sedenion Posted November 15, 2019 Posted November 15, 2019 (edited) Hi, Now that the Mirage 2000 seem very close to its final stage, I come back with fix for cockpits indications alignment, textures, etc. This mod is a global rework of HUD, Radar, RWR and cockpit digital display (PCA, etc..) symbology. My goal was to: - Being the closest as possible to the real aircraft's indications and visuals, in location, size and proportions. - To rationalise elements positions and proportions, for a perfect alignment. - Improving fonts and textures for better visual render, including fix for mipmap filtering and opacity (brightness) adjustment issues. The result is that all textures was almost integrally recreated, including new fonts, created from scratch and almost All LUA files related to cockpit indication was reworked... I hope people will enjoy (download link at bottom of post). * General - All symbologies and fonts textures redone using pixel-aligned vector graphic - New textures pack in DDS format for better quality alpha mipmapping * HUD Symbology Rework - New HUD font, two separate textures for large and small text - Adjusted HUD font dot character width for correct font spacing - New "zoom-proof" HUD heading tape texture with corrected ratio - Fixed HUD heading tape mipmaping problem - New "zoom-proof" HUD symbology texture with harmonized style and tickness - HUD elements rationally aligned together according real data & best guess - Fixel HUD dynamic elements opacity and brighness control - HUD symbology color adjusted and default opacity fixed. * VTB (radar screen) Symbology Rework - New VTB font texture - New "zoom-proof" VTB grid textures with correct alignment - Fixed VTB grid textures mipmaping problem - New "zoom-proof" VTB heading tape textures with corrected ratio - Fixed VTB heading tape mipmaping problem - New "zoom-proof" VTB symbology texture - VTB grid, font and symbology textures style harmonized with screen effect - VTB elements rationally aligned together according real data & best guess - VTB symbology color slightly adjusted * RWR Symbology Rework - New dedicated RWR font texture - New RWR symbology texture - RWR font and symbology style harmonized with screen effect - RWR elements rationally aligned and adjusted for better readability - RWR symbology color adjusted * Miscellaneous Cockpit Displays Rework - New PCA font texture closer to the real digital display - PCA digits position slightly corrected - PCA digits color slightly adjusted - New common LCD font texture. - Adjusted position for fuel gauge and PPA bomb display - New radio Dot-Matrix font texture. - Changed UHF radio display from LCD to Dot-Matrix - Version for latest DCS Stable Release - v2.9 (2021-08-20) for DCS World 2.7.5.10869 (2021-08-11) Mod Download page (DCS Website) - Version for latest DCS Open-Beta Release - v2.9 (2021-08-20) for DCS World 2.7.5.10869 (2021-08-11) M-2000C_-_Cockpit_Indications_Fix_v2.9.zipFetching info... Edited August 20, 2021 by sedenion Update to version 2.9 1
Pikey Posted November 15, 2019 Posted November 15, 2019 That's a lot of work buddy. Would be great if RB incorporated this. Thanks for your passion and gift. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Knock-Knock Posted November 15, 2019 Posted November 15, 2019 Thank you, appreciated :thumbup:. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
OxideMako Posted November 15, 2019 Posted November 15, 2019 Brilliant work, a real shame Razbam hasn't taken your work and implemented it into the core module.
Lenux Posted November 16, 2019 Posted November 16, 2019 Thanks a million, sedenion Great mod. I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
kievbsm Posted November 16, 2019 Posted November 16, 2019 (edited) Thank you - this is the perfect work! I have only one question: is it possible to use this mod in MP sessions (i mean integrity check)? Edited November 16, 2019 by kievbsm
sedenion Posted November 16, 2019 Author Posted November 16, 2019 kievbsm said: I have only one question: is it possible to use this mod in MP sessions (i mean integrity check)? I don't know, try, and tell us...
kievbsm Posted November 17, 2019 Posted November 17, 2019 (edited) sedenion said: I don't know, try, and tell us... Did it! It works in MP missions! Not any servers made warning about this mod! Thak you once again! :thumbup: Edited November 17, 2019 by kievbsm
sedenion Posted December 10, 2019 Author Posted December 10, 2019 New version 1.1 of the mod released with bug correction. The previous version had missaligned HUD and VTB heading tape according the true north. This is now corrected. You will find the Mod donwload page link in the initial topic post.
Knock-Knock Posted December 10, 2019 Posted December 10, 2019 Thank you again :thumbup: - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
sedenion Posted March 25, 2020 Author Posted March 25, 2020 The mod was updated according the latest Mirage 2000 Module update released with DCS World 2.5.6.45317 (Open Beta) If you use/run DCS World Open Beta you should download and use this new version. Otherwise, wait for DCS World to update to its next version. All informations and download link in the initial post.
Rudel_chw Posted March 25, 2020 Posted March 25, 2020 Thanks for sharing ... and thanks also for your OvGME utility, that I still use to this day :smartass: For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
=36=Witcher Posted March 27, 2020 Posted March 27, 2020 Hey, I just noticed that the PIC/PID indication is absent when no contacts are locked or the radar is SIL. According to new changes it's always visible, as it reports the default designate mode.
sedenion Posted March 27, 2020 Author Posted March 27, 2020 Lorthirk said: Hey, I just noticed that the PIC/PID indication is absent when no contacts are locked or the radar is SIL. According to new changes it's always visible, as it reports the default designate mode. Indeed, my mistake, I did not replicated a small change from the vanilla version. I just uploaded a new correcte version, you can download it againt, this should be fine now.
=36=Witcher Posted March 27, 2020 Posted March 27, 2020 sedenion said: Indeed, my mistake, I did not replicated a small change from the vanilla version. I just uploaded a new correcte version, you can download it againt, this should be fine now. Great, thank you. Did you also fix the other bugs reported in the Download page?
sedenion Posted March 27, 2020 Author Posted March 27, 2020 Lorthirk said: Great, thank you. Did you also fix the other bugs reported in the Download page? Erg, no... I didn't saw. I will correct that towmorow.
sedenion Posted March 28, 2020 Author Posted March 28, 2020 Well, the 1.2 was released a bit too quickly... I finaly found some other mistakes, so I made the 1.3 version. v1.3 (03/28/2020) for DCS World 2.5.6.45317 (03/20/2020) - Fix HUD "vth_line_material" material not declared - Set HUD collimator factor back to default (0.6) to prevent misalignments - Adjust font size and heading tape angle/pixel ratio to fit collimator factor - Fix VTB PIC/PID indication - Fix VTB locked target NCTR indication I noticed that the collimator distance factor value have some subtle impact on elements I did not expected. Notably on the Magic Slave and lock (triangle/Circle) alignment, but it also afect other things. Originally, I modified this value to change the HUD "Z buffer" value to prevent it to be masked by lateral frames polygons (the real HUD is glass reflection, which is in front, should not be masked by lateral frames). Since I don't know how exactly this value is used in background logic, to prevent any missalignment or unobvious sight problems, I set its value back to tis stock value. Enjoy the new adapted version, be carefull, this version work only with the latest DCS Open Beta update for now...
sedenion Posted April 1, 2020 Author Posted April 1, 2020 Updates are comming quickly, the 1.4 version of the Mod is available, it is adapted and updated version to fit the latest DCS World Open Beta update (03/31/2020, 2.5.6.45915). v1.4 (04/01/2020) for DCS World 2.5.6.45915 (03/31/2020) - Adaptation and update to fit the 2.5.6.45915 release. (Download link in the first post as usual)
sedenion Posted April 1, 2020 Author Posted April 1, 2020 Added the previous 1.1 version for who is using DCS World Not-Beta and want to try the mod. Download link in the first page of the topic, or as joint piece.
sedenion Posted April 17, 2020 Author Posted April 17, 2020 New version 1.5 Mod released, addapted to the latest Open-Beta version (2.5.6.47224) module state. Be careful to download the proper version of the Mod corresponding to your current DCS World installation: - I switched back the 1.1 version of the Mod - the one corresponding to the DCS World Stable version - in the official download page. - To download the Mod version corresponding to the latest Open-Beta, click on the proper download link below the link to the official page. All links are, as usual, located in the first page of this topic.
sedenion Posted May 23, 2020 Author Posted May 23, 2020 New version 1.5 Mod released, addapted to the latest Open-Beta version (2.5.6.49314) module state. All links are, as usual, located in the first page of this topic.
sedenion Posted May 30, 2020 Author Posted May 30, 2020 New version 1.61 Mod released, addapted to the latest DCS Open-Beta and Stable version release (2.5.6.49798 of 05/29/2020) All links are, as usual, located in the first page of this topic.
sedenion Posted June 5, 2020 Author Posted June 5, 2020 (edited) New version 1.7 Mod released. This version is both suitable for current DCS Stable release ( 2.5.6.49798 ) and last Open-Beta release ( 2.5.6.50321 ). This version introduce numerous modifications, mainly small details and subtle tunings. Here is the complet list of modifications: - Tuned HUD interception and NEZ ring width and placement. - Corrected HUD AA mode TIR and DOM position (now out of NEZ ring). - Tuned HUD dynamic line elements width and opacity. - Modified HUD texture for ground pitch ladder steps (adding spaces). - Tuned HUD target NEZ scale position. - Corrected HUD heading tape numbers size and thickness. - Corrected HUD pitch ladder numbers size and thickness. - Alignment of VTB MDO mode elements. - Tuned VTB heading tape font size. - Tuned VTB dynamic line elements width and opacity. - Tuned RWR font spacing and symbols aligment. - Tuned RWR symbology and alignment. - New digital/liquid crystal numbers font. - New PCA font. - New LCD font. - Adjusted colors. - All screenshots updated. All links are, as usual, located in the first page of this topic. Edited June 5, 2020 by sedenion
patrov62 Posted June 8, 2020 Posted June 8, 2020 Hi sedenion, Congratulations for your amazing job about the M2000C cockpit. When doing a 60° bank break for a landing pattern, I noticed half the horizon bar disappear during the turn. It's very disturbing to keep the attitude ok and maintain the altitude constant. Is there a possibility to fix that ? Thank you in advance Greetings Patrick
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