single player, well then there is a problem.

Visual damage is client side, as in, the damage you see is not the same as someone else sees. That goes for missile and bullet strikes too. So for all we know, the plane was perfectly fine on the pilots side of things, and never received any hits.

 

Test it in SP first before calling the F-14 damage broken.

 

edit: Visual damage - so the actual physical damage happens on the host/server, but you might see something different yourself, and the shooter something entirely different all together.

Edited by Knock-Knock

- Jack of many DCS modules, master of none.

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Posted

Thank you for the reports, I've seen it live in the stream, and already made a tracker for it.

 

This could be multicrew desync related, as in 1 player's aircaft dies (the one you see damaged), and the "other one's" somehow lives on or something, but we don't know. We will look into it.

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Posted
I dont have anything to add that i have not posted in the other thread about this, but what about pilot death? Is that modeled, or will that be modeled at some point? In the F/A-18 a bullet hit on a critical spot like for example on the canopy causes an instant death despite the aircraft still being quite intact.

 

Man... not by chance - was tweaking with gun shots at enemy pilot yesterday !

 

And also noticed that:

 

F/A-18C, F-15C and Su-27 - is possible to kill the pilot if he gets hit through the canopy, even without much damage to the aircraft;

 

F-14B - the canopy seems to be 100 % bullet proof, even with the surrounding riddled with bullets.

Screen_190823_213412.thumb.jpg.0262aaff45b6abaa62271ab4c559ef91.jpg

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

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Posted (edited)

As said before. The bulletholes you see are generic. They are applied to an area, they do not depict an actual bullet strike.

So far as I know, at this moment, only the later IL2 series have correctly applied damage where ordnance strikes. Cliffs of Dover most certainly has. A bullet strikes the airframe and the correct damage is assigned to that area, taking into account ordnance type, velocity, airframe object material, thickness, the amount of energy remaining in the bullet after penetrating said object and it's ability to penetrate the next object in line, bullet path due to angle of penetration and deflection ect.

You may see a single, insignificant looking bullet hole in a wing but the internal damage could be catastrophic. The main spar could be severely damaged and the only time you will find out is when you attempt to pull G.

 

DCS have employed some ex Maddox damage modelling devs to put this shortfall right - they are "working on it".

 

Multiplayer is problematic with such things. I can recall one mission on CLoD where I was avoiding a friend's 109 in my Blenheim on route to target and was flying through a large cell of cloud, twisting and altering course, trying to avoid him.

He doggedly followed me through the cloud and shot me down. I praised him for staying visual in cloud and his reply was "what cloud?".

 

In multiplayer, what you are seeing is not always what someone else is experiencing, other than in very broad terms.

Edited by Tinkickef

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Posted (edited)

So rounds through the canopy in MP. RIO can get shot & die(seen it in SP), but not Pilot?

Edited by CoBlue

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Posted
So rounds through the canopy in MP. RIO can get shot & die(seen it in SP), but not Pilot?

 

It's possible.

 

In single player I was playing as aggressor against the F-14B, and the damage model at the least doesn't show any canopy damage whatsoever.

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted
So rounds through the canopy in MP. RIO can get shot & die(seen it in SP), but not Pilot?

I remember at least few cases where I as a pilot died in F-14B in SP due to missile hit. Can't say if it was guns too...

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Posted

I've died as a pilot in MP and RIO survived... but not for long :)

 

What the other clients see, what the server sees, and what the client flying the aircraft sees can all be completely different because of how the netcode works.

Posted
So rounds through the canopy in MP. RIO can get shot & die(seen it in SP), but not Pilot?

 

both should be able to die, but if you can reproduce it consitantly, it could be a bug, however I need to ask if this might be still WIP. Not everything of our damage model is completely finished, small parts remain WIP, but that is mostly of the visual nature, that is how the external damage model is represented. The internal damage and the damage created to the surfaces are quite realistic though in its effect, only the visual representation needs to catch up a bit.

 

We will take a second look at airframe strength and we will take a look at the pilot/RIO damage. But the more we dive into this, the more I am convinced that the tankyness experienced online is merited to desync issues, which are boosted through mutlicrew even more.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted
both should be able to die, but if you can reproduce it consitantly, it could be a bug, however I need to ask if this might be still WIP. Not everything of our damage model is completely finished, small parts remain WIP, but that is mostly of the visual nature, that is how the external damage model is represented. The internal damage and the damage created to the surfaces are quite realistic though in its effect, only the visual representation needs to catch up a bit.

 

We will take a second look at airframe strength and we will take a look at the pilot/RIO damage. But the more we dive into this, the more I am convinced that the tankyness experienced online is merited to desync issues, which are boosted through mutlicrew even more.

On that note: There seems to be a bug with aircraft repair, when your INS takes battle damage in a multicrew Tomcat and then return back to base and do a repair (initiated by the pilot) the INS won't be able to align again and gets stuck at 00 alignment progress.

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DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
On that note: There seems to be a bug with aircraft repair, when your INS takes battle damage in a multicrew Tomcat and then return back to base and do a repair (initiated by the pilot) the INS won't be able to align again and gets stuck at 00 alignment progress.

 

Last time i repaired thr tomcat both the RIO and the pilot had to initiate the repair. Try that.

Posted
Last time i repaired thr tomcat both the RIO and the pilot had to initiate the repair. Try that.

The repair basically works, as it repairs all our other systems, missing wings, damaged gear, etc. That also includes the TID screen which gets repaired. It's just the alignment that gets stuck afterall.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

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