ED Team Chizh Posted January 16, 2005 ED Team Posted January 16, 2005 Yes. Can you send me on my e-mail chizh(@)eagle.ru ? Here are just a few line drawings floating around the web. Note that the twin launchers for the Stinger are the same on all U.S. helicopters, AFAIK: I have one more detailed side view of an AH-64D Apache Longbow with Stingers, but I'd need to scan it. If anyone's interested, just ask ;) Sorry but I do not see these pictures. All accessible information and drawings is necessary for us. The more the better. :) Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
ED Team Chizh Posted January 16, 2005 ED Team Posted January 16, 2005 End of work for this week end. See you next week :) Enjoy the last I see big progress. :) Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
D-Scythe Posted January 16, 2005 Posted January 16, 2005 EDIT: Actually, the previous pics were my brother's physics homework - projectile motion of a teacher swinging off a building ;) Sorry, used the same name.
Joao Posted January 16, 2005 Posted January 16, 2005 Very good! When will appear in a "Combat-Helo" this helicopter with such fine cockpit? Thanks for the compliments. Sadly, the head developer has been absent for quite some time now, we do not know if he`s okay or not, there`s still hope he will come however. :) 20 000 polys should be fine for a helicopter. With effective LOD implementation, all current Lock On capable computers should be more than able to handle it. IMO, 25-30 000 polys should be the max limit of anything short of a cruiser or a flyable aircraft. Phew, is still a pretty nice number. I will try to maintain within 15 and 18k. More or less, how many LOD`s should I create for my model? Mine has three LOD`s, one that`s already modelled and a third that needs more work. Oh, and another question, the Apache has its meshes in triangles, and some other parts were made in quadrangles, now, should I convert all of them to tris or quads? :roll:
britgliderpilot Posted January 17, 2005 Posted January 17, 2005 His Maths Coursework Truly fascinating - but I feel it would be more amusing if the question was included as well :P And - sorry for pointing this out - what does it have to do with Lomac and helicopters? :? :D http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
wsoul2k Posted January 17, 2005 Author Posted January 17, 2005 Phew, is still a pretty nice number. I will try to maintain within 15 and 18k. More or less, how many LOD`s should I create for my model? Mine has three LOD`s, one that`s already modelled and a third that needs more work. Oh, and another question, the Apache has its meshes in triangles, and some other parts were made in quadrangles, now, should I convert all of them to tris or quads? :roll: Hey Joao you can find good info about the LODS in the first page of this topic get a look over there ok and nice work btw Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
knellknell Posted January 17, 2005 Posted January 17, 2005 Thanks Chizh, and all other too :) Yes i ve make some progress, i think now, that i can start a 3D model for LockOn :lol: [sIGPIC][/sIGPIC]
Joao Posted January 17, 2005 Posted January 17, 2005 Hey Joao you can find good info about the LODS in the first page of this topic get a look over there ok and nice work btw Big lol for me, lol. :? Found everything that I needed to know about. Thank you.
wsoul2k Posted January 17, 2005 Author Posted January 17, 2005 Hey StrikeMax are you there man... :cry: Plz gime some info on our Baby plz :? :D Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
F l a n k e r Posted January 18, 2005 Posted January 18, 2005 I wrote a mail to StrikeMax... No reply.
diveplane Posted January 19, 2005 Posted January 19, 2005 1 of you talented guys could work on a harrier jump jet omg imagine that in lockon 8) https://www.youtube.com/user/diveplane11 DCS Audio Modding.
knellknell Posted January 19, 2005 Posted January 19, 2005 http://www.checksix-forums.com/forums/index.php?showtopic=45948 [sIGPIC][/sIGPIC]
kam Posted January 19, 2005 Posted January 19, 2005 *faints* oh my god! 8) 8) Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble
StrikeMax Posted January 20, 2005 Posted January 20, 2005 Sorry guys for not updating you on the flanker model. I am totally absorbed by a new project at work - return home 9pm and back to the site at 7am including weekends-. This will continue for another month or so. Sorry again, and thank you.
Dmut Posted January 21, 2005 Posted January 21, 2005 here is an early spec's for 3-rd party 3D modellers. now in russian, to be translated soon. http://forum.lockon.ru/viewtopic.php?t=2936 "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
wsoul2k Posted January 21, 2005 Author Posted January 21, 2005 here is an early spec's for 3-rd party 3D modellers. now in russian, to be translated soon. http://forum.lockon.ru/viewtopic.php?t=2936 tks for the link Dmut...But the link is not working....it says the post dont exist Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
Dmut Posted January 21, 2005 Posted January 21, 2005 hmm, Yes, looks like they decide to removed these spec's. They was published without co-ordination with one of leading ED's designer, who is ill these days and sitting at home. Hope they will synchronize versions soon. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
Joao Posted January 22, 2005 Posted January 22, 2005 Just made a little update from the improvement the Apache mod. Since my model needs more smoothing improvements that other thing, I have been doing some changes at the parts that requires more poly count. In the following pics there is the new tail boom model (excuse me if that`s not its real id) that I took from a high poly Apache I was doing a while, and have merged it to the real time one. You can see in the pic as it looked before and after the redo: Also, the "maintenance handles", as you can see in the pic, are being re made, and some of them now look more curved. I`ve in adition chamfered the "port bow": There are lots more to do onto the Longbow mod. To put some at example: 1) Landing wheels needs more detail, and course, smoothing. 2) The engines could also be better. Nose gearbox assembly looks pretty polygonal and simplier. Exhaust diffusers, etc. 3) Main rotor head and T/R assembly could as well be improved by far more. 4) I have to remove the ugly TADS unit cylinder model, as well as the PNVS dome and nose assembly, and change them to another smoothed versions. 5) Nav lights... 6) 30mm chaingun, another one that needs more work. 7) Hellfires... and a long etc... I don`t know when I will finish off with its improvement, I am also working on another projects that require my attention and time, and thus I could had work a few times on this helo. But all in all, it`ll come along. :)
Witchking Posted January 22, 2005 Posted January 22, 2005 *speechless* :shock: :shock: :shock: :shock: :shock: :shock: :shock: AMAZING!!! WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
wsoul2k Posted January 25, 2005 Author Posted January 25, 2005 err.. :roll: BUMP :lol: Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4
ED Team Chizh Posted January 25, 2005 ED Team Posted January 25, 2005 ... There are lots more to do onto the Longbow mod. To put some at example: 1) Landing wheels needs more detail, and course, smoothing. 2) The engines could also be better. Nose gearbox assembly looks pretty polygonal and simplier. Exhaust diffusers, etc. 3) Main rotor head and T/R assembly could as well be improved by far more. 4) I have to remove the ugly TADS unit cylinder model, as well as the PNVS dome and nose assembly, and change them to another smoothed versions. 5) Nav lights... 6) 30mm chaingun, another one that needs more work. 7) Hellfires... and a long etc... ... Very much impresses. I think it there will be a good Apache. :) Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
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