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Reflected

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Here's a short playthrough of mission 4 of V for Victory, my DCS Mosquito campaign. This one is a Night Intruder mission, where we set out to wreak havoc among the Luftwaffe night fighters as they assemble over their airfield to intercept the Lancasters.

 


Edited by Reflected
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On 1/31/2023 at 10:33 AM, Reflected said:

Can anyone verify if this even does anything? On my game it seems to do nothing at all (and never has done). That is, for me, the choices set in the mission design are always enforced regardless of both whether this box is checked or not and whatever my own settings are.

 

cheers

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CPU:5600X | GPU:RTX2080 | RAM:32GB | Disk:860EVOm.2

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DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Nellis statics rearranged in a more realistic way (Thanks, AWG!)

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Recovery tanker added

DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bonus mission AI taxi bug workaround

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Typo fixes
  • Fixed fuel ladders
  • Mission 5 briefing altitudes fixed to AMSL
  • Fixed floating static in the intro
  • Removed the accidental tanker from the fam flight.
  • Mission 2 Paco's turn timings fine tuned
  • Mission 6 all other AI is made invisible to make sure the bandits are not distracted
  • Mission 6 Defensive perch Paco won'tuse his guns before his Fox 2
  • g-stress check fixed in the LATT exercise
  • Possible workaround for the AI not being able to stop orbiting in mission 12.
  • workaround for AI Tomcats blocking each other on deck in mission 16
  • Recovery times adjusted
  • Nellis statics rearranged in a more realistic way (Thanks, AWG!)
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  • 4 weeks later...

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Missions updated because the switch seat command line was changed.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Removed chaff from LAU-138.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Core AI chatters forced off.
  • Easy comms forced off because it causes bugs with the custom radio chatter.
  • Removed chaff from LAU-138.

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Typos corrected.
  • Mission 8 Departure lead not taxiing bug fixed.
  • Mission 1 complete criteria made a little more forgiving for those who cannot fly a proper carrier break.

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Typos corrected.
  • Mission 1 'roger' out of nowhere fixed.
  • Ships won't fire at friendly AAA.
  • Jericho mission success codeword corrected according to original sources.
  • Workarounds for AI now chasing the player back to Manston.
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  • 2 weeks later...

Here's a little bit of an off topic video: Today I'd like to talk about my favorite leather flying jacket of all time, the A-2. It was used by USAAF pilots in World War 2, and it's the sharpest looking jacket ever made. I'd like to show you a few options where you can get decent repros, and also point out a few things to keep in mind before buying one.
 

 

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  • 2 weeks later...
5 hours ago, Reflected said:

With the next update I'm introducing visible hand gestures in many of my DCS Campaigns in order to make them more realistic and immersive. I hope you'll like them.

 

 

 

That is cool! Nice. :cool:
I love the use of correct gloves.

Does this apply to V for Victory?

“Mosquitoes fly, but flies don’t Mosquito” :pilotfly:

- Geoffrey de Havilland.

 

... well, he could have said it!

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Any news about your campaignes roadmap for 2023? If it isnt top secret what next? 🤗

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Thx, I did it :wavetowel:maybe I didn't notice this video. Thanks.

Edit.

Ok, I looked, but from what I can see, you're basically talking about .... anything that's more of a future thing, like maps or incoming modules. Unfortunately, there is nothing about the current already released modules. F-4, Intruder, Kola map, A-7, F-4U, Tornado, Vietnam map is still the future and probably far away (maybe Phantom would be the closest). There was a brief mention of Dora and that would have been cool, but it was probably about those two extra missions for Horido?


Edited by YoYo

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6 hours ago, Reflected said:

Yes that's all for the Dora. Well, building a campaign takes 6-15 months, so these modules may be down the line, but I already have to work on those projects to make them happen. The Viper campaign should be the closest. Depending on when the map will be released.

Ok, thx for clarifications. I hope one day we will receive something longer for "forgotten module" 😉 so FW-190 D9 Dora as well 🙏 .

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Btw. the patch is planned for Today, freq fix for campaignes of RS for Normandy 2.0 map is present:

 


Edited by YoYo
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P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Odd truck parked on a revetment fixed
  • Mission 6 odd units fixed

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 2 success score fixed
  • Some random leftover statics removed

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 10 AI takeoff bug workaround
  • Missing skin textures fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Hand gestures added

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 3 possible AI taxi bug workaround

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Hand gestures added

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Hand gestures added
  • TACAN added to the tanker in mission 13

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 10 progression safety added
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  • 3 weeks later...
1 hour ago, PD919 said:

What are your next campaign projects coming up?

 

 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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3 hours ago, PD919 said:

What are your next campaign projects coming up?

 

Webmaster of http://www.yoyosims.pl

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Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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  • 2 weeks later...
27 minutes ago, Coota0 said:

Really looking forward to Jester changing waypoints in Zone 5. Will Jester handle the TACAN too? Can I over ride Jester's navigation and set the waypoint/TACAN manually?

Yes he will handle tacan too, and you can override it. But the mission won’t know you’ve overridden it. 
 

in any case, Nellis tacan is the only one you should need. If you need to refuel you did something wrong. 🙂

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