Shimmergloom667 Posted October 4, 2019 Share Posted October 4, 2019 Hey guys. VKB Gunfighter MK. II / MCG Pro user here. I have a slight curve on my axes in all modules (curve 10, usually), so I set up the Viper the same way. I don't have issues with pitch axis, but roll axis feels unusually slow or, shall we say: wonky, like a messed up curve. When I deflect the stick, roll responds VERY SLOWLY until I near full deflection and suddenly ALL AT ONCE. Control indicator shows stick movement as I would expect, plane response is slow though. Any clues on if that is correct as-is? (No, CAT I / III shouldn't impact roll rate, in case anyone would suggest that) i7 - 9700K | 32 GB DDR4 3200 | RTX 2080 | VKB Gunfighter Mk II /w MCG Pro | Virpil T-50CM2 Throttle | TrackIR 5 | VKB Mk. IV AJS-37 | A/V-8B | A-10C | F-14A/B | F-16C | F-18C | F-86F | FC3 | JF-17 | Ka-50 | L-39 | Mi-8 | MiG-15bis | MiG-19 | MiG-21bis | M2000-C | P-51D | Spitfire LF Mk. IX | UH-1H Link to comment Share on other sites More sharing options...
Archaic Posted October 4, 2019 Share Posted October 4, 2019 Try dropping your curve. Also, without CAT I and CAT III configs, I don't know if we can get accurate performance? i7 - 9700k | EVGA 1080Ti | 32 DDR4 RAM | 750w PS | TM Warthog HOTAS/X-55 | Track IR 5 | Link to comment Share on other sites More sharing options...
Shimmergloom667 Posted October 4, 2019 Author Share Posted October 4, 2019 (edited) That's the thing: I could drop my curve, but with all other modules the same curve behaves different than in the Viper specifically (not in roll rate of the plane, that is to be expected, but in how the stick deflection progresses) - I would like to know if that maybe is WIP. Edited October 4, 2019 by Shimmergloom667 i7 - 9700K | 32 GB DDR4 3200 | RTX 2080 | VKB Gunfighter Mk II /w MCG Pro | Virpil T-50CM2 Throttle | TrackIR 5 | VKB Mk. IV AJS-37 | A/V-8B | A-10C | F-14A/B | F-16C | F-18C | F-86F | FC3 | JF-17 | Ka-50 | L-39 | Mi-8 | MiG-15bis | MiG-19 | MiG-21bis | M2000-C | P-51D | Spitfire LF Mk. IX | UH-1H Link to comment Share on other sites More sharing options...
Bagpipe Posted October 4, 2019 Share Posted October 4, 2019 You find that in most of Chuck's guides that each aircraft has an "ideal feel" curve setting for each axis. My standard settings are 25 all around but i have mapped my rudder/nws axis higher and my roll lower in this case (15) I think from memory mine are at Roll 15, Pitch 25, Rudder 30 Link to comment Share on other sites More sharing options...
Shimmergloom667 Posted October 4, 2019 Author Share Posted October 4, 2019 I know about how it works, it's just: it works a lot differently in the Viper for me. As if it had some inbuilt curve, and I'm not the only one noticing it, with regards to roll specifically. Curves as high as you set don't work for me, but that's a matter of preference anyway. i7 - 9700K | 32 GB DDR4 3200 | RTX 2080 | VKB Gunfighter Mk II /w MCG Pro | Virpil T-50CM2 Throttle | TrackIR 5 | VKB Mk. IV AJS-37 | A/V-8B | A-10C | F-14A/B | F-16C | F-18C | F-86F | FC3 | JF-17 | Ka-50 | L-39 | Mi-8 | MiG-15bis | MiG-19 | MiG-21bis | M2000-C | P-51D | Spitfire LF Mk. IX | UH-1H Link to comment Share on other sites More sharing options...
Swift. Posted October 4, 2019 Share Posted October 4, 2019 I have been seeing the same thing. Virpil Warbrd with 75mm extension. On every other plane I use 8 curve and that is fine for me, but on viper even with 0 curve it feels like there is still a curve of 30+. When I move the stick the controls indicator will respond appropriately but the jet won't roll at all. Until I reach a certain point, at which it will command almost full roll. The experience is similar to flying hornet with a/p enabled. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Coug4r Posted October 4, 2019 Share Posted October 4, 2019 Yeah noticed this too. With little roll input nothing much happens but when slightly increasing the input the roll suddenly kicks in. Very different from other AC. - If man were meant to fly he'd be filled with helium. Link to comment Share on other sites More sharing options...
sze5003 Posted October 4, 2019 Share Posted October 4, 2019 I've noticed the same thing. MCG pro grip here on the desktop plate. I don't have any curves set in dcs or saved in vkb profile. Roll for me in the viper is very very slow. So I just apply rudder first then roll to the direction i want. Still slow and felt like I was pushing the stick too much whereas in the other aircraft I can get movement with a finger push on the stick. Getting off the ground I experienced slow pitch as well but not as bad as roll is. Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz Link to comment Share on other sites More sharing options...
Precog Posted October 4, 2019 Share Posted October 4, 2019 Try it without wing tanks. Check out my 'real world' video series [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
=Pedro= Posted October 4, 2019 Share Posted October 4, 2019 Try it without wing tanks. :megalol: Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds Link to comment Share on other sites More sharing options...
cronustr75 Posted October 4, 2019 Share Posted October 4, 2019 I find it the same way, I use 25 axis curvature for every aircraft and I have 6-7 but this is different. I've set to "0"... Link to comment Share on other sites More sharing options...
MustangSally Posted October 4, 2019 Share Posted October 4, 2019 Same here.....Virpil CM2 Ryzen 9 7950X3D - MSI MAG X670E TomaHawk MB, ASUS ROG Ryujin III 360 AIO 64gig Corsair DDR5@6000, Gigabyte GeForce RTX 4090 AORUS Winwing Super Taurus, Orion2, TO / Combat panels, Collective with Topgun MIP Winwing Skywalker pedals, NLR Boeing Mil Edition Simpit, Trackir Link to comment Share on other sites More sharing options...
Swift. Posted October 4, 2019 Share Posted October 4, 2019 Having done a few experiments: -Wing tanks make no difference to this effect, there is still a large 'dull zone' -Setting curves to -10 makes it almost normal, however there is still a bit of weirdness around the mid deflection and at low speeds. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
LJQCN101 Posted October 4, 2019 Share Posted October 4, 2019 If the FLCS is coded line by line according to the control block diagram, then a set of curvature (command gradient) and deadzone (electrical break-out) is already included in the FLCS. Setting all curvature and deadzone to 0 should give you a realistic representation of control response. EFM / FCS developer, Deka Ironwork Simulations. Link to comment Share on other sites More sharing options...
Steph21 Posted October 4, 2019 Share Posted October 4, 2019 Same here with the warthog and no curvature or deadzone set Maybe they have modeled the real behavior of the force feedback stick of the Viper and that when moving our stick, it takes a low force value by default even for full left/right move of the stick. I doubt so, but that would explain the behaviour Link to comment Share on other sites More sharing options...
Kid18120 Posted October 4, 2019 Share Posted October 4, 2019 That's the thing: I could drop my curve, but with all other modules the same curve behaves different than in the Viper specifically (not in roll rate of the plane, that is to be expected, but in how the stick deflection progresses) - I would like to know if that maybe is WIP. Different planes with different flight models and different implementations in the DCS engine. There's no one good for everything setting in DCS. Just go by trial and error and judge by feeling :joystick: [sIGPIC][/sIGPIC] Simming since 2005 My Rig: Gigabyte X470 Aorus Ultra Gaming, AMD Ryzen7 2700X, G.Skill RipJaws 32GB DDR4-3200, EVGA RTX 2070 Super Black Gaming, Corsair HX850 Link to comment Share on other sites More sharing options...
Phantom453 Posted October 4, 2019 Share Posted October 4, 2019 Must say I thought exactly the same thing and was probably expecting the opposite if anything with the F-16. I've tried it with and without wing tanks and still have the same opinion. You really need to crank the stick over a long way to make her roll quickly. Not saying its wrong, just not what I was expecting with this aircraft. Warthog with 9 cm extension and no curves. Link to comment Share on other sites More sharing options...
Deadpoetic6 Posted October 4, 2019 Share Posted October 4, 2019 maybe its a bug, but CAT 3 / CAT 1 really impact roll performance. In CAT3 I roll wayy slower than in CAT 1 Link to comment Share on other sites More sharing options...
Shimmergloom667 Posted October 4, 2019 Author Share Posted October 4, 2019 At least I am not alone in that feeling - I have most of the modules, and they ALL feel similar with regards to curve and the roll axis specifically, only differing in the various roll rates according to the airframe. The Viper not so much, and reading all your comments it feels like theres something not quite right. i7 - 9700K | 32 GB DDR4 3200 | RTX 2080 | VKB Gunfighter Mk II /w MCG Pro | Virpil T-50CM2 Throttle | TrackIR 5 | VKB Mk. IV AJS-37 | A/V-8B | A-10C | F-14A/B | F-16C | F-18C | F-86F | FC3 | JF-17 | Ka-50 | L-39 | Mi-8 | MiG-15bis | MiG-19 | MiG-21bis | M2000-C | P-51D | Spitfire LF Mk. IX | UH-1H Link to comment Share on other sites More sharing options...
tylero68 Posted October 4, 2019 Share Posted October 4, 2019 If the FLCS is coded line by line according to the control block diagram, then a set of curvature (command gradient) and deadzone (electrical break-out) is already included in the FLCS. Setting all curvature and deadzone to 0 should give you a realistic representation of control response. I haven’t seen the block diagram but I was suspecting something to this extent. Where all other aircraft in DCS have a normal mechanical stick input with a 1:1 input to output to the flight controls (I stand to be corrected), with the Viper that is not the case. I would imagine that the pressure on the stick vs output to the flight controls in the viper IRL is not linear, and this is being reflected in the game. This is all just a guess, so don’t shred me too hard. 3700x, MSI 3080 Ventus 3x OC, 32 GB 3200mhz RAM, Rift S or Track IR, Thrustmaster Warthog HOTAS, Logitech Rudder Pedals Link to comment Share on other sites More sharing options...
Zad Fnark Posted October 4, 2019 Share Posted October 4, 2019 One thing I've noticed is that the Viper is a bit of a dog at low speeds (250 kts). If I make my final diving turn to the runway on final at that speed, I can't guarantee I can even pull out of the dive. I've kept my final turn at corner speed and that helps a lot. Questions are a burdon, and answers a prison for one's self. Link to comment Share on other sites More sharing options...
erautour Posted October 4, 2019 Share Posted October 4, 2019 So I came here about an hour ago because I had the same issues on my 1st flight. Started cold and dark but skipped some of the startup tests (not sure this is the case) Threw 2 bags on and took off in Cat III. Roll behavior was slow as others have stated. Cat I or III made no difference. I found this thread and tried again online. This time I did everything except MPO as it is in the EA guide. Clean jet with pylons in Cat I. Everything was perfectly fine and the Viper flew as you would expect. Cat III slowed the roll down slightly but still way faster than my 1st flight. Landed, picked up 2 bags, 2 120s on the tips and lost the pylons. The plane still behaved as one would expect. At no time did I change any deadzone or curve settings on my stick from what I had initially set them to before the 1st flight. These are the same settings I use on the Hornet. I will keep playing around to see if I can figure anything out and will report back Link to comment Share on other sites More sharing options...
Deano87 Posted October 4, 2019 Share Posted October 4, 2019 You should not need any curve with the F-16 as it’s effectively built into the FLCS software. Zero everything out and it should fly ok. I imagine with w stick extension it will feel odd because that’s the exact opposite of what the real F-16 stick is lol. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
Txshooter38 Posted October 4, 2019 Share Posted October 4, 2019 I noticed a dramatically different performance in roll rate depending on the flap setting. Link to comment Share on other sites More sharing options...
Deano87 Posted October 4, 2019 Share Posted October 4, 2019 I noticed a dramatically different performance in roll rate depending on the flap setting. Flap setting? There is no flap setting in the F-16. It lowers the flaps automatically with gear. Unless you’re talking about one of the emergency modes. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
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