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Posted

USAF Block 50 have the moving map option it will easy and very nice to be implemented in

 

DCS F-16 Block50

 

There is now implemented in A-10 and F-18 CMFD -HSD

Posted
USAF Block 50 have the moving map option it will easy and very nice to be implemented in

 

DCS F-16 Block50

 

There is now implemented in A-10 and F-18 CMFD -HSD

 

Wasn't an option on the Block 50's in 2007, which is when the DCS-bird will be modeled.

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Posted

As a Hornetdriver I must admit, that the first thing I switch off is the moving map. :D

It's small, hard to read and the HSI symbology is barely visible. I have no need for a moving map.

I guess on the tiny MFDs of the Viper it would be even harder to see anything on it.

Posted
As a Hornetdriver I must admit, that the first thing I switch off is the moving map. :D

It's small, hard to read and the HSI symbology is barely visible. I have no need for a moving map.

I guess on the tiny MFDs of the Viper it would be even harder to see anything on it.

 

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Posted
As a Hornetdriver I must admit, that the first thing I switch off is the moving map. :D

It's small, hard to read and the HSI symbology is barely visible. I have no need for a moving map.

I guess on the tiny MFDs of the Viper it would be even harder to see anything on it.

 

Yup. Plus the SA page is generally more useful.

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Posted

I never found the map useful in the F/A-18 or A-10 either and always had them off. I am looking forward to not having it in the F-16 as well as the simplicity of having only two MFDs.

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Posted
I never found the map useful in the F/A-18 or A-10 either and always had them off. I am looking forward to not having it in the F-16 as well as the simplicity of having only two MFDs.

 

Same, part of my routine every time is turning it off. I only use it on a rare occasion if I need to use terrain to my tactical advantage or I need to know where the terrain is if I need to get low while in weather.

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Posted
Yup. Plus the SA page is generally more useful.
Well, actually you have a moving map also in the SA page. Not that I ever use it for the reasons above, but truth be told, it is there.

 

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Posted (edited)

I almost always flew with my MM on the A10C

 

I only turn it off on the F/A18 more often, because of how the MM poorly contrasts against information displayed relative to the A10C.

 

In the A10C most of the information on TAD is displayed against a black backdrop so it doesnt make it difficult to read against a MM. Unfortunately it doesn't but IF F16C did hypothetically have MM capability and was presented in the similar manner to the A10C as opposed to the Hornet, I would very much love using it.

 

That being said i can see modders implementing a MM function

Edited by Kev2go

 

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Posted (edited)

Little OT, but I remember reading somewhere that most Hornet pilots lower the MM brightness to make the HSI/SA symbology more visible against it. This would be possible in DCS, if the different symbology brightness, contrast etc controls were usable, as they are in the A-10C.

 

I've made a mod myself that excludes the AMPCD symbology from being controlled by the brightness dial or the Day/Night mode switch and thus only the MM becomes dimmer if I lower the brightness settings. Works like a charm. The only downside it that 1) you can't lower the symbology brightness for night missions and 2) you have to increase the brightness back up BEFORE you switch to the FLIR page (if you use it on the AMPCD) or the TGP video will look dark.

 

If anyone wants, I can upload it, it's OVGME compatible.

Edited by Harker

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Posted
Along the lines of Harkers comment, I have a mod that lowers the brightness of the actual map file making it controllable by the day/night switch.

That's interesting. Do you maintain HSI symbology brightness control though the dial and/or the D/N switch? Does the D/N switch act like a toggle for the MM brightness?

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Posted
As a Hornetdriver I must admit, that the first thing I switch off is the moving map. :D

It's small, hard to read and the HSI symbology is barely visible. I have no need for a moving map.

I guess on the tiny MFDs of the Viper it would be even harder to see anything on it.

 

 

Same here but the A-10 map is so well done.

Posted
Harker the way it works is by lowering the brightness of the actual texture files themselves, so any effect that the ingame controls have is the same its just always lower than the unmodded equivalent. The downside is that the mod is 500mb

Ah OK, got you. That's indeed another way to go about it.

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