rrohde Posted November 5, 2019 Share Posted November 5, 2019 Hi, just a quick question - yesterday I flew the awesome Viper mission "Dawn Raiders", and I selected to drop one pair of GBU12s on the first target at WP3, and another pair at WP4 using CCRP. I was at FL250. However, both pairs missed their targets, even though the TGP was correctly slewed to their respective targets, and I was lasing right after bomb release until the TPG could no longer see the target. No joy. Should I have flown lower with GBU12s? Something else? That said, redoing the same mission with 2x GBU10s instead, with the same parameters applied as above, I was able to hit both targets just fine. Thanks. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
will- Posted November 5, 2019 Share Posted November 5, 2019 (edited) check ur ins. steerpoint on hud vs tgp. the only alt restriction is the ability to get the bomb to track to target. so best results would be higher the better. Edited November 5, 2019 by will- Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync. Link to comment Share on other sites More sharing options...
rrohde Posted November 5, 2019 Author Share Posted November 5, 2019 Good to know - I will check. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
sobek Posted November 5, 2019 Share Posted November 5, 2019 The laser designator usually has a max range depending on attenuation, which depends on atmospheric conditions. Above that range, too little laser energy is reflected by the target for the bomb to pick up. Not sure if DCS models a max range for the laser designator though. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Harker Posted November 6, 2019 Share Posted November 6, 2019 The laser designator usually has a max range depending on attenuation, which depends on atmospheric conditions. Above that range, too little laser energy is reflected by the target for the bomb to pick up. Not sure if DCS models a max range for the laser designator though.It's 8 NM in DCS, IIRC. With the difference that the laser spot will float in mid-air if the laser beam doesn't intersect a target or the ground within 8 NM. This should be kept in mind when deploying weaponry, as it can obviously cause very weird behavior with laser guided weapons. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
Oceandar Posted November 6, 2019 Share Posted November 6, 2019 Hi, just a quick question - yesterday I flew the awesome Viper mission "Dawn Raiders", and I selected to drop one pair of GBU12s on the first target at WP3, and another pair at WP4 using CCRP. I was at FL250. However, both pairs missed their targets, even though the TGP was correctly slewed to their respective targets, and I was lasing right after bomb release until the TPG could no longer see the target. No joy. Should I have flown lower with GBU12s? Something else? That said, redoing the same mission with 2x GBU10s instead, with the same parameters applied as above, I was able to hit both targets just fine. Thanks.Just happened to me yesterday on 104th server. First lgb dropped below 20k hit its mark with delay lasing around 5 sec. Second LGB dropped above 20k missed. So I tried again, this time with same alt but with delay lasing 2 sec and it hit the target. Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
rrohde Posted November 6, 2019 Author Share Posted November 6, 2019 So, I flew the mission again yesterday, with the original loadout. This time, both targets were destroyed. What changed? Well, the first time around when I missed both targets I let the TGP slew itself onto steerpoint 3 and 4 respectively, but I didn't touch the TGP crosshair any further, and I didn't go TMS right to area-stabilize it. I didn't slew it, I just let it sit there and started lasing. Yesterday, I pretty much did the same except for manually slewing the TGP crosshairs a little - and now all the bombs hit. Question about that - when the TGP slews itself onto a steerpoint that already shows the correct targets and there really isn't any need to move the crosshair at all, would that leave the TGP in a caged state and I have to move it to uncage it? Or would simply point- or area-stabilizing do the trick here? Thanks. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Frederf Posted November 7, 2019 Share Posted November 7, 2019 The difference is if the laser is inhibited or not. I'm not exactly sure if it's a realistic requirement to be in inertial area or point when lasing. The A-10C module is this way. Overall it's very odd to not be from a practical point of view. There is positive visual feedback of laser emission and this should be the first point of troubleshooting Link to comment Share on other sites More sharing options...
SkipperSMG Posted November 7, 2019 Share Posted November 7, 2019 Laser is not intended to be fired right after release. AFAIK gbu12 guidance consists only of "point head to laser". This will disturb flight and can lead to a miss. Let the bomb go balistic until 15-8 seconds (depends on alt and conditions) before impact. Right now we have no time to impact counter. so we can only guess. Maybe thats the reason you missed. Or as @Harker already said. i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mover Posted November 7, 2019 Share Posted November 7, 2019 Have you guys/gals ever heard of "bang-bang" guidance? Link to comment Share on other sites More sharing options...
Dee-Jay Posted November 7, 2019 Share Posted November 7, 2019 Hi! Laser is not intended to be fired right after release. AFAIK gbu12 guidance consists only of "point head to laser". This will disturb flight and can lead to a miss. Let the bomb go balistic until 15-8 seconds (depends on alt and conditions) before impact. For GBU-12. For GBU-24 (lets rather say : for PIII) it is another story. Regards. ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 Have you guys/gals ever heard of "bang-bang" guidance? Can’t say I Have. Could you share some insights? PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 So after releasing the bomb, I usually maintain a turn 30 degs left or right to allow the TGP to maintain line-of-sight until impact; is that what this means? Thanks. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 Also, interesting notes on the GBU12 and time of lasing. Wasn't aware. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Frederf Posted November 7, 2019 Share Posted November 7, 2019 High altitude delivery means that continuous lasing is perfectly adequate. If you are flying at 1,000' at 550 knots like an F-111 then yes continuous lasing for PII bomb can be a problem. From 20,000' accuracy is essentially the same. Only for real world weaponeering effects where bomb impact velocity of 650 knots v 500 knots is of importance is it of any worth to avoid early guidance. From level delivery the first several seconds of lasing don't produce guidance anyway because the bomb is looking at the horizon and not the laser. Leaning away during lase is supposed to keep the illuminated laser spot on the same side of the building at the bomb. Flying directly over the target such as a building means the laser spot goes from the front wall to the roof to the back wall very shortly before bomb impact. From the bomb's point of view the laser spot hides in the backyard and tracking is lost. DCS has never demonstrated this effect and so it can be ignored. Drop your bomb and look at it with F6 external view. PII under laser guidance is distinctive. Don't worry about such advanced topics is it's obvious bomb never guides. A bomb miss can be caused by so many things. Confirming that guiding is happening at all must be analyzed before one becomes preoccupied with how it's guiding. Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 This is very useful info, Frederf - thank you. The below is a key learning point for me, so thank you for the write-up! :thumbup: Leaning away during lase is supposed to keep the illuminated laser spot on the same side of the building at the bomb. Flying directly over the target such as a building means the laser spot goes from the front wall to the roof to the back wall very shortly before bomb impact. From the bomb's point of view the laser spot hides in the backyard and tracking is lost. DCS has never demonstrated this effect and so it can be ignored. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 @Frederf "PII under laser guidance is distinctive." <<< could you clarify this a little? PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Dee-Jay Posted November 7, 2019 Share Posted November 7, 2019 (edited) Hi! @Frederf "PII under laser guidance is distinctive." <<< could you clarify this a little? He means this: Have you guys/gals ever heard of "bang-bang" guidance? ... control surfaces are not proportional ... they are behaving "all or nothing". This is why lasing too early will bleed its energy and could (will) make it falling short. https://en.wikipedia.org/wiki/GBU-12_Paveway_II "Paveway II laser-guided bombs use what is known as "bang bang" guidance. This means the bomb's fins deflect fully, rather than proportionally when it is attempting to guide to the laser spot. For example, if it sees the laser spot and determines that it should make a change it deflects its fins until it has over-corrected and then it deflects back the opposite direction, creating a sinusoidal type of flight path. This type of guidance may be less efficient at times, however is more cost effective and allows the use of simpler electronics in the guidance system." Regards. Edited November 7, 2019 by Dee-Jay ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 @Dee-Jay: Thank you - this is very useful as well. Didn't consider that lasing too early can affect the bomb itself that way. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Dee-Jay Posted November 7, 2019 Share Posted November 7, 2019 When Fred says "distinctive" : @ ${1} ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 Thanks for the visualization. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
rrohde Posted November 7, 2019 Author Share Posted November 7, 2019 Have you guys/gals ever heard of "bang-bang" guidance? Ok, found some info on it - thanks for the pointer: "Paveway II laser-guided bombs use what is known as "bang bang" guidance. This means the bomb's fins deflect fully, rather than proportionally when it is attempting to guide to the laser spot. For example, if it sees the laser spot and determines that it should make a change it deflects its fins until it has over-corrected and then it deflects back the opposite direction, creating a sinusoidal type of flight path. This type of guidance may be less efficient at times, however is more cost effective and allows the use of simpler electronics in the guidance system." Source PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
sobek Posted November 7, 2019 Share Posted November 7, 2019 (edited) ... control surfaces are not proportional ... they are behaving "all or nothing". This is why lasing too early will bleed its energy and could (will) make it falling short. Well the issue is less that the guidance is bang-bang, but that it doesn't guide on a ballistic path. Instead it guides on a straight collision course, which is a problem when the line of sight is less steep than the bombs best achievable glide angle (which, owing to its small wings, isn't stellar to begin with). It wastes a lot of energy if it is allowed to guide immediately. The Paveway III dealt with both of these issues (it has proportional guidance and it guides onto a much more optimal flight path). Edited November 7, 2019 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
greenmamba Posted November 30, 2019 Share Posted November 30, 2019 Running into similar issues with LGB on the Persian Gulf map only. I wait 8 to 10 seconds before lasing and the bomb falls short or long from the target. Booted up the training mission on the Nevada map for LGB, and i did hit the target everytime. I fly to the target with the target steering line centerd, pickle, wait 8 to 10 seconds before lasing, once overhead the target i make a left turn and continue lasing. No interruption in the lasing and the bomb fall off target everytime. This is only happening since the latest update to the F-16 module. In the Nevada map it works like a charm. Link to comment Share on other sites More sharing options...
Notso Posted December 1, 2019 Share Posted December 1, 2019 Laser is not intended to be fired right after release. AFAIK gbu12 guidance consists only of "point head to laser". This will disturb flight and can lead to a miss. Let the bomb go balistic until 15-8 seconds (depends on alt and conditions) before impact. Right now we have no time to impact counter. so we can only guess. Maybe thats the reason you missed. Or as @Harker already said. Not entirely true. For Paveway II weapons, there is always a constant debate about Continuous vs Delayed Lasing. Both work fine, as long as you are in the correct parameters. The absolute min lase time is 8 sec before impact, but most will pad that to 10-12 sec to impact to account for some slop in the timing countdown and to account for the eye to brain to finger delay of seeing the time on the screen and then commanding the finger to push the laser fire button. The debate centers solely around weapon energy. The conventional wisdom is ALWAYS delay lase if releasing from low altitude such as a dive toss or loft. Because if the laser is on at release and the seeker sees the laser energy, the weapon will immediately maneuver to attain a direct flight path to the target. If already at a low energy state, this will bleed energy even more and most likely cause a miss short. However, if dropping from Medium altitude and above (usually defined as around 15K HAT to about 25K HAT, IIRC) - the the PWII can be continuous lased as the weapon ballistic profile is usually energy gaining anyway. On top of that, the PWII seeker is not usually able to see the laser spot from that distance (~ 4.5-5.5nm slant range) until it gets within its acquisition range anyway, depending on atmospheric conditions, so its a moot point if the laser is on at release or not. Another factor to consider is winds. The jet's computer will account for winds at release altitude and then do a standard algorithm to "model" the winds from release down to the surface, but unless there is a wind model that can be manually programmed or captured - if there is any kind of windsheer, the bomb might be pushed out of the ballistic "basket" to the point where it might not see the laser spot when its turned on by the pilot because it's no longer looking at the correct area. Bottom line is from higher altitudes (15K HAT and up) - delay or continuous should both work fine. But most will use 10-12 sec delay lase to stick with one habit pattern for all cases and then adjust for special circumstances like strong wind sheers and such. Especially with GBU-10s as they are MUCH more energy sensitive than GBU-12s, delay lase is usually always recommended. GBU-24s are an entirely different animal. Speaking of which, is there going to be a TTI counter added to the F-16 module? System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB Link to comment Share on other sites More sharing options...
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